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39
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Recent reviews by LowIQ

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4 people found this review helpful
1 person found this review funny
41.0 hrs on record (26.4 hrs at review time)
Early Access Review
I don't recommend putting any money in this game. Enough people bought that if it will be good then it will be good and money shouldn't be an issue. Your decisions shouldn't be based on whether or not to support it it should be based on whether or not it's a good game, and right now it really doesn't pass that test. Which isn't to say it never will, but right now, not so much.

The game is not a vampire game. It's a castle building dark wizard game and you just so happen to be allergic to sunlight. Don't expect to feel like you escape the crypt and grow stronger each night by feeding and all that good stuff. It's all just gear. Get a new sword and you're stronger, unequip it and you're as weak as when you crawled from the crypt. You are not powerful, gear is powerful.

PVP has essentially 0 variety. Scythes and maces everywhere for increased damage and the mace leap, the only abilities you'll see are freezes, the chaos barrier and probably volley for the ranged attack. And this is all it'll ever be without a rework because, again, all the power is in the gear, none of it in the character. It's not even like there's light and heavy armour or customization slots in armour. It just is what it is. You're either wearing it and you're exactly the same as everyone else wearing it or you're not and you're exactly the same as everyone who just spawned in for the first time.

Your choice of ability is not about what you like or elemental synergy or some strategy you've put together, it's about the fact that you're not going to outdamage your opponent without a freeze, chaos barrier is the best thing to reflect chaos volley and chaos volley is a double projectile that deals DOT so it's the strongest projectile and defeats some of the counters. So that's what you're going to use.

Feeding actually feels like a debuff rather than a buff in that only people with high % blood are worth feeding on and you'll avoid feeding like the plague because you'd rather be starving for blood than have to wipe away the buffs you luckily got through RNG when that 80% human spawned by feeding on the next guy. There's no sense of building power through feeding early game, more just a feeling that you gimp yourself every time you have to do it and late game you have blood power but you feel more like a servant to your prisoners than their captor because you'll spend your life scrounging for fish to feed them so that you don't have to go back to feeding on 15% randoms walking down the road.

Bosses, despite what people are saying, are really dull and not flashy. Circle round or press counter on standard/cone attacks and walk slowly out of the aoes, use a travel power if you ever missed your dodge. Getting hit is more difficult than not and the bosses generally act the same with very similar telegraphed moves and aren't really challenging, it's mainly just a waiting game for your opening, especially on some of the worse bosses like Clive, who still haunts me, where you're literally just waiting for him to not be standing in his own aoe spam. He'll never hurt you, but he'll just stand in his aoe to make beating him take forever. Not fun.
Posted September 17, 2022. Last edited September 17, 2022.
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No one has rated this review as helpful yet
60.9 hrs on record (14.9 hrs at review time)
I wanted to love this game. But the truth is that it has too many issues.

The abilities have massive balance issues, especially in that newer DLCs are far more powerful than the base game, and even previous DLCs, to promote purchases

Online pvp is the focus of the game but there is no way to communicate to your team if you're randomly teamed.

The matchmaking system itself is horrible and regularly teams up 4 solo sub 10 hour players vs full teams on discord with 1000+ hours each.

Lag will hit you hard. You aren't rewarded for having good latency, instead a laggy person will just freeze in falling animation for 10 seconds then reappear elsewhere having taken no damage halfway through launching an attack on you.

There is a cheater issue, which seems to be widely over-reported, but such is always going to be the case when your matchmaking consistently pairs groups of people with hundreds or thousands of hours with individuals who have had the game for a couple of days and are just trying to learn the mechanics, while locking those individuals out of the beginner mode designed for people to learn in after just a few matches.
Posted December 27, 2021. Last edited December 27, 2021.
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1 person found this review helpful
2 people found this review funny
779.2 hrs on record (778.4 hrs at review time)
Everybody knows this game by now, it's fun, it's less of a challenge these days but to a new player it'll provide many hours of fun gameplay and if you enjoy pvp that will extend the fun you'll have by many more.
Posted November 7, 2019.
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2 people found this review helpful
82.4 hrs on record (20.6 hrs at review time)
Early Access Review
Ok, Early access has been around long enough that you KNOW to expect a buggy mess, so I'm not going to complain about bugs as a general rule. To put my general perspective of this game out there, 3 days i said give it a week before buying, today I say just buy it because in 3 days a lot will have been fixed.

There are many bugs. BUT in the last three days, I've seen 3 patches, These 3 patches SMASH bugs out of the park. Every day there's a new patch that really tackles the big bad bugs in the game and starts to chip down the overall list of minor bugs too that you just don't mind about in EA games.

GAMEPLAY
The gameplay is fun, maybe a bit lacking in pve but early access means that this is to be expected, Rome wasn't built in a day and early access games weren't completed in a week. We literally signed up for the game knowing it was incomplete, what's important is that moving isn't janky, there's no usual early access sandbox rubber banding The AI does have some issues when the server is under high strain but it's not early conan exiles issues. Resources spawn at an acceptable rate and are easy to find HOWEVER sulphur is... a pain. For the purpose of balance while you'll commonly find 3 nodes of any other stone you'll find just 1 uncommonly of sulphur and this makes ammo a pain in the ass if you don't live near bandits that you can farm.

The main gameplay issue comes when building, so many stations being craftable at the same time leads to quite the headache figuring out which tools are better than each other and how am I going to fit it in a reasonable structure? Do I want the pick from the carpentry bench or the metal working bench? Why do I need leather to get planks to make my first storage box? Oh wait I could've just built a better one from the metal bench much cheaper etc.

You're going to feel like you need more stam but what you actually need is to remember that this is the old west and horses are a necessity. You aren't supposed ot be able to run forever. Get into the "quick start" nature of the game, get just 50 plant fiber and a spinning wheel to make a lasso, and lasso a horse which will tame within 20 seconds. It's that simple to get yoru first horse and it's honestly a good thing, having a system that doesn't require endless time investment makes it a lot more fun to go out and risk it all. I thought I'd hate it but I love it.

PvP balance needs work but that's another function of early access, the key point is that it's mainly there, gunplay feels just fine if a little slow and then you look in your hand and see a 19th century revolver and remember why it seems slightly slow.
Melee works just like Rust, ark and so many others, you equip the weapon and click to do a basic swing, very simple and for some reason everybody slates it when one of them is in ea despite loving it in every other game they play. It's exactly the same. Spears are literally exactly the same as Rust, left click stab right click throw, some people just want to complain for complaining's sake. I mean literally all the melee weapons work essentially identical to their rust counterparts.

In terms of building, there's a couple of issues with pillar supports on triangle foundations and a couple of other things but it's quickly coming together.

CONTENT
So it plays ok but is there anything to do?

Yeah, and no. PvE servers are essentially "you're done when you feel like you're done" but PvP has never needed assets or npcs etc. to stay fun, in fact PvP is a little cooler here than in most sandboxes for 1 simple reason. You don't have to be a bad guy raider.

You can build a bounty board and many bad hombres will find themselves with their name on it. With a nice juicy reward for you if you hunt them down too. And it's not a negligable reward either. The bounties I've hunted have been worth roughly 2 npc guard hires each so even just pvping as the good guy can really bring home the bacon. In fact since there's nothing to stop a bounty hunter from blowing down someone's home, there's more to be gained by being a lawman than by being a bandit and this is good reward to keep a balanced playerbase.



This game doesn't have the most content of any ea I've played but it does seem to be the fastest fixing ea, If there's a big issue the devs do seem to prioritise it. Even if you don't think pvp is ready yet I advise getting it to learn all the many stations and keep up to date on all of the content that gets added. A lot is changing and being added in a short space of time.
Posted March 20, 2019. Last edited March 20, 2019.
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1 person found this review helpful
1 person found this review funny
139.6 hrs on record (75.1 hrs at review time)
The game isn't that good, there's really old bugs still in the game, quests regularly break and support is almost impossible to contact. Even if you try to make a ticket on the site, the option won't actually be there for most cases, it's just there to look like there's support, you can't make a ticket. They'll just tell you to start again with whatever you were doing constantly and lemme jsut let you know that some of these quests, man they're so grindy and talky that to just restart can be more than an hour of dialogue and travelling while fighting a few of the same monster over and over.

