Portal 2
64 คะแนน
Bridge Today, Gone Tomorrow 1.2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
4.387 MB
21 ก.ย. 2013 @ 6: 33pm
22 ก.ย. 2013 @ 5: 55pm
2 หมายเหตุการเปลี่ยนแปลง ( ดู )

สมัครสมาชิกเพื่อดาวน์โหลด
Bridge Today, Gone Tomorrow 1.2

คำอธิบาย
Your only clue is in the name. Figure it out: for Science...
8 ความเห็น
[Tom K] 29 ก.ย. 2013 @ 4: 07pm 
Hello.

Funny map. I kinda spent more time trying to bypass it than solving it :D

Here is my blind play of your map. I hope you enjoy the video. To access your map directly, just check the description. There are multiple maps in the video. http://www.youtube.com/watch?v=zxvKITusQfM
wildgoosespeeder 27 ก.ย. 2013 @ 10: 01pm 
Antline tangling. Spacing and using light strips in the right places can fix it.

Didn't need to disable the bridge.

Try my coop map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
DeathWish808 27 ก.ย. 2013 @ 7: 13am 
Easily able to skip the whole test. Too many unused elements
Aussiedrew 27 ก.ย. 2013 @ 3: 58am 
Nice puzzle. The only problem is, I never needed that platform with the light strips next to it when I could just drop down onto the light bridge from the ceiling. Also, as stated below, there is an easy way to cheat. Other than that, good! Really made me think.
Laerin 26 ก.ย. 2013 @ 5: 35am 
Many useless elements here. You don't even need Edgeless Safety Cube, you can just point laser to the socket to raise the platform and then just jump. No need to disable Hardlight Bridge. You can also check my chambers if you want.
Belegnar  [ผู้สร้าง] 22 ก.ย. 2013 @ 5: 56pm 
Thank you for your suggestions, nicklonium! I tweaked this one a little bit, and I think it's better now!

I can't wait to test in your chambers!
nicklonium 22 ก.ย. 2013 @ 3: 27am 
Leaving the exit door open is rarely a good idea. In this case, the player can just jump over the water (1x1 squares can be jumped over easily) and leave. Even if this wasn't possible, it looks as though the player could also jump down onto the platform from above, either from the light bridge or the white wall nearby. If the player doesn't have to solve a test to exit a chamber, they won't.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary