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Recent reviews by Armarius

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No one has rated this review as helpful yet
8.9 hrs on record
Not a great port of the games. Bugs and issues aplenty.
Not being able to shoot at all by navigating too quickly through the menus in the first game is just... weird.
This feels a bit like a play on people's nostalgia.
Posted December 2, 2021.
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1 person found this review helpful
29.1 hrs on record
On this game's Reddit, they are actively and openly promoting other, better games, and the mods are allowing it,

Because even Reddit mods aren't so self-important or delusional to belief that they are wrong.

If you never want to play with friends, it may be worth. Maybe.

They still haven't fixed *launch day* issues with the lobbies.

You will hear randoms open-mic'ing trash music for games you aren't even in.
Posted July 4, 2021.
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7 people found this review helpful
12.0 hrs on record (11.9 hrs at review time)
Don't get me wrong, I actually liked the more intricate ammo management system. It seemed so weird to me that you could just put bullets directly into your gun without the need of a magazine, especially in a combat situation. The added touch off needing to track and manage your magazines, and have upgraded ammo in one of them for emergencies is really nice. How well the concept of having one left in the chamber was done... That was a gorgeous touch.

The enemies, while generic and just legally distinct enough to avoid a lawsuit (I'm guessing) from their Resident Evil counter parts. The gun-play feels really good, until they get in your personal space bubble, but I suppose that also makes sense.

The characters are unique enough to be told apart without needing to be reminded of them before each and every cut scene.

Now for the bad.

There is a Quick-Time-Event combined with an instant death move in part of the final boss.
STOP DOING THAT, NO ONE LIKES IT. It's a trope that needs to die. Especially since none of the other boss encounters involve an instant death move.

Hiding the magazine in act 3 was a real boner move. Especially since any standard military loadout for a helicopter pilot would include at least a spare, if not two spare magazines. If he still had his gun, he should still have a magazine in the same pouch on his thigh.

I was completely unaware that you could load ammo directly into the guns until I looked it up on the last boss fight.

Seriously though, when you're in hospital and you hallucinate directly into the arms of one of those Tyrant knock-offs... I saw that coming a mile away, and it still felt incredibly cheap and unnecessary.

Seriously though, the game is fantastic, the story is unique enough to not feel plagiarized or corny...
But that ended just absolutely tanked my enjoyment.
Posted November 29, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
7.7 hrs on record (7.6 hrs at review time)
The Gunplay and graphics are very nice, and enjoyable. The auto-equip of attachments is a great touch.
The Community is idiotic though. 4 People can escape on a helicopter, and instead of all four escaping and winning, sometimes no one wins due to the closing circle and no one being able to share the free seats.
Posted October 15, 2019.
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No one has rated this review as helpful yet
45.3 hrs on record (31.8 hrs at review time)
Early Access Review
Killer main on both DbD and DG:BH

From the makers DbD, comes another asymmetrical horror survival game, though this one is an action - FPS as opposed to whatever you classify DbD as.

For those who are coming over from Dead by Daylight, you will note that this game is considerably more action oriented than it's predecessor. The killers are very lethal, sporting automatic firearms and a close range AoE static shock to stop survivors from performing actions like claiming creates and climbing. They all have unique abilities, similar to DbD, currently with persons who can set up turrets, one who can lay mines, and an another who can turn invisible but still retaining their terror radius.

The survivors are considerably more mobile, with the ability to roll, climb, use one special ability of two unique ones available to each survivors. Base movements speed of the Scavengers, as they are called here, seems to rival the Hunter's at least.

Here, however, endless altruism pays off, as there are 5 different things another survivor can do to interfere with your chase of another. They are, in no particular order,
Heal them directly at range with a small bubble
Smoke cloud the Scav, or you, and provide concealment
Turn the Scav invisible for up to 4 seconds. Though, they still splash water and leave dust clouds, as well as have a black outline if they sprint and roll, etc.
Shield the Scav with bonus HP
Create a clone of themselves that spawns near the Scav in question. Seeing as how Invis was nerfed pretty good recently, and they buffed the realism of the clone, to include that they will now use the edge of the map to break line of sight, only two persons can do this, getting bamboozled isn't outside the realm of possibilities.

I do recommend this game, though once you start getting towards the higher ranks, you will notice that the Scavs play a LOT more cautiously, and most likely aren't playing alone, as having played Scav alone, it's not a whole lot of fun.
It's frustrating to have a bad game, but having a good one is a pretty great feeling.

Scavs rolling into you is super cheese and very annoying, but they tend not to do it until you've already used your close range AoE shock.
7.5 outta 10.
Posted June 18, 2019.
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2 people found this review helpful
2 people found this review funny
69.1 hrs on record (33.4 hrs at review time)
Random Encounter:
A 4th level (at least) wizard casting Blindess/Deafness on my SECOND LEVEL PARTY. And the enemy party has as many characters as my 2nd level party does. With a NAMED ENEMY NPC.
If my DM tried this ♥♥♥♥ IRL, I'd cram his screen up his ass.
Posted December 18, 2018.
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1 person found this review helpful
2 people found this review funny
13.4 hrs on record (13.0 hrs at review time)
Review contains no story spoilers.
I have not been absolutely dissappointed in a game since Too Human.


The combat turns to absolute excrement when you fight an enemy that has teleportation capabilites. You will dash-dodge into enemy fire so often. I've rage quit in the middle of towns so often.

Certain undead enemies have the ability to create the same substance the human hunters use to drain your blood, life and stamina, and will spew the same dust when you strike them in melee. They are made of pure vampire poison, as vampires. ... Just... No.

The power spikes that world experiences to make the game more difficult occur at the MOST INCONVIENANT TIMES. Just had an important, plot advancing cut-scene you had to leave the safety of your Hospital to get to? Surprise, all enemies you were almost on par with are now 6-10 levels ahead of you, and all of the civilians you could drink to catch up are far away. Your stealth abilites last only so long, and you can get caught out of it. Have fun Dark Souls'ing your way back to safety.

The enemies can stun lock you. I've been knocked down and mashed my space bar to dash away, only to watch the boss wind up like a pro-golfer and take my undead head off. It's not fun. At all. SO ANNOYING.

Boss fights are cheap gimmicks for introducing new gimmicks. First boss is a *blank,* now there are those same blanks in the streets. Ergh.

Unfortunately, I discovered this like 4 hours in, and Steam is pretty strict on that 2 hours limit. Guess that's what I get for doing sidequest instead of advancing to the garbage-fire.
Posted June 14, 2018.
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1 person found this review helpful
24.9 hrs on record (23.6 hrs at review time)
I completed the campaign. I did a bunch of side quests and helped the random npcs whose questlines are dumb and dumber than a movie by the same name. I came, I saw, and I predicted 90% of the game before it happened.

Very tried and true tropes here, folks, and we got 'em in spades. Let's count, in no particular order.

1) Potential love interest's friend/sibling dies saving you
2) Enthustiastic kid dies doing the thing you told them not to, right after they said they would not do it.
3) Infected with disease because you landed in the game.
4) Trippy drug sequence, because reasons.
5) Love interest is poisoned/diseased and sacrifices self for you.
6) Established timeline in game is not followed. I test just to spite the game. (in 48 hours, town dies. 72 hours later, nothing.)
7) REALLY BAD wannabe Joker, think Suicide Squad bad, villian, who has a chaos boner for chaos.
8) Real big bad is a corperation, because anyone who has money is the devil.
9) Night time is scary because nighttime.
10) Random disarming of all your Gucci-Loot to fight in an arena, and then again in a duel, because it would be too easy/fun any other way.
11) QUICK TIME EVENT FINAL BOSS FIGHT, after platforming bit.

Now here are the things that are broken, causing the game to be not fun.
1) Large Enemies.
They aren't quite zombies, but they do have reach, and tons of health, and require you to pelt them with lots of throwing knives from the safety of 'on something.' Not even slightly fun dealing with those.
2) Recently Turned Enemies.
They have the reaction times of GODS. You have a kick, which is supposed to earn you a bit of breathing room, and I had one dodged it, which then turned INTO A SWEEP KICK.The zombie knows Kung-Fu. ALL NEW ZOMBIES KNOW KUNG FU. They are more concerned with their health bars then the HUMAN OPPONENTS.
3) The Melee in general.
The humans and dumb zombies only want to trade, meaning they take a hit, then give one. Dumb, and not fun. Just fake difficulty. Just dodge, and you should be ok.
The large enemies have great reach, and will catch your toes more often then you successfully dodge. Not fun. Just throw knives.
The recently turned ones want to and will use you as a speed bad for their jab combos. Heaven forbid you encounter three or more at a time.
4) The complete lack of any reason to care for anyone.
You play a merc. He grows a heart. Woooooooo. So glad I was taken on THAT emotional rollercoaster.
5)Unoriginal Character Design.
AND I DO MEAN UNORIGINAL. Even from themselves. The zombies have two faces. Male and Female. I checked a whole horde, and the hair was different, but the face veins where the same. Exactly the same. Hot brown love interest with an accent has a doo-dad dangling from her neck, a midriff explosing jacket, and a headband.
6) Very repetitous.
Every side quest is go here, and either
*Go there, turn on one or several switches, come back
*Go there, kill the things there, and come back
*Go there, pick up the thing, come back
Or any combination of the three.

Boring sets in immediately after the tutorial, which was EASILY the best part of the game. That, or the end credits.
F*ck this game.

The one question I truly have is, and I am dead serious when I ask this,
In the Duel versus that one a-hole, where did my guns go? Were they stolen from me as I wandered about, looking for my love interest in disease enabled drug trip? If so, who took them and how? There was no indication of any such a thing during the trip. When I came out of the trip, I was attacking my love interest. I should have attacked anyone who tried to molest me during that point, and seeing has how this character already knew how to fight, being a merc, he should have known super Kung Fu whilst being a super fresh new zombie.
Posted July 13, 2017.
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No one has rated this review as helpful yet
1.0 hrs on record
An awesomely brutal game that has vibrant characters, an awesome, dark and gritty feel to it, with an aura that is just perfect for what I think/feel the intended mood was supposed to be.

What it doesn't have is depth to it's controls, bosses that are more complicated than "get shots in, get knocked by my uncounterable move, repeat" mechanics, a combo-breaking threshold (aka, get hit more than 4 times, get thrown backwards to break combo.) or a difficulty option.

You really get to notice the detail that goes into the background, which is perfect, as you replay the same bits over and over again.
And over.

Only one hour in the game? Because the 2nd boss has F*CKING SNIPER COVER AND MORE HEALTH THAN A WOW RAID BOSS.
is unfairly hard.
Posted June 24, 2017. Last edited June 24, 2017.
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3 people found this review helpful
1.1 hrs on record
I say yes, but I would recommend taking a breif look at a walkthrough first.

This is entirely a spoiler review, and I would apologize for that, but I'm not going to.

Just started the game, and restarted it to make sure I made the right moves. Both times I went out on a Sunday with my suit so I could train with the Coach, I get mugged, then get my posterior handed to me. Day wasted.
It's the exact same two people who take my bag, as well.
1) After the first time, why wouldn't I carry the bag across my back to prevent this exact thing?
2) Why am I being punished for being a responsible student and using my one free day to train?
Sure, I get it, I'm supposed to win the fight to get it to stop. How about you don't Darkest Dungeon me and let me get there before you place my buns in the fire?


It seems like a great game, well animated, not over-sexualized female luchadores, or whatever the equivilent, I do not care. Fighting's a bit weird in scenes where there are more than one opponent, but that I cannot complain about that.
Posted October 9, 2016.
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Showing 1-10 of 14 entries