I traced quest breaking bugs back several years and there's been no attempts to fix them at all. I played from beta and when beta quests for khajit's faction were broken and stayed broken for most of the time I played I thought "it's only beta" but now, this is the entire product.

Levelling and progression tweaks have left me wondering "Why? This doesn't even make sense anymore." and seems only to be this way because they needed to shove everyone together since most players left the broken, grindy game. Which doesn't surprise me. I come back every year or so to see what's changed and invariably nothing has. It's still broken and buggy, the auction system is still TERRIBLE, nothing is ever fixed and they only care about releasing more paid for content which, spoiler alerts, is never that good.
Posted December 30, 2018.
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No one has rated this review as helpful yet
1 person found this review funny
25.6 hrs on record (25.6 hrs at review time)
Early Access Review
Pretty poor. No full games, constant teaming. Not what battle royale is supposed to be. So many games start out with like 8 players, you'll get 2 kills only to find that the remaining players are all teamesd up. Truth is that you can't really fight teams spamming slow effects etc. at you.
Posted November 10, 2018.
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2 people found this review helpful
4 people found this review funny
87.5 hrs on record (33.1 hrs at review time)
Crap. Pay to win, pretty much all round bad, tries to be dark souls but fails everywhere, terrible targetting (doesnt even usually target what youre looking at with multiple enemies and have fun switching targets), bad camera. Horribly pay to win, and what's more I used a pass and didn't even get the daily premium sticker that's way better than anything you'll get for free without grinding hours of your day away. It literally jsut didn't show up, and what's more the same thing with my daily reward box, 20 hours til i can open it after 24 hours. Yay, the dauky FREE reward won't even let me have it.

Connection errors will ruin your day, they'll lose your character, they'll lose all your resources. When thsoe connection errors happen even though your internet is just fine you have to return to the title you lose everything. When you die and it happens then you have to pay to get anythbing back, sometimes BOTH happen and youll pay AND get nothing.

Item durability wears down horribly fast to make you keep using the elevator which gets exponentially more epensive, jsut so that you'll buy premium and use the free elevator.

It tries to be dark souls but the reality is it's less skill and more numbers. You think you're building a character but really you're jsut going through the motions grinding away and spending resources to sell that character and buy an objectively better character. It's so bad that when raiding or going too high in the tower I found that I'd started to do 0 damage to enemies.... There became absolutely no way to progress without grinding. You're walled out of progressing so that you'll grind and spend your resources, and then get premium so it won't waste them.

Premium is even needed when offline, because those resources you need just to get up and down the tower, keep equipment (which will start to cost BIG as you upgrade them, again, through grinding to ♥♥♥♥ OR just paying premium) will be stolen when you're offline by raiders, and if you actually do well it puts you in with groups of players who you jsut can't beat, and who can guaranteed 1 shot you.... But you guessed it, you're insured with premium. You're actively punished for doing well without spending all of your resources or getting premium.

So the game is a vicious cycle of it taking your resources while you grind for resources, OR you get premium and it becomes kind of pointless and the game will just screw you out of premium features where and when it can instead.

Beyond premium and finding ways to make you buy poremium little effort has gone into this game, it's a low effort, poorly made dark souls rip off with less visceral feeling combat (which they try to convince you is more visceral by having explosions of blood when you kill 90% of enemies, gets boring fast) but entirely numbers based where you can't progress on skill alone Along the way you'll find all of this with cosntant recycled floors and enemies, and indeed bosses. It feels like the developers created all of 5 different enemy types, 5 different floors and 5 bosses, then just started putting MK atthe end or LVL. It really is thaat bad, I'm not even screwing with you. I would say get it and check it out but don't do it. Just don't do it.

