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Reseñas recientes de Majestic 12

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A 1 persona le pareció útil esta reseña
42.3 h registradas (22.1 h cuando escribió la reseña)
Yes, I do recommend this game BUT be aware this is not a mass shooter game. The first mission is actually kind of deceptive since you're thrown into action only for the next 15 hours to be largely devoid of any.

Basically, DE:MD is ... futuristic Thief. You quickly realise that the game WANTS you to explore, steal, sneak, etc. because it's a lot easier than combat. Most often, alerting enemies means a mob of them come at you meaning you'll usually want to go for the quiet route.

The bad thing about this, is that this "kills" the old school three-way combo: combat, persuasion, stealth. Persuasion is still an option at times, but usually it's between combat & stealth. Ironically, combat is pretty darn good but since you'll mostly be sneaking up behind people or taking distant pot shots, I never felt as if I actually got to properly use it.

So how does this game compare to the previous one? Well ... it feels cheaper. Like the original Deus Ex, you had lots of different locations to visit in Human Revolution but Mankind Divided sticks you in Prague for almost the entire game. Yes Prague is big, yes there's lots to explore, but ... it's still all Prague. Why do I get the feeling one of the top guys on the dev team went to Prague on vacation before making this game? On top of this, there's less quests, less interaction with people & it all feels a little toned down.

Combine all the above and you get a good stealth game but set in a rather repetitive location with lots of exploring, looting, stealing. It feels more sandbox than a story driven game - tons of areas seem unconnected from each-other and it's like they glued it all together in the end. It's still a great game if you love exploring & stealth but if you prefer combat, this is a step down. The original Deus Ex was pretty poor for combat & stealth was heavily favoured but this game goes above & beyond to make stealth THE most preferred option by far.
Publicada el 13 de abril.
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5.5 h registradas (3.6 h cuando escribió la reseña)
I tried to play this using a N64 emulator but really didn't like it. The controls were annoying, the FOV felt wrong, aiming was fiddly, etc. It just didn't feel right to me.

However, this PC conversion removes all the icky console nonsense and gives you a solid FPS:
- save anywhere
- increased FOV
- custom key binds
- very fast movement with quick strafing
- mouse control

While it's not Doom, it still IS Doom. The atmosphere feels different because of all the colour & redone graphics but other than that I still feel as if I'm playing a classic. If anything, this feels like a map pack with a graphics mod on top of the original Doom II and that's a good thing. While the maps are not as good as those of Doom 1 & 2 (seriously, it's underrated how well those maps were made) they're still a lot of fun.

As is, this is well worth playing if you're a fan of the original.
Publicada el 11 de abril.
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A 13 personas les pareció útil esta reseña
1.9 h registradas
Rage is a funny game. For everything it does right, it does something wrong

- It's open world ... kind of ... but exploring is not rewarding and any "dungeon" is extremely linear
- the world has tons of detail ... but it's all superficial and there's practically zero interaction with anything
- the graphics looks great for a game of this age ... except it all looks terrible up close
- driving is fun ... except you mostly drive from A to B and back again on errands - the world itself feels quite dead
- guns aim really well & are pretty accurate ... but you need several head-shots to even take down the lowest of enemies

You have a few small positives:
- there's crafting which adds a little something
- voice acting is done really well with some famous actors being used

And then there's all the negatives which have no positives:
- there's tons of invisible boundaries stopping you from going anywhere except where the devs wanted you to go
- this is very similar to Borderlands in style (released 2 years before Rage) except it's not a true open world like Borderlands, doesn't have random weapon drops, doesn't feel as rewarding, etc.
- this was one of those FPS that pushed the "console disease" of FPS on us: regenerating health, scripted spawning of enemies (sometimes even endless spawning), a very low FOV (which I managed to fix using a mod), extremely linear areas, etc.
- they made enemies very agile to the point where it's ridiculous. Instead of satisfyingly gunning down enemies, you're shooting wild trying to hit enemies that even run on walls. It's not very fun, especially when head-shots don't kill.
- the game is very cheap on ammo forcing you to buy ammo between missions. While I understand this, it often forces you to swap to less ideal weapons just to conserve ammo. A tip: buy as much ammo as you can!

The main problem with this game, is that it feels very formulaic instead of organic. It's mostly done by the numbers without anything feeling fresh or new. Yes, this is a 12 year old game but even back then I just couldn't get into it. The engine which was supposed to be its biggest selling point is also a big weakness because even maxed out the textures look very poor up close.

Is it a terrible game? No, it's not. It's worth a few hours but it's not a classic. To me it was always a 6/10 game and 12 years haven't changed my mind. On the plus side, modern machines make it run extremely smooth which wasn't the case back in the day!
Publicada el 4 de abril.
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7.3 h registradas (3.0 h cuando escribió la reseña)
If you were to order all C&C games, except for C&C 4 (which was terrible), C&C Tiberian Sun would rank the lowest.

That's not to say that the game is bad but ... it's actually not that great either for multiple reasons.

For starters the game takes too long to unfold itself. You get only a handful of different units the first half a dozen missions and they're not even that fun to use. The maps & missions are also not that interesting and it all feels rather brown & boring.

Red Alert 2 pretty much took the basics of Tiberian Sun and made it properly fun. The units were far more engaging, the game more colourful, the missions more interesting, the maps more varied. Because of this, Tiberian Sun feels rather pointless. It's like a beta for RA2.

Luckily C&C 3 was a lot more like Red Alert 2 than Tiberian Sun and while Tiberian Sun may be worth a look, be aware that it's really not that great compared to C&C 1 or 3.
Publicada el 24 de marzo.
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A 1 persona le pareció útil esta reseña
27.8 h registradas (12.3 h cuando escribió la reseña)
Reseña de Acceso anticipado
==== THE GOOD ====
- This is the closest thing you'll find to a Zelda game on PC
- There's a huge world to explore
- The game already feels quite polished (except for performance) for an early access game
- The game encourages you to explore just the right way with not too much hand holding
- Beautiful graphics & great atmosphere
- The Shroud is a good gameplay element that feels original & fresh
- The game is a lot of fun solo as well
- Combat is frantic & engaging with a mix of melee & ranged combat
- There's quite some books & scrolls to read to build up the back story which is quite interesting
- Building is actually not that great a grind compared to games such as Valheim which require a LOT more gathering to build a sizeable base

==== THE BAD (mediocre) ====
- The world does feel a bit dead - while this IS a dead world, some surviving traders would have been great
- The level of monsters artificially limit how far you can explore at a time which limits the actual freedom & forces you to do the quests in a rather linear fashion.
- I'm not fond of the way magic works - it's a bit of a hassle to be honest
- Towns are kind of ... empty & soulless with not enough interesting stuff to find or loot. I hope they will receive more work
- While the game is not that hard, it can be rather unforgiving at moments with instant deaths being quite possible catching you off-guard
- The shroud, while a great mechanic, can not be removed. There's a mechanic to remove some of it temporarily but I wish you could remove the individual shrouds by killing all the monsters & fungi. However you can't because ... (see "the ugly")

==== THE UGLY ====
- The game resets EVERYTHING each time you log in except for your base. Every chest you looted, every monster you killed, every mine you mined, it all gets reset and to me this is by far the worst negative because it makes you feel as if you're not having a real impact on the world. The only real progress is your base, your character & your map. The problem is that the mechanics rely on respawning of things which is a shame. Being able to "heal" the world & kill the monsters (with some respawning at random to keep things fresh) would have made the game a LOT better. Instead it feels like an MMO where nothing you do really affects the world.
- Some really poor performance even on high end hardware. I got killed more than once because the game would start to stutter at the worst moments

This is a game with many hours of fun to be had and so far it doesn't feel tired at all, with new stuff continuously keeping things fresh. I hope the devs do not mess with the formula too much - too many of these early access games start out great and then get bogged down with needless features that water down the pure core of the game. There are improvements possible however ...
Publicada el 11 de febrero.
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86.0 h registradas (22.1 h cuando escribió la reseña)
I'm one of the very few people who actually played the original Divine Divinity way WAY back and utterly loved it. DOS2 is such a huge evolved version of the original yet so many qualities are still there - the wonderful music, the tons & tons of content, the attention for detail, the style of comedy, the ability to move & pick up pretty much anything, etc. etc.

Larian never strayed too far from their roots and with the D:OS series and now Baldur's Gate 3 they have finally been rewarded for it and deservedly so.
Publicada el 7 de enero.
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A 1 persona le pareció útil esta reseña
1.5 h registradas
Diablo IV ... has no soul ironically. It feels like an empty husk that mimics the previous Diablo games. It's Diablo-by-numbers and the developers who made the game were unable to put even an iota of soul, originality or character into it as a result. It feels flat, dead, uninteresting and unengaging.

I can still boot up Diablo 1 and get swept out by the amazing Tristan theme and get 100 times more soul out of it than this husk of a game.


UPDATE: since its release on Xbox Game Pass I decided to give it a second chance as a sorceress and without a time limit this time.

My opinion above has only been confirmed. This game feels like an indie version made by amateurs. The graphics look dated even with everything maxed out and yet performance is mediocre. Everything feels like it's done with little to no thought. They clearly tried to copy Diablo II in many ways but without understanding that (a) the genre has moved on and (b) Diablo II had a very good loot system.

Diablo IV feels functional but for a €70 game you expect more than 2012 graphics, poor voice acting, forgettable music, the typical clichéd plot (which previous Diablo games had as well, granted) and dated gameplay. Other games have done it better by now and for a LOT less money!
Publicada el 22 de noviembre de 2023. Última edición: 30 de marzo.
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1.4 h registradas
I'll give this a thumbs up. I'm not a big fan of Larry's new look but the style is mostly still there. The puzzles are pretty good and the jokes are decent but it doesn't quite feel like a Larry game. I think the new graphics style is just too different and you can tell they toned down the content out of fear of making getting a media backlash.

Still, this could have been a lot worse - the game at least plays well.
Publicada el 20 de octubre de 2023.
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3.6 h registradas
I love point & click games. Since 1993 I fell in love with the genre and have a large collection of them. Yes, a boxed version of Syberia is among them.

When I originally played it in 2002 I really didn't like it. This was during a bad time of my life however and I wondered if this had coloured my experience of the game so I thought I should give it a fair retry, especially considering how many positive reviews it gets not to mention several sequels. However ... it seems my initial experience is no better 20 years later.

I have a few "expectations" of a good adventure game. Good engaging dialogue (optionally lighthearted), good clever puzzles, a clear interface & an interesting setting is important to me. Syberia, being considered a "classic" lacks most of these sadly enough.

Let's start with the dialogue. It's not BAD but it's dry as heck, it lacks ANY lightheartedness and sounds almost depressing. The voice acting is also very mediocre - the main actress can't even be bothered to inject any emotion in her lines. She's clearly just reading her lines off a script.

The puzzles are no better. These do not require any insight really - it's a case of "collect & use at the right place". There's no combining items which was standard since Secret of Monkey Island 12 years before this game even was released.

As if dull dialogue and tedious puzzles weren't enough, the interface is a mess. You don't get text telling you what you're looking at, you can't examine items in your inventory (only 'activate' them to use in the world) and the game really loves wasting your time. A hotel with a dozen doors, none of which matters. Why make the doors interactable?

The game does have some positives however: the graphics used to be really good. They have aged (more so than The Longest Journey which is older than this game) but they mostly still hold up. The music is also wonderful and by far the best thing about the game.

I also imagine the story & locations later on are positives as well but despite trying, the game is just too dull for me to continue. I've completed some pretty poor adventure games but as poor as these were, at least they didn't feel "dead". That's this game's main problem for me: it feels as if the world is dead. Every location is static, NPCs don't move, NOTHING moves.

So no I can't recommend it. I don't get how this gets a "very positive" when far better adventure games on Steam get a worse rating than that. Are people being nostalgic or what?
Publicada el 20 de octubre de 2023.
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A 12 personas les pareció útil esta reseña
2.0 h registradas
This game is a crime. No seriously, making a game like this should be illegal.

The devs had EVERYTHING to make this into an amazing game: a famous actor, an amazing setting, a great graphics engine, a murder mystery which SHOULD come all together into a marvellous sci-fi crime solving story. That's also what it starts out as - you enter an apartment and quickly are set to tracking clues.

But ... then it all starts falling apart. Here's a list:

- the game is extremely short and is mostly limited to an apartment building
- the apartment building is a MAZE and horrendous to navigate through
- you don't REALLY hunt for clues - you can scan stuff but you only need to scan the right item for the game to tell you what to do next.
- mind hacking = walking for 20 minutes through memories which is as tedious as it sounds
- the devs decided adding tedious "puzzles" to an already tedious mind hack would be a good idea
- have fun going from hotel room to hotel room
- there's all kinds of small technical issues such as rebound keys not working properly
- loads of disability settings but no way to reduce the seizure inducing flashing & flickering?
- the story is nowhere near as interesting as you might expect

This whole game feels to me like an art project that was forced to be a game. THIS is a not a murder mystery game. It's a walking simulator in one of the worst most tedious settings possible with an occasional interaction. It also doesn't help that Rutger Hauer sounds extremely tired. He's a legend but near the end of his life he clearly lacked the energy for a project like this.

It's such a damn shame but despite the game looking brilliant from the screenshots, it's all looks and no depth.
Publicada el 8 de octubre de 2023.
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Mostrando 1-10 de 74 aportaciones