RimWorld

RimWorld

78 ratings
Cyberpunk [1.0]
   
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Mod, 1.0
File Size
Posted
Updated
38.695 MB
Feb 13, 2018 @ 10:22pm
Nov 4, 2018 @ 11:45pm
5 Change Notes ( view )

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Cyberpunk [1.0]

Description
Overview
The Cyberpunk mod adds elements of the Cyberpunk 2020 RPG game to RimWorld.
It includes the following:

- New guns and melee weapons
- New armors, helmets and apparel added, many with new graphics.
- New cybernetic implants added
- Gun reliability and jamming
- Includes Pardeike's Harmony library

If you like this mod, try the Cyberpunk Factions expansion. It adds several corps to the game in addition to the outlanders.
I also suggest using the Mending Mod, which will allow you to fix and maintain your guns, as well as clean up the gear from your fallen enemies to make them usable again.

There is always the possibility that this mod has bugs. Please report any issues that you might run into here[github.com].

All current and past versions of this mod can be downloaded from GitHub[github.com].

To discuss this mod, please visit the forums[ludeon.com].

Contributors
- Andreas Pardeike: Harmony library + help with muscle graft code

Change Notes
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v1.4.1
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Adjusted heat/cold insulation values on apparel
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v1.4
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Updated for Rimworld 1.0
Updated Harmony library to latest version
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v1.3.2
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Fixed issues with traders not having cybernetic implants
Adjusted commonality of some items
Various minor bug fixes

v1.3.1
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Bug fixes and returned missing nomad weapons

v1.3
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Update for Alpha 18

v1.2
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Added new apparel items and hats - camo shirts and pants, berets, caps, and balaclavas
Added new guns - Militech Renegade cannon, Arasaka WSA pistol, Colt Enforcement 10 pistol, Stolbovoy ST-2 pistol, Militech Dragon Rifle, Militech MK IV Rifle, Stolbovoy ST-5 Rifle, Militech Viper SMG, Mustang Arms ARS-5C SMG, Stolbovoy SSTS SMG
Updated color choices on apparel items
Fixed some item descriptions
Minor graphics tweaks

v1.1
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- Scratchers and Rippers damage increased to fix issue where fists were used instead of scratchers
- Fixed display of weapon reliability text
- Fixed smeltability of new guns
- Added craftable nomad weapons
- Kevlar Vest male back and hulk back graphics update
- Heavy Leather Jacket graphics update
Popular Discussions View All (1)
0
Feb 20, 2018 @ 1:14pm
Cyberpunk Combat Extended Edition
Darque
83 Comments
Mlie Aug 8, 2022 @ 1:45pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2846541548
Hope it helps anyone!
itasaka Feb 6, 2022 @ 9:06am 
yeah cyberpunk 2077 sure was revolutionary.
вкидмастер) Oct 1, 2021 @ 9:47pm 
:csgogun::Burn:
вкидмастер) Oct 1, 2021 @ 9:47pm 
0_0
UshioNoa Aug 17, 2021 @ 2:59am 
1.3?
tachi Jun 13, 2020 @ 9:09pm 
Popo Bigles May 30, 2020 @ 1:49pm 
Many good memories with this mod. Glad I experienced it.
starfaller Mar 23, 2020 @ 6:58am 
Love your mods. I hope one day we will get an update. Well Done.
AcetheSuperVillain Mar 21, 2020 @ 2:11pm 
I also hope this and the faction mod get updated to 1.1. I could do without the range change on pistols and shotguns though, it just makes them useless.
starfaller Mar 20, 2020 @ 12:49pm 
Great job on this Mod. Maybe if the stars are right you will make a 1.1 version. I'm going to try and see if it works as is, but great work!