ARK: Survival Evolved

ARK: Survival Evolved

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Super Structures
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Content Types: Mod, Structures, Rebalancing
File Size
Posted
Updated
157.268 MB
Feb 16, 2020 @ 8:51am
Dec 1, 2022 @ 7:05pm
16 Change Notes ( view )

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Super Structures

Description
This mod is a fork of S+ from the July 11th, 2019 release of Structures Plus. This mod includes everything that mod had at that time. Any further updates to S+ past that release are not necessarily in this mod.

Join our discord[discord.gg] to get help, make suggestions, and submit bug requests!

You can go to the Super Structures Wiki[ark.wiki.gg] for a full list of all structures, tools, & features.

New & Updated Structures in SS:

- SS Shield Post (Linkable Shield Fence Barriers)
- SS Cryofridge (lockable, snappable, w/ default 100 slots)
- SS Laser Turret (low damage but applies a slow effect and a chance to blind enemies, uses gasoline for ammo)
- SS Hover Skiff (Can be picked up, holds 10x more fuel, gives you the item instead of crafting it instantly)
- SS Tek Jump Pad (can snap to ceilings, foundations, and roofs)
- SS Pressure Plate (limit is removed by default, similar snap points to ceilings, and can disguise as other ceilings)
- SS Tek Sensor (limit is removed by default)
- SS Ocean Metal Foundation
- SS Ocean Wood Foundation
- SS Artifact Pedestal (6 additional variants, locks, snappable)
- SS Trophy Wall Mount (3 additional variants, locks, adjusts placement for tek walls)
- SS Dino Uplink (place on any dino platform saddle, sends to any SS Dedicated Storage anywhere on the map)
- SS Noglin Nullifier (knocks noglins off their host, makes them temporarily targetable by turrets)
- SS Tek Crop Plot (snaps to ceilings/foundations, doesn't require water)
- SS Tek Triangle Crop Plot (snaps to triangle ceilings/foundations, doesn't require water)
- SS Egg Incubator (Stat Optimization, Auto Hatch, Auto Temp, snaps)
- SS Ammo Box (snaps to ceilings/foundations, lots of INI options)
- SS Loadout Mannequin (snaps to ceilings/foundations, can install refridgeration)

Updated Features:

- Decay Destruction multipliers are equalized for all SS structures
- Hatchery will auto send specific dino eggs to specific SS Egg Incubators
- SS Lab recipes reworked
- Structure limit INI options
- Turret Damage INI options
- Command Gun has additional modes for mating, ally looking, turret mode, and more!
- Limited language support added for German, Russian, French, Czech, Spanish, Italian, Simplified Chinese, & Dutch.
- New Construction Tool to allow easier building by having access to up to 20 more slots!
- Most Tools have been condensed into a radial menu for easy selection
- INI option to disable turret radius changer
- Updated for Gen 2 DLC: Mutator has R-Creature pulse, Gardener auto harvests Plant Species R, genesis 2 engrams added to replicator, SS Lab has Mutagen/Mutagel
- Updated Item Collector model and features, can automatically collect and distribute metal/ingots between forges and dedicated storages
- Search option on the Inventory Assistant
- Demo gun now respects tribe governance
- Text on vaults and fridges to display names
- More CrossTeamTeleport INI options
- Ability to select "Allies" on teleporter
- Mutator low/medium/high selectable ranges (with server INI adjustable settings)
- Dedicated Storage improvements (search filter, resource options are highlighted green to indicate existing dedicated storage\'s with that resource, red to indicate that they are full, ability to withdraw smaller increments, doesn\'t remove non-stackables, and even more!)
- INI option to turn the timer back on for the SS Tek Shield Generator (and SS Shield Post)
- Option to "Send to Dedicated" on the Industrial Forge & Translocator
- Option to "Send to Industrial Grinder" on the Crystal Cracker
- Snappable Industrial Forges & Preserving Bins
- Smaller Replicator & Industrial Forge
- Can hide the pull UI with in-game toggle so you can clearly see tooltips
- Important Bug fixes for critical issues
- Continuous updates and bug fixes are in the works!

