33
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624
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Recent reviews by feargm

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Showing 1-10 of 33 entries
6 people found this review helpful
10.5 hrs on record (0.5 hrs at review time)
It's Persona 4 Golden, one of the greatest JRPGs of all time. I cannot believe this is on PC, oh my god.

EVERY DAY'S GREAT AT YOUR JUNES.
Posted June 13, 2020.
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174 people found this review helpful
15 people found this review funny
0.0 hrs on record
Pitiful, the amount of new creation parts here is disappointing to say the least. Still waiting for new hairstyles and yet, nothing.

I also find it hilarious that they decided to add boxing gloves... to a game... without any fist fighting movesets...
Posted March 30, 2020. Last edited March 30, 2020.
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2 people found this review helpful
1 person found this review funny
88.2 hrs on record (10.6 hrs at review time)
My bias is too strong to write a proper review right now, but I need to recommend this. As a Halo fan, this is basically everything I needed and wanted so far with more to come. The moment it came out I played it nonstop with my friends, I love it. I'm very happy.
Posted December 4, 2019.
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7 people found this review helpful
52.8 hrs on record
This is a review that I'm writing mostly for myself, and it'll be very biased. This is a game that changed me, and when things like that happen, I feel like it's my responsibility to talk about it to someone, contribute to its positive rating, and share it around. This was an unforgettable, otherworldly experience that I regret not having played sooner. It is an unbelievably beautiful story and a golden example of stellar writing in visual novels. As I'm typing this, I've just recently finished all the endings, gotten all CGs, and plan on jumping into STEINS;GATE 0 and going deeper through Linear Bounded Phenogram (I've only played 2 stories from it so far) soon. Regardless of how good those other games are, the original by itself will have me thinking about this series for a long time, and I'll be taking it within my heart for the rest of my life.

I played STEINS;GATE completely blind. I knew about it due to its high rating on MyAnimeList, but saw that the anime was an adaptation of a game, so I looked up about both to see which one was the better/more complete experience. As if "blessed by this worldline", it was on sale. I purchased it and went in knowing pretty much nothing about it other than the fact that it involved time travel. It's a topic I find to be very fascinating. I was utterly blown away to find out how meticulously the story addresses not only time travel, but so many science related topics in general along with the nuanced personalities of its cast. How it somehow manages to avoid plotholes and contains super well written, eccentric, vibrant characters. For some moments, it can all feel so real too... for the average person, at least. I don't usually care this much about VNs but this one had me since the beginning. I had a gut feeling since I started that this would turn into one of my favorite series of all time, and it did. I'm happy.

There are 6 endings, all of which are handled with immense care and love, and most being worth doing simply to explore new sides to the characters involved in the main story. It took me about 47 hours to complete the true ending (I tend to take my time with stuff like this), and 5 more to witness the other endings. Fortunately, I had saves right before important choices thanks to a guide, so it was a relatively quick process to get to them. The path of which the story takes is decided entirely through the player's phone, so you have to consider your options carefully when replying to certain e-mails.

The art style of the game is unique and absolutely gorgeous. It has a crystal-like aesthetic to it that is genuinely mesmerizing to me, with characters possessing light colored pupils along with textures and shading that blends colors in a stunning manner. The sprites are all very expressive and dynamic, and while there aren't too many, they're flexible and transmit everything that's necessary in every situation. Most CGs look really great too, and the little bits of animation that are in the game are well done and iconic. Players are also given the option to look at all the art again in the menu's extras once they're first seen.

While I don't speak Japanese, it is undeniable that the voice actors gave it their all for their characters. Every cry, desperate scream, anger outburst, defeated groan, joyous laugh, and such emotions sound incredibly real. This is a very extensive novel with a lot of voice lines, and not once was I taken out of my immersion due to a lack of vocal authenticity. Players can also repeat any voice line through the game's log. The soundtrack is delightful, with so many catchy songs. The main theme being an intriguing and somber piano composition that's quite difficult to perform. The slice of life tunes are cute, endearing, fun, and the more serious music is sublime. All the sound in the game is really well mixed and produced, and it even provides specific volume sliders for its characters in case one's unhappy with the volume balance.

When it comes to the pacing, although the game can feel slow at first for some, once it picks up, it's mega exciting, sparking intense curiosity, and at times conveying sinister vibes like no other story driven game that I've ever played. The transitions between the downtime and thriller sequences are seamless and handled masterfully. All 8 main characters receive a tremendously substantial amount of screentime, rendering them all memorable. They're faced with exceedingly complicated dilemmas, some occasions that force them to come out with strong guilt and no complete payoff. I think the best way I could put it for one of them without spoiling it, is that they have an issue that is deeply rooted in something unchangeable, and that they cannot overcome through mere self-acceptance. Goes without saying, the localization team did an outstanding job, especially with the details. Something that's a bonus for me is that this is a game that aged extremely well, the only reason I'm reminded that it's from 2009 is because of the old phone models that constantly show up in the game.

