RimWorld

RimWorld

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Cyberpunk Factions [1.0]
   
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Mod, 1.0
File Size
Posted
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717.698 KB
Sep 13, 2017 @ 4:49pm
Nov 4, 2018 @ 11:47pm
5 Change Notes ( view )

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Cyberpunk Factions [1.0]

Description
This mod is an addon to my Cyberpunk mod. As such, it will require my Cyberpunk mod to work.


Currently, this mod adds the following Cyberpunk 2020 corps as factions:
Arasaka
Militech
Lazarus
IEC
Petrochem
Sovoil

It also changes tribes to nomads.

Future updates to this mod will further tweak these factions to differentiate them a bit more.
Discussion, constructive criticism and new ideas are always welcome.


Change Notes
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v1.3.1
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Adjusted heat/cold insulation values on apparel

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v1.3
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Updated mod for RW 1.0

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v1.2
Update for Alpha 18

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v1.1
Added new factions - Lazarus, IEC, Petrochem and Sovoil
Added faction specific uniform items
Added faction icons

16 Comments
Mlie Aug 9, 2022 @ 11:33am 
Made an updated version of this as the previous update is no longer updated:
https://steamcommunity.com/sharedfiles/filedetails/?id=2846910032
Hope it helps anyone!
tachi Jun 19, 2020 @ 1:49pm 
Mercer Sep 2, 2019 @ 3:40pm 
The caravans, armored vehicles in this case, always enter with the visitors at the edge of the map, but immediately get stuck and only get unstuck, but never leave only if shot at. They also carry things like 45,000 silver and if looted, quickly makes your colony ungodly rich and is incredibly broken they don't stay with their caravans.
twan Jan 26, 2019 @ 2:59am 
Anyway not a big deal if it only happens when adding them midgame, I'll just rollback my current game and wait for the day I start a new one to try them.
twan Jan 26, 2019 @ 2:56am 
Globally you should signal these mods aren't to be added midgame, as doing changes to vanilla they break a lot of things (including some they shouldn't affect). For example I was using TD Enhancement Pack and the buttons for the overlays no longer appear. I also have no access to assembly table panel (I guess because a weapon that no longer exist in your mod was to be built), etc...
twan Jan 26, 2019 @ 2:38am 
In addition to factions having no bosses, I got an extra faction called "Errorname" with same logo as Lazarus Corp. If it's not a vanilla bug may be due to me adding your factions with Faction Discovery (but it was set to add only one of each kind).
Darque  [author] Dec 20, 2018 @ 9:46pm 
@thesistatement - I'll look into that
Thesistatement Dec 20, 2018 @ 7:11pm 
Is it me or do the Factions spawn with no bosses?
Darque  [author] Nov 5, 2018 @ 8:28am 
@Vrarrg - I have made an update to this mod as well as the base Cyberpunk mod that should resolve this, as well as with other apparel. Let me know if I missed any others.
WalkingProblem Feb 25, 2018 @ 10:00pm 
@Darque - oh... Typically I always avoided tinkering with the vanilla factions~ If it were me, I would create a new tribal faction to do the neo tribe~ haha