Overview:

- All items can be picked up
- No building height limit
- Foundations are stackable
- Triangle foundations, ceilings & roofs
- Ceilings snap flush with foundations
- Crop plots snap to foundations & ceilings
- Sloped walls can snap to the bottom of walls & ceilings
- Foundations can snap to ceilings if there is ground support (ie other side of bridge)
- Gateways snap in line with fence foundations
- Storage boxes snap to each other
- Wires & pipes can be hidden & verticals are only 1 wall high
- Large & behemoth walls(4 tall & 12 tall)
- Numerous snap points cleaned up
- All noisy structures are silent
- All crafting stations can be locked & pin coded
- All gas only structures can also use electricity
- All gates, doors & trapdoors can auto open & close (with various settings)
- More config options than anybody wants to read!

"Integrated Resource Pulling"
Resource pulling directly integrated into the ARK inventory UI so its available in everything! All dinos, structures & yourself. Pull specific resources, pull enough to craft a certain number of the selected blueprint or enough to repair the selected item.

More Information
For config options, spawn codes & other useful information, see this discussion.

Donate
[www.patreon.com]
[paypal.me]

Mod ID: 1999447172
Popular Discussions View All (717)
35
19
Dec 3, 2023 @ 10:54pm
PINNED: Super Structures is now available for ASA!
Legendarsreign
205
Apr 11 @ 10:26am
PINNED: Servers using this mod
Legendarsreign
15
Aug 13, 2023 @ 10:22am
Fix stairs converted to ramp
Ғlϵshus
4,807 Comments
DiaborMagics Apr 11 @ 9:24am 
Can you prevent hostile creatures from teleporting with you if they're in range of your SS Teleporter's bubble somehow? I have disabled public and ally teleportation. The server is just 2 people in 1 tribe. I don't recall enemies ever having come with me on singleplayer, but here it happens every time if I overlooked killing something.
van Grunz Apr 5 @ 12:11am 
Noises have been disabled/made less noisier by the mods. There's no config I know of to "re-noise" (same is valid for building sizes). Do you like the annoying sounds? You can use vanilla pendants. In S+ as well in SS there are converting tables.
Isafreyr Apr 4 @ 7:11pm 
Is there a way to make the noisy structures make noise? there has to be some config for that right? This and S+ but I can't comment on S+ for some reason.
van Grunz Mar 28 @ 12:05am 
AFAIK you can only change crafting speed. If you don't find such an option in config settings, then it won't be available. You can try "Creative Mode" in vanilla ARK where instant crafting is available.
Donby Mar 27 @ 3:36pm 
how do i make ss give me instacraft? im on a hosted server and cant seem to find the setting
van Grunz Mar 26 @ 1:09am 
Try:

[SuperStructures]
PullResourceAdditions=/Game/Mods/StructuresPlusMod/CropPlots/Tek/PrimalItemStructure_CropPlot_TekSS.PrimalItemStructure_CropPlot_TekSS

Pay attention to the duplication of the "PrimalItem" thing, separated by a dot (for whatever reason). See my example with the Cooked Lamb Chop.

No blanks, just separated by commas if you add more than one item to Dedicated Storages.
123 Mar 25 @ 10:04pm 
/Game/Mods/StructuresPlusMod/CropPlots/Tek/PrimalItemStructure_CropPlot_TekSS
/Game/Mods/StructuresPlusMod/CropPlots/Tek/BP_CropPlot_Tek.BP_CropPlot_Tek
/Game/Mods/StructuresPlusMod/CropPlots/Tek/BP_CropPlot_Tek.BP_CropPlot_Tekss

Everything doesn't work...........
van Grunz Mar 23 @ 1:41am 
That's odd, the documentation (SS Spawn Codes) talks nothing about Tek Crop Plots.

Try PirmalItemStructure_CropPlot_TekSS instead:

/Game/Mods/StructuresPlusMod/CropPlots/Tek/PrimalItemStructure_CropPlot_TekSS
123 Mar 22 @ 7:11am 
Is the CropPlot path in ss mode different?? It doesn't apply
"Blueprint": "Blueprint'/Game/Mods/StructuresPlusMod/CropPlots/Tek/BP_CropPlot_Tek.BP_CropPlot_Tek'"
van Grunz Mar 19 @ 8:52am 
In GameUserSettings.INI, create the section [SuperStructures] if it does not exist. Then, use "PullResourceAdditions" like this example, adding Cooked Lamb Chop:

[SuperStructures]
PullResourceAdditions=/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedLambChop.PrimalItemConsumable_CookedLambChop

Following items added are separated by a comma without spaces. My PullResourceAddition has about 10k of text. ;-)