Portal 2
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Bridge Today, Gone Tomorrow 1.2
   
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4.387 MB
2013年9月21日 18時33分
2013年9月22日 17時55分
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Bridge Today, Gone Tomorrow 1.2

解説
Your only clue is in the name. Figure it out: for Science...
8 件のコメント
[Tom K] 2013年9月29日 16時07分 
Hello.

Funny map. I kinda spent more time trying to bypass it than solving it :D

Here is my blind play of your map. I hope you enjoy the video. To access your map directly, just check the description. There are multiple maps in the video. http://www.youtube.com/watch?v=zxvKITusQfM
wildgoosespeeder 2013年9月27日 22時01分 
Antline tangling. Spacing and using light strips in the right places can fix it.

Didn't need to disable the bridge.

Try my coop map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
DeathWish808 2013年9月27日 7時13分 
Easily able to skip the whole test. Too many unused elements
Aussiedrew 2013年9月27日 3時58分 
Nice puzzle. The only problem is, I never needed that platform with the light strips next to it when I could just drop down onto the light bridge from the ceiling. Also, as stated below, there is an easy way to cheat. Other than that, good! Really made me think.
Laerin 2013年9月26日 5時35分 
Many useless elements here. You don't even need Edgeless Safety Cube, you can just point laser to the socket to raise the platform and then just jump. No need to disable Hardlight Bridge. You can also check my chambers if you want.
Belegnar  [作成者] 2013年9月22日 17時56分 
Thank you for your suggestions, nicklonium! I tweaked this one a little bit, and I think it's better now!

I can't wait to test in your chambers!
nicklonium 2013年9月22日 3時27分 
Leaving the exit door open is rarely a good idea. In this case, the player can just jump over the water (1x1 squares can be jumped over easily) and leave. Even if this wasn't possible, it looks as though the player could also jump down onto the platform from above, either from the light bridge or the white wall nearby. If the player doesn't have to solve a test to exit a chamber, they won't.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary