43
Products
reviewed
464
Products
in account

Recent reviews by Lunacy

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Showing 1-10 of 43 entries
1 person found this review helpful
25.9 hrs on record (19.6 hrs at review time)
This game has too many bots and bugs
And that's a good thing~
Posted March 9.
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2 people found this review helpful
130.5 hrs on record (99.5 hrs at review time)
Early Access Review
It has the most important yet most unused survival base feature: Remote Storage Access. Anything in your base's storage crates can be used for crafting without having to take it out first.

Very customizeable world settings that can be tweaked at any point in the future, so if you think progression is getting too slow you can just bump up exp gains. Dying too often? Set damage taken to 0.5x, or drop nothing on death.

Pals at your base are pretty dumb however. Not sticking to tasks, prioritising the wrong tasks, getting stuck and starving to death without your intervention. It's early-early access after all, but they've been somewhat fast on updating the game to fix glaring obvious bugs that everybody will experience.
You'll start spending a lot more time micromanaging your base rather than playing the rest of the game. Sometimes you just gotta tear yourself away from that and just go out into the world.
In single player, bases that you teleport away from often stop working and idle until you return, causing you to just afk in them to get work done.
In multiplayer, Pals will begin to starve and stop eating from the food box overnight, so you return to a bunch of broken, depressed pals that work slower. You can put them away in the palbox before you get off, maybe replace them with some less important fillers overnight to hopefully get some work done.

Go find your favorite Pokemon Pal and defeat the world with it at your side.
Posted February 4.
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1 person found this review helpful
124.5 hrs on record (107.4 hrs at review time)
If you've played Vermintide 1 or 2, you'll enjoy this just as much if not more. Same type of a gameplay, with excellent melee vs horde combat, but with a lot more ammo so your guns are a viable option to mow down crowds and specials without having to create a cheesey ranged spec.
But on the flipside, there are way more ranged enemies that can chunk your health, forcing you to hide behind corners and pick them off with ranged weapons.
There can also be way more than 4 specials that can pin you.

Some people nitpick about how you cannot start your own private lobbies alone and have to use matchmaking. (Unless you're already in a premade party)
My nitpick is the weapons available to you many of them look too similar to one another, like there's 4 or 5 different 'force staffs' that you gotta figure out what each of them do. And some weapons are almost entirely similar like MKIV vs a MKVI weapon.

Upgrading items is way better than in Vermintide, due the amount of control you're given. Items can upgrade to 2 stats and 2 perks, and you can change and improve theses stats to whatever you want for some currency. The perks however you'll have to buy, upgrade, and sacrifice weapons to obtain & store the perks which can then be placed on your perfect weapon later down the road. Cleave perks are amazing.
Posted December 23, 2023.
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1 person found this review helpful
3.9 hrs on record
Some of the best 3D movement I've experienced in a long while.
The music is incredible. Like boppin to your old N64/PS1 tunes.
Some combat, it's not a souls-like, but there is a tough boss at the start.
Lovely retro aesthetics, amplified by the amazing retro sound direction.
Perfect open-ended metroidvania power-up progression.

Only small issue is the level layout can leave you feeling lost and retreading in old areas a lot when interconnected areas loop back in with each other. There are maps on the steam guides because there is no in-game map.
Still, quick 3-5 hour quality game.
Posted August 21, 2023. Last edited November 21, 2023.
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6 people found this review helpful
0.8 hrs on record
Reduced players from 6v6 to 5v5
forced roles instead of free picks, say goodbye to counterpicking
only 1 tank so tanks are OP to compensate
"New" content is just old removed content
OP heroes locked behind unlocks or payments, meaning if you don't own them your team is straight up at a disadvantage
Extremely overpriced low-effort cosmetics (like $30 to add junk & spikes to a character's base model)
It's faster to farm gold in World of Warcraft to pay for the battle pass than it is to grind it out for free
Ranked rating decays if you don't play often enough.
Extreme smurfing and cheating problems due to f2p
Many hero redesigns from 1 to 2 are pretty bad.

There is no Overwatch 1 anymore
The whole point of Overwatch having a 2: the PvE campaigns? Cancelled, while stringing along players for over 4 years without alerting them of its cancellation to soak as much cash out of them as possible.

Horribly monitization that has players pining for the old loot crates, which weren't really a problem because you got them for free by playing the game.

When there is any PvE, it's at least decent.
Posted August 10, 2023.
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No one has rated this review as helpful yet
45.2 hrs on record (17.3 hrs at review time)
Early Access Review
The Sun Is A Deadly Laser
Posted July 26, 2022. Last edited July 28, 2022.
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No one has rated this review as helpful yet
105.5 hrs on record (1.3 hrs at review time)
Basically Dark Souls 4 mixed with Breath of the Wild.
Posted February 24, 2022.
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2 people found this review helpful
68.0 hrs on record (3.5 hrs at review time)
You essentially start off as a god and enemies are stunned from any hit.
Monster kills give 2 exp and quests give thousands, so you're just going to bumrush quests and skip cutscenes.
So the game becomes boring fast and I'd rather be doing something else.

