The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Conjure Rideable Ethereal Horse Spell
 
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Feb 13, 2012 @ 7:29pm
Mar 18, 2012 @ 1:44am
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Conjure Rideable Ethereal Horse Spell

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Description
Hate your over-confident, easily killed, dragon fodder horse? This mod adds a "Conjure Ethereal Horse" spell which allows the player to summon a rideable, mystical, lemony-fresh steed! Read on for more action-packed details!

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Note: To DOWNLOAD this mod, click the [Subscribe] button above, then start Skyrim through Steam.



_________________ Brokunn's Conjure Rideable Ethereal Horse Spell _________________

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Details

The Conjure Ethereal Horse spell tome can be purchased directly from the Tuning Stone behind (north of) Whiterun Stables (see screenshot/map). I set the $5000 price to help keep this mod balanced so new players could acquire an appreciation for the fleshy, easily lost and murdered run-of-the-mill horses.

Plus, Ethereal Horses have the following advantages over their counterparts:

1) Customizable
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The Ethereal Horse Tuning Stone allows you to not only adjust the horse's speed (normal, medium, fast), but also gives you the option of PIMPING OUT YOUR RIDE: You can now flame on with a smokin new Fire Steed! Or cool off that crotch with a Glacial Grocery Getter! And due to popular demand, introducing the swanky new SHADOW STEED!

!!!!!!!!!!!!!!!!!!!!!!!! EXCITING NEW FEATURE !!!!!!!!!!!!!!!!!!!!!!!!
(...let's say this is in "beta" right now - see Known Issues below)

You now have the option to spawn an additional horse for your follower! This feature will DO NOTHING unless you have Spudgunner's "Better Follower Improvements" mod installed, which is available at (please remember to favorite/endorse):
- Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=13711
- Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=11193

Simply select the follower option on the Tuning Stone (you will be prompted to pick a type for that horse too), cast the spell once (both horses should appear), and hop on yours (you wont be able to ride the other). Your follower "should" mount their horse... when they feel like it. They're very reluctant... maybe they're a little nervous. I mean, a horse did just appear out of thin air.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2) Convenience
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Have a horse anytime, anywhere you want. Even in your own house (assuming you're in to that kind of thing). They expire immediately after being ridden or about 30 seconds after being summoned and neglected. No more worrying about where you left your real, flea-infested horse, or what dragon it has decided to chase down and commit suicide in front of.

3) Built to last, not to fight
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If not being ridden, Ethereal Horses are ghostly, spineless cowards that will vaporize instantly upon the slightest touch from an enemy. I was always annoyed when my flesh-bag horse started tanking dragons for me, so I crafted these babies to get you from point A to point B, not help you kill point B. So, conjure a familiar or something and see how that works out for you.

The trade-off is you can now base-jump off a 3000 foot mountain top! Yes, your horse is completely invincible when being ridden. Incidentally, you are also somewhat invincible when riding an ethereal horse... But hey, if you can't fight from horseback, should you be able to die on horseback? That's my justification, and I'm stickin to it.

4) Speed
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Ethereal horses walk and run faster than normal horses. They also don't run out of breath, since they technically don't have lungs.

5) Sex Appeal
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Everyone knows that <circle one: dudes | chicks> love a nice ride. What says dragonborn better than a mystical, glowing steed that you summon from thin air? It's like the horse-version of a mystical, glowing DeLorean that you summon from thin air! And there's no poop to clean up.



