RimWorld
3,373 értékelés
RimCities
7
3
2
13
3
4
3
3
   
Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Fájlméret:
Közzétéve:
Frissítve:
8.691 MB
2019. jún. 19., 16:13
ápr. 2., 12:04
133 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
RimCities

Leírás
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Népszerű témák Összes megnézése (29)
131
szept. 10., 13:07
Bug Reports
i2ID
1
júl. 31., 8:27
Can't reform Caravan [Resolved]
Rat, Devourer of Cheese
7
jan. 15., 15:06
How do you defend city? It seems impossible?
Daeminos
1 603 megjegyzés
pgames-food szept. 11., 23:06 
i think it was a via a world map event in devmode
pgames-food szept. 11., 23:05 
hi there might be a way similar to the real ruins mod, where you can spawn in a ruins map from that mod but only when on the world map. (if you make a backup of your saves and ludeon folder with rimworld closed first, to play safe, maybe there is a way there too)
Lunar Nepneus szept. 11., 22:59 
Is there a way to spawn them in via dev mode on an ongoing game? I did find one way but it was bugged and even though it showed up it wasnt visitable.
坦克人占占占 szept. 3., 17:14 
This mod is interestingBut have two problem.
1. My pawns can't unload from vehicle by Vanilla Vehicles Expanded.
2. My ally invite me to attack one city. Although we failed in end, the city still change ownership to my ally.
batatafritada aug. 23., 17:28 
I love the mod, but the cities trading inventory is lacking a lot compared to normal settlements, I have yet to see a city sell an archite capsule for example. Also, cities not buying flake is kinda of a kick in the balls.
Swaggy aug. 19., 6:33 
I'd love to play with this mod, but apparently it has a rather big performance impact, because it has an "always active slow patch" according to performance mods blacklists eating a constant 0.5 ms. Is there any way you can tone down the cost of this patch (eg. move Update to LongUpdate), or even better make it inactive until the cities are visited?
Samurai Doge aug. 17., 2:34 
compatible with visit settlements?
The Beast aug. 6., 6:38 
Hey, started with this mod, but then I got sick of finding the last 3 people that don't break after killing every single other pawn.I want to remove it but the game started, is it safe to remove it ?
pgames-food aug. 4., 17:33 
hi if you dont have a workshop folder called 1775170117 you might need to do a right-click in steam library for rimworld and do a Verify game files - it might force re-check all the mods and update (but you might need to unsubscribe first, and restart steam, and then re-add it and do the verify)
Homeskillet aug. 3., 8:31 
For some reason I'm subscribed to this mod, but it's not downloaded lol.