Enemies are spread pretty far apart so it's not even satisfying to try to kill groups of them.
There doesn't seem to be any reason to go back to previous areas so the whole world ends up being just an obstacle course to blaze through without any challenges.
Loot isn't special, you just equip whatever has slightly higher stats.
Healing is through chugging potions, so I'm assuming endgame lasts for as long as however many healing potions you can afford.

You don't even consider what abilities to use at any one time, you just spam what you have available until all the enemies are defeated. Some abilities are just way stronger than others too so you'll use 2 abilities to clear 2 groups of enemies, then use your other 6 abilities to defeat the 3rd group. Also you can only choose 8 of your 15 abilities to use at any one time so there's a little bit of choice in what you want to use later on.

Maybe it gets better at endgame? But that'll be dozens of hours of boring gameplay grinding the one questline up to max level before you get to that point. You start at lv10 and so far I got to 19 in 4 hours, out of the lv50 which appears to be the cap. it slows down a lot, lv40 in 30 hours.

The game is filled to the brim with bots. I haven't seen a single real player since launch day.
Posted February 11, 2022. Last edited May 16, 2022.
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1 person found this review helpful
2.1 hrs on record (1.5 hrs at review time)
It's a music-based bullet hell, mostly chiptune with a fun multiplayer mode.
Posted January 6, 2022.
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7 people found this review helpful
128.2 hrs on record (53.8 hrs at review time)
The game does nothing new or innovative.
It just has no subscription so you can come back when it updates.

Combat is meh at best. Most weapons don't have a good combo going on and most enemies aren't super telegraphed so they'll just suddenly lunge at you in the middle of your attacks when you cannot react to it. If you can do good damage its often better to just slug enemies.
By not even level 20 you'll see pretty much every enemy in the game. It's very shallow and you'll see the same repeated enemies in every zone. It is entirely possible to take out higher level enemies, though.
Some weapons are better designed than others. Ranged are often incredibly boring but the safest way to play, but at least with bow and musket you can go for headshots and pretend you're playing a shooter. Most melee are decent.
Enemies also respawn incredibly quickly, like 60 seconds at most, so if you're in an area with a lot of enemies you just get swarmed constantly when they start respawning faster than you can kill them. Some quest mobs can take 15 minutes to respawn, while some areas have hyperspawns when there's many players nearby

The weight system is much like skyrim. Where every item has some weight value and you start with x/200 weight.

Gathering and crafting is a bit of a mess. You can't just come across most materials while questing you have to go out of your way to find and farm certain materials. Early materials such as iron and fibers are incredibly rare and you need thousands of them. Gathering is strewn around seemingly randomly, you'll almost never come across them naturally when just playing. And because you need such a ludicrous amount, you'll most certainly outlevel most gathering and crafting tiers.
While you can track materials when your skill is high enough, they're only tracked on the top compass when you're close enough to see them anyways. So most people tend to just use a third party website that shows you all of the material locations for you to route.
As for skinning, other players can just come up and instantly steal your skinning from any beast you slay.

You can't just move on to the next tier either because the next tier requires the previous tier as a material. If you wanted 100 orichalcum ingots (800 ore), that also needs 200 starmetal ingots, 400 wood, and 100 flux, which will require 1200 starmetal ore, 400 steel ingots, 800 wood, and 200 flux, which will require 1200 iron ingots, 1600 wood, and 400 flux, which will require 4800 iron ore. All the wood is for charcoal. So for 100 of an endgame material, you need over 9500 resources from previous tiers.
You'll essentially be farming basic boulders and trees for half the game's gathering because the actual materials you want are far too rare.

Fast travel basically uses this secondary currency that you earn passively by playing the game, and since inventory space starts getting tight in each town's bank it's not viable to keep fast traveling between towns, so you may want to specialize each settlement for different crafting purposes. Crafting is used remotely from the current town's stash. You can pull items from other towns that your faction owns, if your faction owns both towns, but that's about it.
Even though there are some non-settlement fast travel shrines spread around the world, you can only teleport from them, not to. Which is a very baffling design choice, especially since there is one near a main story quest guy who you have to travel to many times.

There is no swimming, you walk around at the bottom of water for 20 seconds then instantly die when you run out of 20 seconds of breath.
You move very slowly in deep water, enemies are unhindered by water, and you cannot loot things that are in deep water.

Quest exp isn't very proportional, some low level quests are giving nearly as much exp as some higher level quests, and there's a repeatable quest at the first dungeon that gives more exp than any other quest I've seen. So you can just speedrun the dungeon for about a level an hour... if you have enough keys to keep running the dungeon, because dungeons require consumable keys to enter. At least they can globally pull your party in so you don't have to wait for everyone.
You can rarely find a key, or use a boatload of materials to craft one.

Quests also don't give you any breadcrumbs either. You usually aren't told where to go to get certain upgrades or progression. If you want to rank up your faction, go look it up. If you want to upgrade your campfire, look it up.

There's still a few random annoying bugs, like tracking stops working, autorun stops working, ungatherable resources, but the game is overall very stable.

The worst part of the game, besides the queues, are the frequent automated bans that are being abused by guilds mass-reporting individuals. You could do nothing wrong, then someone randomly decides you should no longer be alive then tells everyone to report you and then you're gone for 24 hours. The abusers are not punished in any way.
Posted October 2, 2021. Last edited November 24, 2021.
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Showing 1-10 of 43 entries