7
Products
reviewed
435
Products
in account

Recent reviews by Ninjaboots

Showing 1-7 of 7 entries
13 people found this review helpful
4 people found this review funny
292.0 hrs on record
I can't recommend the game after the latest update. Almost any other idle type game would be a better pick. This update put more strict requirements on things, basically locking the players out of content (that they already had access to!) Imagine putting heavier restrictions on unlocking content in your game, then claiming that the game has more content because it takes longer to unlock.

TLDR: after update locked players out of content, I cant recommend
Posted September 5, 2023. Last edited September 5, 2023.
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5 people found this review helpful
7.0 hrs on record
TLDR: Do not recommend, 0/10 cash-grab asset-flip garbage
It's trashy, shameless, micro-transaction hell.

This game has everything you could want or expect from a casual isometric dungeon crawler, it's just that most of it is behind a micro-transaction paywall, and I'm convinced that assets/names/music has flat out been stolen from Diablo II and III

About 1/3 of the classes are actually playable. Be ready to pay as much for each new class as you did for the game itself, you'll also be asked to pay for things like extra storage space
Posted October 1, 2022.
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No one has rated this review as helpful yet
2,036.1 hrs on record (834.2 hrs at review time)
TLDR: My game of the year 2018, and the Iceborne expansion just adds more content to an already great game.

Pros:

*Tons of content
*Lots of side quests/mini stuff to do
*You get a kitty friend you can play dress up
*lots of mods available
*It's pretty :D

Cons:

*Multiplayer has issues. (You have to watch cut-scenes solo before others can join a hunt, and the game often randomly disconnects you from sessions)
*RNG for skill decorations is a bit too much of a grind.
*DRM tacked on can be a deal breaker for some people, and it can apparently cause performance issues in some cases

The "story" is just the tutorial. So don't be fooled into thinking you've "beat it" just because you're seeing credits. The vast majority of the game will take place afterward.

I do highly recommended the game if you're the analytic type who likes planning ahead and spending time studying an enemy, learning its patterns, and learning the terrain. Combat may feel a bit slower and more methodical than other games, because once you start an animation, you're committed to it. It's about knowing when to commit, and dodge rolling only gives a few invincibility frames at the very beginning of the roll.

9/10 you'll have loads of fun killing monsters and turning them into fashionable pants, picking mushrooms, and dressing up your cat.
Posted September 11, 2019. Last edited November 30, 2020.
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156 people found this review helpful
6 people found this review funny
13.2 hrs on record
If you're picking this up for single player, or nostalgia, go for it. Wonderful game.

If you're thinking they've actually "enhanced" anything about the experience with this "enhanced edition" you'd be sorely mistaken.

My experience has been multiplayer with friends, and it's been nothing but bugs, crashes, glitches, horrible pathing (cannot emphasis bad pathing enough), and a giant headache for all of us. I'm really disappointed.
Posted May 3, 2018.
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A developer has responded on May 4, 2018 @ 2:53am (view response)
25 people found this review helpful
20.7 hrs on record (1.3 hrs at review time)
Early Access Review
Early Access Day 1 review:

Edit: Thumbs up because it looks promising. (I'd hold off getting it until counting method issues are resolved, hopefully.)

Project seems promising. It includes basic tutorials for rules and scoring, a VS. AI mode and an Online multiplayer mode.

The AI is not particularly strong on any setting (Hard is when it starts playing slightly better moves, maximum tends to take a bit more time to play moves, but not a LOT of time.) So (at least at this stage) the AI is really meant for beginners. It would be nice to get a stronger one later down the line, but I'd rather see good multiplayer added than the focus be on AI.

The UI is polished and pretty. It seems simplistic, but in the same way that Go is "simple", giving it a nice "relaxed", almost elegant look.

A few notes:

At the current stage, it does NOT appear as though you can do the following:
*You cannot Select custom Komi values (7.5 is way too much on small boards! I usually play with 6.5 komi on 19x19 anyway...)
*You cannot Choose to play Black or White (It always made me black? Maybe the Host is always black?)
*You cannot Choose different scoring methods (Japanese and Chinese (area counting) being the most important of these. Are points in mutual life counted as points? I haven't encountered this yet so I'm not sure...)
*You cannot Choose different timing options for the game (e.g., Canadian Byo-yomi or Japanese Byo-yomi)

All of these will be vital things to add, in my opinion, to make the title complete and robust. The lack of scoring methods really stuck out to me, as requiring people to capture "dead" stones in their territory may teach them the value of filling in dame, or "neutral" points first, but not all scoring methods will allow you to play stones within your territory without penalty.

As a side note, I am not a fan of including "two eyes" in the tutorial. I believe needing "two eyes" is an emergent property of groups, which are not made until they are needed, so they should not be taught as required... Teaching the concept of "two eyes" being required for life has often made beginners I'm teaching/facing over-concentrate, allowing me to gain the upper hand everywhere else on the board. This is a bad habit I have to try to knock out of them. "Two eyes" isn't a rule, it's just something you learn a group needs space to 'eventually' make in order to live 'if' required.


I look forward to seeing what this project becomes in the future! I am very excited to be able to share and play Go with friends on steam!
Posted September 15, 2016. Last edited September 27, 2016.
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2 people found this review helpful
2 people found this review funny
0.0 hrs on record
Language nerds rejoice:

In a series of games about magic scrolls, in a game about learning a magic language, there is now a DLC about magic books which teleport you to a magic land, which is entirely made out of books.

10/10, before even mentioning the flying tentacle monsters.
Posted November 3, 2015.
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8 people found this review helpful
621.4 hrs on record (127.0 hrs at review time)
Early Access Review
Grim Dawn is an awesome ARPG (action role-playing game) developed by some of the makers of Titan Quest. If you enjoy other games from the genre, such as Diablo II, Torchlight (2) or Path of Exile, it is definitely worth checking out.

Update: At the time of my first review, the game sometimes crashed when attempting to use portals to and from town, and failed to render the ground every now and then. These issues have been fixed! Although still "Early Access" the game is very polished feeling/looking, and the Devs listen to the players!

Much like Titan Quest, your character's class is not chosen at creation, but instead determined by picking one, or two, skill mastery trees (at level 2 and 10 respectively). This creates a large amount of diversity and customization when it comes to ability combinations and character buiding. No matter what path I have chosen thus far, it has made for an interesting and rewarding experience.

TLDR: This game stands to be everything I wanted from Diablo III and failed to receive.
Posted December 7, 2013. Last edited January 17, 2015.
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Showing 1-7 of 7 entries