RimWorld

RimWorld

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RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.691 MB
Jun 19, 2019 @ 4:13pm
Apr 2 @ 12:04pm
133 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Popular Discussions View All (27)
123
May 1 @ 2:37pm
Bug Reports
i2ID
7
Jan 15 @ 3:06pm
How do you defend city? It seems impossible?
Daeminos
9
Jun 25, 2022 @ 1:29am
Enemy Cities are completley broken.
Spyrot La Iguana
1,578 Comments
DAOWAce May 10 @ 8:26pm 
@The Realest Nooblet: Yeah this has never worked as probably intended for me. Trying to visit a friendly city to trade, no trade option, click the "enter city" button, it immediately claims it as my own city and a bunch of "bed unassigned" messages popup for NPCs that don't exist in the city.

It's like it auto-converts the city to abandoned. There's maybe a couple hostile NPCs, but nothing else. Then a raid spawns 2 minutes later. On the map, it still shows as being a friendly city with the "show what will buy" button and the faction icon.

Hearing you test it vanilla and seeing the same behavior leads me to believe this isn't a mod conflict, and the mod is just not functioning as intended.

I love these "addition" mods like Real Ruins too, but with the way they break balance or bugs, I suppose I keep them out of my future saves..
Bolt ⚡ May 10 @ 8:07am 
When I loaded my save back up, my city and pawns disappeared
riserridgekids4 Apr 30 @ 11:05am 
so i dont know if its my mods, or something else. but my game keeps crashing if i try doing the "Hostile Capital" scenario, i have checked my mod list multiple times, but so far, no luck.
Shazzen Apr 27 @ 6:27pm 
yes it is
II-ZeatiaX-II Apr 26 @ 5:25am 
Hi, I am contacting you because I would like to offer you the French version for rimcities for free, would you be open to this request?
The Mercenary Apr 23 @ 6:09pm 
Guys is this savegame compatible?
Shekel Master Apr 23 @ 3:23pm 
https://paste.gg/p/anonymous/7b28565b650245738fe16ade5c01f6a0 here is the log
https://paste.gg/p/anonymous/9e6ea36ebb064b08b2b6076bbe093022 here is the mod lists
The error happens when attempting to land at a faction base (which is a city) using one of the helicopters from vanilla expanded.
Hountez Apr 17 @ 8:54am 
i am only able to generate 200x200 city maps, chosing a non rimcity scenario works with bigger or smaler maps but as soon as i chose for example "Ghost city" the map is 200x200, am i missing something or ist this a bug?
I read IrgishBuckett´s post so i am unsure
IrishBuckett Apr 16 @ 3:52pm 
Correction, 100x600 within the build area, my bad.