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Recent reviews by dognuts

Showing 1-10 of 10 entries
2 people found this review helpful
141.0 hrs on record (18.7 hrs at review time)
Early Access Review
I hear the gem sound in my sleep
Posted May 12, 2022.
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9 people found this review helpful
40.3 hrs on record (23.7 hrs at review time)
This game could have been fun if the devs had a different mindset towards game balance.
Posted November 13, 2021.
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4 people found this review helpful
3.7 hrs on record (1.7 hrs at review time)
Pros:
Great Atmosphere
Great Character Design
Great Weapon Design
Great Environment Design
Stealth is fun
Cool story

Cons:
Fighting mutated enemies isnt fun
MOVEMENT CONTROLS ARE BEYOND TERRIBLE
Game decides to limit movement + certain controls during parts of story for "muh immersion." it's moreso annoying.
Annoying screen effects that ♥♥♥♥ with contrast, making it hard to see
No real interaction with the great environments. They're moreso little museum exhibits than real living spaces.
Taking any damage makes your screen flash progressively red-er. Carries over to cutscenes for whatever reason.
No clear health indicator
Posted February 3, 2016.
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3 people found this review helpful
2,538.3 hrs on record (2,379.8 hrs at review time)
"I got rewarded for retarded" -Dr. Cake, MD
Posted January 17, 2016.
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10 people found this review helpful
11.6 hrs on record (4.6 hrs at review time)
Early Access Review
There's a number of AI and general game bugs that make paying money for this game not worth it. You're paying 20 bucks to have some nice new viewmodel animations, and they removed the goofy marine voices.

The free mod version is much better!
Posted October 24, 2015.
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4 people found this review helpful
2 people found this review funny
98.3 hrs on record (94.0 hrs at review time)
The stages of playing MGSV:

CREATED AND DIRECTED BY HIDEO KOJIMA

1. "Oh my god that intro was so cool!"
CREATED AND DIRECTED BY HIDEO KOJIMA
2. "Fulton everything? FULTON EVERYTHING!!"
CREATED AND DIRECTED BY HIDEO KOJIMA
3. "These things are kinda ♥♥♥♥♥♥♥♥ to fight but whatever FULTON EVERYTHING!"
CREATED AND DIRECTED BY HIDEO KOJIMA
4. "Why are all the characters acting weird?"
CREATED AND DIRECTED BY HIDEO KOJIMA
5. "What the ♥♥♥♥ is even going on anymore"
CREATED AND DIRECTED BY HIDEO KOJIMA
6. "Is the game over yet? Wait what, it's not?"
CREATED AND DIRECTED BY HIDEO KOJIMA

CREATED AND DIRECTED BY HIDEO KOJIMA
CREATED AND DIRECTED BY HIDEO KOJIMA
CREATED AND DIRECTED BY HIDEO KOJIMA
Posted October 19, 2015.
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514 people found this review helpful
150 people found this review funny
92.7 hrs on record (29.6 hrs at review time)
I hate this game and it hates me, but dammit I can't stop playing it.
Posted October 26, 2014.
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1 person found this review helpful
103.4 hrs on record
I don't mind it.

No doubt there's two camps when it comes to Fallout 3. There's either people who think it's the most preferred Fallout, or those who think it's an insult to everything the franchise stood for. If you played Fallouts 1 and 2, then you're most likely going to hate this one. It's an action / exploration game rather than a story driven roleplay, and it plays as such.

There's also the age-long debate over whether this or NV is the superior 3D fallout. My personal opinion favors this one more, but not by a whole lot, and I'll explain why.

To start off, this game is moronically written. I won't disagree with that. The dialogue is elementary, the main plot is kinda stupid, and there's consistency holes everywhere that bring up small little debates in itself (like why has it been 200 years yet people are still living in squatty shacks and wearing torn fabric for clothes and no food, yet theres a supermarket?). Harder enemies become extreme bullet sponges; shooting guns out of their hands in VATS is the only effective way to fight them without losing a large chunk of health. Yet, this game also becomes really easy once you reach past level 15 or so. It becomes really easy to max out your stats if you know where to look. Also, some perk choices are downright laughable and are objectively bad.

Yet, I like this game a lot. And I think I like it a lot because of the world it creates. It feels like there's always something interesting to discover. Something new to stumble upon in a new playthrough. The DC metro area kinda sucks because of how repetitive it is, but everything outside of that is still varied and worthy of exploring (hell, they even tried to add variety to the metro tunnels themselves by laying out props and encampments different ways, but I digress).

..And it seems after every mini "dungeon," there's a reward at the end. Whether it's a skill book or a unique weapon, there's that reward at the end that's basically the game saying "hey, you didn't waste your time here after all." This is the main reason why I like FO3 more than NV, because with a lot of NV locations, there wasn't that same sense of reward from exploring. There's maybe one or two instances I can think of, but they were few and far between.

Another thing in favor of exploration is how the game handles enemy scaling. From megaton outward, you're free to go in pretty much any direction you want. Enemies get more difficult the further out you go, rather artificially blocking certain routes of travel with a sudden spike of difficulty. And I guess the game is allowed to do this because its (really dumb) story doesn't rely on geography like NV's does.

I also noticed that this game doesn't seem to suffer from the gamebryo engine's limitations as much as NV does. And I mean that mostly by the render distance of the map. It's a huge immersion breaker to have large landmarks pop into view suddenly, and FO3's hilly DC landscape allows things to be naturally obstructed that way.

I bought this game because I saw an apocalyptic shooter where I could scour abandoned buildings for treasure, and that's what I got.


And to cover my ass, I think NV is great too. It improves on a lot of things FO3 didn't get right. I just find the former game to have a more interesting atmosphere.

Posted December 24, 2013. Last edited November 24, 2017.
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1 person found this review helpful
25.2 hrs on record (19.8 hrs at review time)
Exploration is fun, guns are good. Pew Pew customizable. Downsides are that the story quickly devolves into "white people are superiorz die jungul savagez" and there is NO QUICKSAVE :[

overall 7/10. enjoyable, but a few very annoying things
Posted December 24, 2013.
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1 person found this review helpful
4.4 hrs on record
They should have spent less time gauging how scared players were and more time actually playtesting. There's a lot of "I don't know where to go from here" moments that call for a walkthrough
Posted November 30, 2013.
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Showing 1-10 of 10 entries