Honestly, I don't think I've had this much trouble putting into words how I feel about something in a long time. I could ramble on and on about my endless thoughts about this game, but to try to summarize this now... I suppose STEINS;GATE opened my eyes to the possibilities of reality harder than any other form of media or person ever has. It's not like I wasn't already aware of what the future can hold and how unpredictable life can be, but somehow my point of view on all these things feels reborn. It made me more accepting of some general struggles and it simultaneously made me even more human than I was before. I'm sure we've all had this happen at some point in our lives, and this sounds obvious, but there are moments where a few words or a single action (or lack thereof) can seriously change the way somebody reacts to a particular situation. It instigated a necessity for me to sometimes look beyond my feelings and perspective to truly understand what's actually going on. Not that I didn't do these things already, but this story has given me some much needed inner enlightenment about the way I deal with a number of people. Thank you 5pb. & Nitroplus. 10.0/10.0
Posted July 30, 2019. Last edited July 30, 2019.
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35 people found this review helpful
1 person found this review funny
43.0 hrs on record (34.2 hrs at review time)
Despite what Steam says, I have 130+ hours of playtime. I used to play it non-Steam before I was gifted the game.

The Danganronpa series has left an enormous impact in my life due to a lot of reasons. The third installment being my favorite. Whereas the first game had a rather one dimensional theme of "good vs. evil" under the guise of "hope vs. despair", the second had a much better theme that was related to time, "past, present, and future". Here, we're given "truth vs. lies", which is incredibly flexible with what it presents to its audience. I'll get back to this later.

One of the first things I believe most people who've played the previous games will notice when they look at this game, is that it looks far prettier than all the other installments. Makes sense, considering this isn't a mediocre PSP port like the other ones. The graphics and textures look great, with even the students' lockers being perfectly readable, the windows containing pleasant volumetric lighting shining through, the environments looking more vibrant than ever with many more objects, and the nonstop debates displaying fancy effects when some characters talk. The school looking simultaneously beautiful and unsettling at night as the haunting "Darkness Time" plays.

Speaking of which, the soundtrack of this entry reigns supreme over the others. Masafumi Takada really outdid himself. While "Beautiful Death" is in my mind the theme of the Hope's Peak Academy saga, "Beautiful Lie" couldn't fit Ultimate Academy for Gifted Juveniles saga better. A truly outstanding track that won me over instantaneously as I played the demo. "Heartless Journey" is one of the most poignant pieces of music I've ever heard in a videogame. There's something very eerie and dark about the buzzing frequencies, mixed with the lugubrious acoustic notes at just the perfect time, creating a small wall of sound that's unlike anything I've ever heard. It's not profoundly layered, there aren't a lot of instruments, but it manages to pull all my heartstrings through its simple sounds. To address the sound in general, the sound effects are memorable as expected, and the voice acting is amazing in both languages.

The user interface has improved immensely, with the presents screen actually being completely convenient this time around. Showcasing many at a time, with their numbers at the bottom left, and even indicating the player whether they should hold onto them for secret events with the sentence "something good might happen if you keep it" at the end of their descriptions. Report cards look clean and straightforward, with the characters' iconic artworks on the right. You can customize your e-handbook/monopad with 38 different themes now, too. The map immediately shows which locations the player can fast travel to at the top, and where each character is currently at, and the MonoMono Machine is also faster than ever.

In regards to the characters, this cast is my favorite. It's the one Danganronpa game I truly wish there was some kind of alternate timeline to play where we get to see the other half of the cast survive or live longer and develop. That's not to say I wasn't happy with what I got, I am. It's simply that all the characters are so interesting and possess strong personalities that I can't help but wonder how they'd act under certain situations they were unfortunately unable to survive long enough to experience. All the free time events were very entertaining to me and totally worth completing, making me like and understand every character more, and while the game doesn't offer that many in the main story (making it difficult to complete characters before a murder happens), this time it's very easy to exploit the system and continue doing free time events by saving once the first set of the chapter is over, loading the save, and selecting to start that particular chapter from free time events. This allowed myself and friends of mine to attach ourselves to certain characters more before the killings started, making their deaths even more impactful than they normally would be.

