Cities: Skylines

Cities: Skylines

4,560 ratings
Patch Loader Mod
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538.197 KB
Mar 30, 2020 @ 12:10pm
Nov 24, 2022 @ 11:16am
13 Change Notes ( view )

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Patch Loader Mod

Description
Core dependency of FPS Booster


New in 2.1.2, 30/Nov/2021
  • bugfix: problem with detection of -noWorkshop and -disableMods command line flags,
  • improvement: local mods directory path detection on MacOS



v2.1.1, 6/Aug/2021
  • fixed config generation for MacOS (duplicate semicolon) - requires mod reenable

v2.1, 28/Jul/2021
  • fixed broken(not working) steam overlay when running mod on Linux
  • fixed bug in MacOS detection (caused loading issues when combined with FPS Booster)

v2.0, 1/Apr/2021
  • added support for MacOS
  • improved instalation guide message
  • improved detection of local mods directory on MacOS
  • support for testing if mod is enabled by searching for mod entry in userGameState.cgs config
  • support for non-modifying patches (null PatchTarget)
  • improved instalation guide message
  • supports FPS Booster v.0.6.0+ only

v1.2.2, 23/Nov/2020
  • improved config workshopPath update
  • implemented loading symbols if available,
  • added directory skip if name starts with underscore,
  • improved logging

v1.2.1, 16/Nov/2020
  • fixed probem with creating config file,
  • warning in the options if config file was not found upon loading

v1.2, 11/Nov/2020
  • multi-platform enhancements,
  • refactored loader management,
  • game version detection,
  • improved status information

v1.1, 15/Sep/2020
  • Multi-platform enhancements, Linux semi-automatic installation, MacOS not supported yet.
  • Error/Invalid state reporting improvements.
  • --noWorkshop, --disableMods commandline args support

Compatibility

If you see An critical error occured while patching game! warning after starting the game you need to close the game and Steam client completely then start Steam and the game in that order.

If you run the game before Steam client (e.g. using game shortcut) Steam client will interrupt patching and the mod won't work until you restart Steam.

Temporary solution: Always run Steam client first before you run the game.
If doesn't helped add a comment with a link to the logs zip archive you can create using button in FPS Booster options
Popular Discussions View All (11)
1
May 1 @ 10:50am
A Mod caused an error [System.Exception]
Rico™
5
Sep 4, 2023 @ 2:00pm
The game does not open
cavelino
6
Aug 28, 2023 @ 7:37am
Flickering issue
ObieHeef
482 Comments
Krzychu1245  [author] May 19 @ 9:28am 
@darkracer125 you have to unsubscribe FPS Booster and Skyve, they both require it to work properly. If you don't have any of these two you will be able to unsubscribe, but the mod isn't doing anything by itself, it's only a dependency, requires the main mod like FPS Booster or Skyve which will give it instructions what to do.
darkracer125 May 19 @ 9:06am 
this mod keeps getting automaticly subscribed to when i launch the game. and i don't want it installed
Doc001 Mar 12 @ 4:50am 
It works great for me. Thanks!!
Nyoko Mar 11 @ 6:35pm 
Drop your .crp into Skyve if somehow your mods went missing.

Patch Loader and Skyve are NOT the cause of assets going missing.

This has been going on for a while, it is an issue/bug with STEAM. Not these mods.
grande.petterson Mar 11 @ 6:16pm 
This mod is a plague. Skyve installs this causing conflicts with maps and other files. This has uninstalled a list of assets from my pc making me lose my whole city. Big conflict with River Deported map.
Krzychu1245  [author] Mar 2 @ 8:29am 
@Gabe Newell it's known it might not work with latest Mac OS versions or M processors, no solution.
Gabe Newell Feb 29 @ 10:03pm 
Following the instruction for macos causes the game to be stuck in a black screen. Without the DYLD injection, the game works perfectly fine (MacOS Ventura btw)
BierPizzaChips Feb 23 @ 5:42pm 
@Krzychu1245: Thanks, mate. All fine now. Having changed from Compatibility mode to Linux native delivered now all required files, allowed to do the little configuration steps as advised by you - and the game seems to launch fine.:steamhappy:
Krzychu1245  [author] Feb 23 @ 12:05pm 
@BierPizzaChips only native Linux game build will work with the mod. Running in compatibility mode (proton) or wine is not supported (and won't be).
BierPizzaChips Feb 22 @ 9:20pm 
I installed Cities Skylines today and collected mods to start witch. With Skyve and without i am having Patch Loader not active, telling me:
PatchLoaderMod.log last line => "[Info ]@ 10:3356236 | Statuses:"
FPS_Booster.log => "[Error]@ 15:0522175 | FPS_Booster detected incorrect patch state!"
Since i have this installed as Win Compatible on Linux (Suse leap 15.5), i checked the installation guide posted here for Linux and see that in the launcher-settings.json the exePath shall be on the executable, which in my case is a "Cities.exe" (Note: It is exe, not e64!!!). Since i am running this in Windows compatible mode, i do not have an ".sh".

Where shall i correct which path?