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Media & Links:

1) Videos (older videos have been archived)
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- http://www.youtube.com/watch?v=oWT_9NOAuUw
- http://www.youtube.com/watch?v=nz_wHEI9a4Y&feature=g-u-u
- http://www.youtube.com/watch?v=FsdNjyrFTYs

2) Links
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This mod is available at:
- Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=11235
- Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=9534



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Future Updates & Known Issues:

1) Flashier summon/banish effects (this takes a surprising amount of effort to do correctly, and I'm going for functionality over form for now).
2) I'd really like to remove the "squealing" sound effect the horse makes when falling from high places, however, that may be impossible to do on a single horse.
3) "WaterWalking" is more like "SinkSlower" - there doesn't seem to be much I can do to fix it at this time... the sinking is a little strange, though somewhat effective, so I'm leaving it for now.
4) Glitchiness/crashing issues when running/sprinting are most likely a function of Skyrim's massive outdoor areas trying to load vs your computer trying to keep up. I'm fairly certain this is why they dumbed down the default horses in the first place.
5) At some point, I'd like to adjust the Tuning Stone to work more like an Enchantment Altar, and allow players to not only select MULTIPLE special effects, but also possibly select the base horse that is summoned (i.e. you could summon Shadowmere/Frost/etc)
6) When jumping, the horse slows down. Not sure if there's much I can do about that one... maybe some sweet rocket hooves.
7) When you dismount, your follower may not dismount in time before their horse is banished. Temporary fix: point and laugh.
8) Attacking your follower's horse may have unforeseen consequences. Name-calling is acceptable.
9) Fast-traveling, or leaving your follower in the dust will cause their horse to disappear.



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Troubleshooting Guide: http://www.creationkit.com/Mod_Troubleshooting



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Special Thanks
- Chayification, Grumpy Gaming HD, MarcuSUK123, and Withstanding for their amazing Youtube Videos (above)
- Imp of the Perverse's post about mounts over on the Creation Kit forum.
- Exocet for his input on special effects - now I have to figure out when to stop the madness.
- Spudgunnerfor his fantastic Better Follower Improvements mod!
- Search terms: Conjure Horse, Summon Horse, Conjure Mount, Summon Mount, Well Hung Author
- Note: This is my very first Skyrim mod, may Stendarr have mercy on me...

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Don't miss out on my less practical, but exponentially more adorable Conjure Mini Pet Spell!
- Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=17586
- Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=13352
Popular Discussions View All (2)
2
Jun 26, 2015 @ 6:29am
Arvak
Vagrant
0
Aug 13, 2015 @ 11:42pm
"Amazing Follower Tweaks" Mod Compatibility?
Alundra
< >
777 Comments
Azryill Feb 10 @ 5:06pm 
cant seem to change the horse at all..still good mod ;)
Dibzahab Dec 15, 2016 @ 4:03pm 
This was probably my favorite mod in vanilla Skyrim. I still haven't launched the SE yet, because I don't think I'll enjoy it nearly as much without this mod. Sure hope a port is forthcoming!
Kodiak412 Nov 19, 2016 @ 11:32am 
This mod was one of the real gems in Skyrim. I also would like to add my voice to those that hope this makes it over to the Skyrim SE Nexus. A whole lot of new players and a lot of old ones woul love nothing better than to see this in action for SE. Thanks for this great mod!
AfroBear90 Nov 18, 2016 @ 6:33am 
Will this come to Special edition?
ToolPackinMama Nov 4, 2016 @ 1:27pm 
Please please release an SSE version
Soulrend Jul 16, 2016 @ 12:05am 
this man knows how to do the description
Flymifox ●ᴥ● Jul 5, 2016 @ 12:46am 
whats the map called in the video?
Dovahkiin Mar 13, 2016 @ 7:49am 
the follower improvements is not working with this mod my follower also ignores it please help!
xXPigletXx Feb 8, 2016 @ 1:41am 
Nice
Fell Nov 28, 2015 @ 1:09pm 
"3) "WaterWalking" is more like "SinkSlower" - there doesn't seem to be much I can do to fix it at this time... the sinking is a little strange, though somewhat effective, so I'm leaving it for now."

Ahoy! This is my favorite horse mod because it matches my draenic armor c: Anywho, regarding the waterwalking issue, it DOES work, just not if you're at a regular camera angle. You need to tilt it in a way where the camera looks like its under the horse, sort of. Sorta hard to explain, but its like your character being above water and the camera being underwater, which also makes it work, just tilt it up a little and it works fine. c: