9
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530
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Recent reviews by grimjack28

Showing 1-9 of 9 entries
1 person found this review helpful
35.0 hrs on record (14.8 hrs at review time)
What should be a nice trip down memory lane is bogged down with cheesy AI and really horrible pathfinding.

You will end up babysitting your forces and trying to prevent your harvesters from getting killed by single infantry that you can't run over for some reason. The infantry become acrobatic when you try to step on them with your harvesters and mammoth tanks.

Imagine if you will, a large group of light tanks, say 20. On their way to the enemy base. But there is a curve, so the tanks at the fore have to stop and turn. So it slows the convoy down, but then 8 tanks at the rear decide the slowdown is an obstacle, so they reverse course and head down a valley to get to the objective quicker. How clever, except that the valley is full of enemies and you avoided it for a reason!!! And meanwhile you are clicking to redirect those wayward tanks AND THEY ARE IGNORING YOUR CLICKS, to drive into the middle of the enemy forces. That you were trying to avoid, by directing your whole force down the clear path....

AND they're quick as hell and they die horribly, and now that enemy convoy is heading toward your base.

This is what I mean by botched up pathfinding. I don't know how they can even fix it. It makes the battles a pain because you have to wrestle with the control of your units and they have zero self preservation, and are borderline suicidal.

Online multi-play is still fun as heck for the most part, though pathfinding is still a problem there.

Nostalgia is a fine fragrance, and an even better narcotic, but once it wears off these things will wear on ya.

Get it on sale, play the multiplayer stuff, but expect to be extremely annoyed by the Tiberium Dawn campaign and even Red Alert dealing with the AI issues.
Posted September 20, 2023. Last edited September 30, 2023.
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2 people found this review helpful
19.1 hrs on record (14.4 hrs at review time)
Early Access Review
okay game. lots of potential. dark humor, some wild situations, the multiplayer is good. lots of loot, the crafting is kind of tedious, hard to find a lot of use cases for the stuff you can make unless you're in a multiplayer server. If you're doing a social thing with friends and the zombie\building game is just kind of a backdrop to your chat, you'll have a ♥♥♥♥♥♥♥ blast with this game. If you're NOT doing multiplayer and wanted a polished isometric zombie game with an old school feel, keep your eye on this one, but don't pull the trigger. They're not quite there yet.

So....the combat is bad, in a game where so much of it relies on you being able to kill zombies and live, that's a big deal. They will tell you that it's all about skill of the character your playing and if they have the ability to hit a target, etc, etc.
But one missed swing and suddenly you're on the guaranteed death counter because of a zombie bite. The tolerances are very low, and zombies are literally everywhere of course. You can try to 1v1 every zombie to get somewhere, but that's not fun either.

The zombies are more like magnetic obstacles you can try to avoid or kill, and then hopefully get access to some of the game mechanics beneath all that.

And the game is kind of unfair. Yes zombie apocalypses aren't very fair, but spawning into a dark house full of zombies and dying in seconds just isn't fun. Spawning into a house you've already cleared so you can run from a zombie horde with no items just sucks, lol. Dying to a random zombie bite after hours and having to start completely from scratch makes the game less fun. You can be an unarmed combat zombie killing machine and the game will still find a way to kill you once you think you've figured out how to be "safe".

The game is cute, has some neat moving parts, and has a look and setting I like. I wanted to love it, but it's not happening. There's magic here for some folks especially in multiplayer but as a base solo zombie experience, it's lonely and bleak, and not in a good way. not to say that I want NPCs, just that there is literally not much to do i some modes but die and die. They'll give you skill books and that's the most optimistic thing ever to think you'll live long enough to use them.

I know it goes against the dev's idea of a "HARDMODE detailed zombie sim", but when the enemies and combat play it so loose and rogue-like with your deaths, a limited save function even super-limited like needing an item or something, would go so far.
Posted January 10, 2022. Last edited January 11, 2022.
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3 people found this review helpful
37.0 hrs on record (12.1 hrs at review time)
Wonderful atmosphere. The world is fascinating, and the lore is really fun. I'm thinking Alice in Wonderland mixed with H.P. Lovecraft, and it works. Good for short bursts of exploration, or all night excursions into the dark unknown.

Not the easiest game, you'll have more fun if you read a few bits of lore, or a wiki. Just don't spoil yourself!

figure out which weapons work, how to make a bit of dosh, how to upgrade from that rustbucket, and so on, and then get into the meat of the adventure, of which there is plenty.
Posted March 27, 2019.
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1 person found this review helpful
37.3 hrs on record (12.3 hrs at review time)
Having a blast so far. Some bugs, some confusion, the instructions could be more clear, but hey if you wanted to recreate the NES feeling of figuring things out as you go along, you'll feel at home.

As a River City game, its perfect. For what it is. Its great over all, lots of fun, not going to win all the prizes, but it is a really really good attempt at recapturing what was fun about RCR, and continuing the story while adding lots of new things. They took this seriously at Conatus, and you can tell.
Posted March 2, 2017.
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6 people found this review helpful
1,387.5 hrs on record (129.0 hrs at review time)
I am having a blast playing this game. The learning curve was a little bumpy, I will admit. I was using my Xbox controller and it was fun, but it didn't click until I plugged in my old Saitek ST290, that I was surprised still worked. Suddenly the flying was intuitive, I stopped being lazy and mapped the buttons out, and now it's perfect.

I have been playing as a asteroid mining trader with some anti-pirate retaliation experience. I've been chased from planet to planet finally to the gate of a space station by a psychopath, that I think was another player and not an NPC. I've felt the Pain of looking for Painite. I've lost millions because I got greedy and didn't empty my cargo hold quickly enough. I've been impressed by the beauty of a ringed planet sunrise.

I can't wait for what Season 3 has to bring.
Posted April 4, 2016.
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19 people found this review helpful
3 people found this review funny
28.5 hrs on record (9.6 hrs at review time)
I've had a lot of fun with this game. The fighting can get as hectic or as slow and methodical as you want it to be. If you want to treat it like a game of Gauntlet, you can, but you'll get cut down pretty quickly, because some of these monsters are vicious, and invisible with AOE attacks or subtle but deadly sapping attacks. Like a floating cloud of pixies that floats in your blind spot and sucks you dry, or an ice spirit that spawns out of a random stalagmite and destroys your whole party with a frost blast. Or all of that plus a ghoul, a skeleton in a wedding veil, some giant golems, either attacking you or patrolling, or sleeping, or stepping on hidden traps so you don't have to. And you were just innocently trying to gather some soil samples, or deliver a package, or find a particularly rare and delicious fish in a hidden pond. It's a tough world, luckily you have friends.

And pets. I love the pets, they can learn tricks, and level up, and they're pretty helpful. If you lose your pets, you better change your position in your chair and move close to the screen because it's time to ♥♥♥♥♥♥♥ focus. That's when you can become easily overwhelmed by a bunch of low level enemies. But some might consider the pets a crutch, because they definitely are a game changer. Without them watching your back, you will need to run most of the time and use more bombs and range weapons. But then again the pet AI is so dumb that you will need to jump in save your wolf friend at times. I prefer to think instead of dumb AI its just a stupidly brave wolf-dog that gets in over his head sometimes, needing you to jump in front so he can jump in from behind.

You can also hire an NPC party member to watch your back. Or you might luck onto a wandering hero and follow them through a dungeon, grabbing whatever loot and treasure chests they seem to ignore. Or you can just go around breaking people's stuff and trading the scrap in for gold. I guess these beds and dinner tables belong to the monsters? Well they're now a bunch of metal rods and boards I can sell or craft.

There is also crafting, tons of loot, a lot of underlying mechanics I haven't figured out yet, random encounters that are fun, and a plot in there somewhere. A whimsical kind of humor and a female protagonist that is cute and sassy but not overly snarky or an a%-hole, like a real stand up, kick ass, and fall down with a bottle of dragonberry rum kind of lady. Just don't overdo it with the booze health items, or she'll black out and lose control and go ax murderer berserk, which might get you out of a jam, where she kills everybody. Or it may get you to the Game Over screen if the enemies tactics are too deadly. Like projectile and AOE users are immune to disorganized melee attacks, even if she is extra durable and deals out extra berserker damage. Its an interesting dynamic and adds to fun game play either way. Just make sure to save periodically. Or live dangerously and play in Hardcore rogue-like mode.

I have no problems recommending this one. It's fun, it s quirkly, it's got a lot of "game" to play around with. It's not perfect, the graphical representation of doors and portals and some distances can be a little confusing at times, or you might miss something. The blind-spot/shadows of perception mechanic can also hit or miss with some. I happen to like it, especially with the lighting that comes with dynamic time of day and weather changes. There isn't much I don't like about the game, the UI is a little clunky, but I use the mouse to get around it. Between the mouse and the gamepad, I get by and have a lot of fun.

The game could use some polish, but I like it how it is, and am enjoying it quite a bit. Give it a try if you like rogue-likes or games like Azure Dreams or Izuna the Unemployed Ninja. If you like dungeon crawling and collecting weapons and leveling and leaving a trail of dead, this game is for you.
Posted November 8, 2015. Last edited November 8, 2015.
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1 person found this review helpful
116.6 hrs on record (103.6 hrs at review time)
Really fun. Different from the Genesis and SNES games and more reminiscent of an old school CRPG. Some of the situations wil have you grinning at the deviousness. Play on the harder modes for a better time.
Posted July 25, 2014.
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No one has rated this review as helpful yet
1.4 hrs on record (0.8 hrs at review time)
This game is really fun. Just figuring out different ways to play with the gravity gun until it feels natural and then you can just tear through these levels keeping in time with the music. It's pretty great.

Kudos to the designers.
Posted June 28, 2014.
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No one has rated this review as helpful yet
18.0 hrs on record (7.5 hrs at review time)
I was impressed at the graphic quality and the speed everything ran on my system. I have an older graphics card and even at 2880 resolution everything was smooth as silk. A few buggy sound issues, and a few squishy control issues, but otherwise no real complaints. I got it for $.99 during the Summer Sale and set out to beat it immediately. Nice weapons and moves, even if the enemies are a tad repetetive. It's a competent Bayonetta meets God of War game, and for a steal.
Posted June 24, 2014.
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Showing 1-9 of 9 entries