Furthermore, when it comes to its features, this game objectively slays the previous ones. There's so much that's been crammed into this that it's astounding to me. The ultimate fanservice crossover mode called "Ultimate Talent Development Plan", a board game where you get to play as any character of your choice from all the games (except Ultra Despair Girls) and interact with other characters is fantastic. "Love Across the Universe" is massive improvement over the monotonously grindy "School/Island Mode" from DR1 and DR2, making getting character endings and trip tickets intuitive and fun. There's also the mode that's directly connected to "UTDP" called "Monokuma's Test", a surprisingly fun dungeon crawler where you play as the characters you've leveled up in the board game. Of course, I can't forget to mention the super amusing and intriguing "Love Suite" scenes, where the protagonist gets to act out a random character's fantasy. One of my favorite things they've ever added to the series that I very much wish was present in the other games, with some hilarious, fully voiced lines.

Gameplay wise, within the class trials, the controls are responsive, and this entry fixes a good amount of the problems the first two games had while introducing awesome new minigames. Absorbing bullets is thankfully gone, and albeit I still loathe "Hangman's Gambit", it's at its best here (it was too easy in the first game and downright annoying in the second one). "Debate Scrum" is my favorite of the new minigames that were introduced, even though I wish it happened more frequently. "Mind Mine" is nice, as is "Psyche Taxi", although "Logic Dive" from DR2 was much more dynamic and fun. "Argument Armament" is stylish and excellent. The V-spots are a fine addition to those who enjoy an extra challenge during nonstop debates. I'd argue that the most important mechanic they've added however is "Lying", occasionally giving the player more than one way to solve a debate and changing some of the dialogue for a little bit.

Now, coming back to the subject of the games' themes, I must talk about how each one closes its gates, without spoiling much, the ending of Trigger Happy Havoc left me slightly dissatisfied with its cliffhanger, Goodbye Despair's ending on the other hand was superb and triumphant. Killing Harmony's ending however, was a rollercoaster of emotions that left me in deep thought. The topic in question being the power of fiction and its impact on the world, I don't believe I've ever seen a game address it like this, it was a powerful and moving experience.

For me, fiction can absolutely change the world and be the "truth". Fiction allows us to experience events outside our own lives and to become immersed in other people's point of view. It teaches empathy and broadens our minds. I will always firmly believe it's not weird at all to fall in love with fictional characters. I think it makes us human. It’s frequently based on real emotions and real experiences, and I think that's good characterization. I often watch, play, and read stuff to understand other people's lives, the difference is that fiction has a cushion of safety around it. One that makes it easier to process. Pills that are easier to swallow. I'd write more, but Steam won't let me, lol. Thank you Spike Chunsoft and Kazutaka Kodaka for this wonderful journey. 10.0/10.0
Posted August 26, 2018. Last edited August 26, 2018.
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8 people found this review helpful
14 people found this review funny
3.7 hrs on record
"None of your friends have played this game recently. Tell them why they should."

guys come on this is the future of shooters...
Posted November 29, 2016.
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7 people found this review helpful
6.6 hrs on record
Great, great game. I must say that I was rather surprised by how the developer managed to make a very good story fit within the short length that the game is. The story, in my opinion, is the biggest highlight of the game, followed by the sweet soundtrack. It manages to be both really clever and moving, and the textual dialogue within the game contains that quality to it that I absolutely love, which is the one that brings emotion and personality into the written words. The one that makes the characters sound more human, and that familiarity with them renders them very emotionally potent; a kind of emotional truth that we experience at a biochemical level quite the same as we would with strangers whom we get to know with time.

I suppose that the only problem I genuinely have with the game is the fact that it only runs on 640x480 in Windows. While the art is still very good, it's a shame that it's not possible to experience the game in bigger resolutions. The lack of an options menu for that is an issue, and it's bad that the Steam overlay doesn't work with the game as well. Albeit, as usual with other RPG Maker games, the game's properties and settings can be easily accessed by pressing F1. Those can be used to alter the game's controls, in case the player isn't satisfied with them. They're smooth and easy to learn, however.

Any gamer that loves games that are story driven must have this in their library. To The Moon contains a heartwarming narrative, good characters, fine art, and a wondrous soundtrack. This is something to be paid attention to. It's simple, yet powerful. It's short, but gripping. It's part of why it's as impressive as it is. Very recommended, thank you for this stunning journey, Freebird Games. 8.5/10.0
Posted February 29, 2016. Last edited January 4, 2020.
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14 people found this review helpful
2 people found this review funny
39.9 hrs on record (37.2 hrs at review time)
It is impossible for me to do justice to my feelings towards this game through the words of this review, but I feel like it is only right for me to write about my experience with it. I think this is the most beautiful game I've ever played in my entire life since I started my gaming life with the Nintendo 64 when I was only 3. Never has a game left me so emotionally stricken as this one. I don't even know where to start.

