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You can check previous comments, but I haven't seen any clear solution, and I don't have a MacOS machine to test anything.
I did everything right and in the right order. Now with Patch loader installed, my game won't open anymore and will crash immediately saying:
''The game appears to have crashed or terminated unexpectedly (exit code 1). The issue may be solved by verifying the integrity of your game files and deactivating any mods. If you are using Windows, you may also need to install Visual C++ Redistributable and . NET Framework.''
Could you please help me with this?
I'm playing on Tahoe 26.5.1
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access,
(omitted some to respect steam comment character limit)
at PatchLoader.EntryPoint.GetWorkshopModsPath (System.String workingPath, Utils.Logger logger) [0x00000] in <filename unknown>:0
at PatchLoader.EntryPoint.Main (System.String[] args) [0x00000] in <filename unknown>:0
/Users/XXX/Library/ApplicationSupport/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Launcher/
I kept getting the same error messages over and over again, no matter what I tried. I nearly gave up. BUT it turns out that using Apple’s TextEdit app to copy the command from Steam Workshop into the actual file messed something up.
After reopening the file with another editor—in my case, MaxConsole (MaxForLife)—I noticed a missing comma and a weird floating space that I’m pretty sure weren’t there before. After deleting and recopying the same command, I saved it, and it just worked.
It probably took me an hour to figure this out. It’s so stupid how something this small and simple can mess you up for hours sometimes.
I hope this helps!
And if anyone’s interested, I’m running the game on an older MacBook Pro (2018) with Ventura. Still, lol.