You CAN play this for free but don't , first few floors are deliberately bland and easy so that you'll travel up the tower and find it suddenly got very expensive to do ANYTHING. Then, you're hopefully hooked and will just start pouring your money in. After that, they hope you'll continue playing and putting money in because you've put too much money and time iun to stop now. Don't fall victim.
Posted October 14, 2018. Last edited October 15, 2018.
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No one has rated this review as helpful yet
1 person found this review funny
382.4 hrs on record (249.1 hrs at review time)
Early Access Review
Life is Feudal is a fun game with a few buts.

But you will need friends to get any real joy from it. Which is fine because it's an mmo
But core features like tunneling can be a bit glitchy. Mostly quite easy to manage but a little annoying at times.
But the community is suffering and it needs to encourage newer players, perhaps make things a little bit easier on them.
But the grind is real without experienced cooks, which again brings you round to either needing a community or many characters.
But death is a ♥♥♥♥♥.

Most of these things are just fine, truly the only BIG issue is that the game relies on players grouping for everything, including to progress at a steady pace and because of this it's hard for a new player to find their feet, especially without immediately getting in over their heads with a large guild now that the strong have staked their claims. This harms the community and leaves less players joining and staying with the game. It creates a vicious cycle.

I recommend this game to anyone who doesn't mind the grind and who doesn't mind working with others. Someone who wants to build something TOGETHER and defend it TOGETHER with people they meet could have a great time, but the game need more players to defend against and to build truly meaningful kingdoms together,
Posted October 8, 2018. Last edited October 8, 2018.
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A developer has responded on Oct 9, 2018 @ 12:14am (view response)
2 people found this review helpful
1 person found this review funny
10.0 hrs on record (8.3 hrs at review time)
ok so I used to play this years ago, then gave up because it was full of hackers, the devs didnt care, they never delivered on basic ass promises like making basic tier weapons purchasable permanently for ingame currency instead of having to rent them out and grinding if you ever took a break for a week after spending your cash on something, for instance a car.

So, I came back, begin installing ,avg detects threat and auto locks it away, bad times, finish installing, run launcher, install update, install direct x error launching, game launches anyway, log in to old character, select district, wait 30 minutes, close window.

Come back to give it another go, run launcher, install direct x (again, for some reason), error, launches anyway, select district, repeat waiting. And now for the funny part, every time you try to launch the game, it asks for a like on facebook. So the game spams you with this ♥♥♥♥ every time you try to play. You want a like for this?!

So, I mean, the only impressions I have of this game is it's now more broken. Looked for a solution but it's all pcmrs trying to say it's pc specs.... which it definitely is not. This is not even a demanding game. Seems like a lot of people have this problem when I look at discussions but it hasn't been addressed, then again if you check discussions this seems to be the case for any and all problems and according to the playerbase all that the devs care about is releasing paid-for weapons etc. to make revenue regardless of balance. Which I fully believe, because it was exactly the case years ago.
Posted August 13, 2017. Last edited August 13, 2017.
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2 people found this review helpful
1 person found this review funny
156.7 hrs on record (35.1 hrs at review time)
Early Access Review
A truly new experience. If you've ever loved sandbox games this is one to try

The map is wonderful, and sailing between the broken islands in your first rickety ship is a rewarding experience, seeing your ship gorw and improve is more rewarding still, exploring feels like heading into the unknown and brings rewards, from lore and technology to new friends and enemies.

The scale is brilliant, you truly feel tiny as you swing from the base of an island, below you the abyss and all around you the mantas become dots on the horizon while still never seeming to get close to the next island which hangs in the air half veiled in fog.

Moving is a joy/ The movement system leaves you feeling free, swinging and generally using the grappling hook is intuitive and takes very little time to learn but it gives you access to a form of travel that other games can't even touch. Even before you make a ship the game has you feeling free.

I've already encountered many different types of player in the community, built side by side with randoms, sailed and worked with friendlies, and battled raiders to the death. Every island you discover brings more players and more different interactions.


I'm finding the game to be great, I may not know why I'm out there or what I'm headed to but it's truly a fantastic time going on the adventure.
Posted May 25, 2017.
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Showing 1-10 of 12 entries