Started playing this after a dear friend gifted it to me about a week before I completed my first run. Before that, my little brother would tell me how much I needed to play this game, how much I'd love it, and so on. I however, not having been truly interested in any video game that came out after 2010 due to being filled with disappointments in the past and simply growing out of games, wasn't very interested in this one either.

With time, when I had finally gotten my hands on Undertale, I began my journey with my little bro's company throughout its entirety. All I was told by him was to not kill anyone. I made that a promise to him and myself. What if I met a ruthless murderer I wondered, though? What would I do? What if I couldn't run away? Would I have to kill? I didn't want to. I couldn't break the promise.

No expectations whatsoever were had by me when I first played this. I went in as unbiased as I possibly could. Sure, I knew something was there from all the positive reviews, and with my little bro wanting me to play this so much... but I had no idea it was this good. I was utterly blown away. From the beginning, merely in the Ruins, such a powerful introduction, the attachment sparked and was incredibly strong already. The best part about this attachment is that it only grew stronger as the game went on and didn't drop at all at any moment.

The world within Undertale is massive and astounding. The characters are fun, interesting, and charismatic. The dialogue is what I believe to be one of the most praiseworthy aspects of the game, since it's due to that, that the characters feel so real, so human, and thus so easy to like. Toby is an outstanding writer, and I'm not just saying that because of his stunning story, but also because of his versatility. Going from character speech that seems to come from a 12 year old on the internet, to excellent poetry.

Something that won't go unnoticed unless for some unholy reason you have your sound disabled, is how marvelous and stellar the soundtrack is. I can't listen to a few songs in it after completing the game because they ache my chest and make me want to cry, reminiscing the moments when they were played. That is how memorable and gorgeous the music of this game really is. The music is very diverse while being shared too, I should add. It's genuinely smart and makes it even more gloriously memorable.

It's often hilarious and clever how the game comments on things you wouldn't think it'd comment on. Mere and obscure details matter. Sometimes you'll be doing a choice without even knowing it is a choice. It's so hard to describe this gem's beauty without spoiling the story, especially because the different paths one can take and the different choices one can do is one of the biggest reasons it is so magnificent.

Undertale is a deconstruction of the JRPG genre and the general idea of choice and black/white morality in video games. It manages to be simultaneously cute and humorous while being eerily dark in its own way. The game even touches topics such as depression and suicide depending on how you play, something I never thought it would do. It's extremely well written and designed for a one-man indie project, which is super impressive in my eyes. I cried like a little ♥♥♥♥♥ twice in my playthrough.

It only left me wanting more of its world. It left me yearning for more character interaction and development. This isn't something to be put in a negative way though, because the game doesn't need more than what it offers. It's not lacking. It's just so delightful and extraordinary that I can't help but desire more of it. The game is wonderful and fantastic, thank you so much Toby. 10.0/10.0


Anime is not real.
Posted December 22, 2015. Last edited April 12, 2016.
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3 people found this review helpful
7.1 hrs on record (6.0 hrs at review time)
Awesome. The mechanics are just like the ones in The Walking Dead, the story on the other hand is utterly different. You play in the world of Fables as Bigby, the Sheriff of Fabletown. I won't get into details over how the story goes because it's based on the player's choices. The soundtrack and presentation are spot on, the characters and the dialogue are also excellently done. The plot twists within the game contain this gem's biggest surprises, and are more than worth experiencing. Another true monument of a story driven game. 8.5/10.0
Posted July 9, 2014. Last edited January 4, 2020.
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5 people found this review helpful
187.4 hrs on record (51.3 hrs at review time)
My second favorite Call of Duty of all time. In my unpopular opinion, it achieved the greatness Call of Duty 4 was going for but didn't fully conquer. It's a rather authentic World War II shooter with plenty of weapons of the era to choose from. The story (which can be played in co-op) and characters are for the most part very good despite being significantly short, containing great voice acting as well. The gameplay is frantic and exciting. The multiplayer is amazing, with an unconventional design for Call of Duty's standards. This was the one in the series that started zombies as well. While Nacht Der Untoten isn't a highlight of the game mode, it is raw and interesting, and Der Riese is an outstanding map, especially with friends to this day, filled with mysteries. The mode also gave birth to the marvelous soundtrack provided by Kevin Sherwood & Elena Siegman. Treyarch did a fine job with this one. 8.5/10.0
Posted June 20, 2014. Last edited January 4, 2020.
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Showing 1-10 of 33 entries