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Скорошни рецензии на Majestic 12

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Все още никой не е оценил тази рецензия като полезна
5.7 изиграни часа (3.0 часа по време на рецензията)
If you were to order all C&C games, except for C&C 4 (which was terrible), C&C Tiberian Sun would rank the lowest.

That's not to say that the game is bad but ... it's actually not that great either for multiple reasons.

For starters the game takes too long to unfold itself. You get only a handful of different units the first half a dozen missions and they're not even that fun to use. The maps & missions are also not that interesting and it all feels rather brown & boring.

Red Alert 2 pretty much took the basics of Tiberian Sun and made it properly fun. The units were far more engaging, the game more colourful, the missions more interesting, the maps more varied. Because of this, Tiberian Sun feels rather pointless. It's like a beta for RA2.

Luckily C&C 3 was a lot more like Red Alert 2 than Tiberian Sun and while Tiberian Sun may be worth a look, be aware that it's really not that great compared to C&C 1 or 3.
Публикувана 24 март.
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1 човек намери тази рецензия за полезна
27.8 изиграни часа (12.3 часа по време на рецензията)
Рецензия от „Ранен достъп“
==== THE GOOD ====
- This is the closest thing you'll find to a Zelda game on PC
- There's a huge world to explore
- The game already feels quite polished (except for performance) for an early access game
- The game encourages you to explore just the right way with not too much hand holding
- Beautiful graphics & great atmosphere
- The Shroud is a good gameplay element that feels original & fresh
- The game is a lot of fun solo as well
- Combat is frantic & engaging with a mix of melee & ranged combat
- There's quite some books & scrolls to read to build up the back story which is quite interesting
- Building is actually not that great a grind compared to games such as Valheim which require a LOT more gathering to build a sizeable base

==== THE BAD (mediocre) ====
- The world does feel a bit dead - while this IS a dead world, some surviving traders would have been great
- The level of monsters artificially limit how far you can explore at a time which limits the actual freedom & forces you to do the quests in a rather linear fashion.
- I'm not fond of the way magic works - it's a bit of a hassle to be honest
- Towns are kind of ... empty & soulless with not enough interesting stuff to find or loot. I hope they will receive more work
- While the game is not that hard, it can be rather unforgiving at moments with instant deaths being quite possible catching you off-guard
- The shroud, while a great mechanic, can not be removed. There's a mechanic to remove some of it temporarily but I wish you could remove the individual shrouds by killing all the monsters & fungi. However you can't because ... (see "the ugly")

==== THE UGLY ====
- The game resets EVERYTHING each time you log in except for your base. Every chest you looted, every monster you killed, every mine you mined, it all gets reset and to me this is by far the worst negative because it makes you feel as if you're not having a real impact on the world. The only real progress is your base, your character & your map. The problem is that the mechanics rely on respawning of things which is a shame. Being able to "heal" the world & kill the monsters (with some respawning at random to keep things fresh) would have made the game a LOT better. Instead it feels like an MMO where nothing you do really affects the world.
- Some really poor performance even on high end hardware. I got killed more than once because the game would start to stutter at the worst moments

This is a game with many hours of fun to be had and so far it doesn't feel tired at all, with new stuff continuously keeping things fresh. I hope the devs do not mess with the formula too much - too many of these early access games start out great and then get bogged down with needless features that water down the pure core of the game. There are improvements possible however ...
Публикувана 11 февруари.
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Все още никой не е оценил тази рецензия като полезна
86.0 изиграни часа (22.1 часа по време на рецензията)
I'm one of the very few people who actually played the original Divine Divinity way WAY back and utterly loved it. DOS2 is such a huge evolved version of the original yet so many qualities are still there - the wonderful music, the tons & tons of content, the attention for detail, the style of comedy, the ability to move & pick up pretty much anything, etc. etc.

Larian never strayed too far from their roots and with the D:OS series and now Baldur's Gate 3 they have finally been rewarded for it and deservedly so.
Публикувана 7 януари.
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1 човек намери тази рецензия за полезна
1.5 изиграни часа
I bought the original Diablo way back in 1997. It was a dark & atmospheric game with amazing music and even though it was a little stilted, it was still a blast to play. Diablo II initially didn't impress me (the first act is the worst after all) once I started playing with friends I ended up playing it for months. Diablo III was ... mediocre at release because of Blizzard's greed with the auction store which completely wrecked the loot system. They later rectified this but by then I had lost a great deal of respect for Blizzard. It was a good game though if not as iconic as Diablo II.

Diablo IV ... has no soul ironically. It feels like an empty husk that mimics the previous Diablo games. The soundtrack is forgettable, the designers think "dark" equals "atmosphere" and combat is nothing new. But worst of all: everything, and I mean EVERYTHING about this game feels like it's designed to do two things:
- drag out your experience without considering whether this is fun or not
- try to beat more money out of you which for a €70 game is absolutely UNFORGIVABLE

This game doesn't care what is fun - it's been carefully designed to follow a certain corporate agenda. It's Diablo-by-numbers and the developers who made the game were unable to put even an iota of soul & character into it as a result. It feels flat, dead, uninteresting and unengaging.

I can still boot up Diablo 1 and get swept out by the amazing Tristan theme and get 100 times more soul out of it than this husk of a game.

I pray if Diablo 5 is released, the new evil to fight will be ... Activision.
Публикувана 22 ноември 2023. Последно редактирана 22 ноември 2023.
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Все още никой не е оценил тази рецензия като полезна
1.4 изиграни часа
I'll give this a thumbs up. I'm not a big fan of Larry's new look but the style is mostly still there. The puzzles are pretty good and the jokes are decent but it doesn't quite feel like a Larry game. I think the new graphics style is just too different and you can tell they toned down the content out of fear of making getting a media backlash.

Still, this could have been a lot worse - the game at least plays well.
Публикувана 20 октомври 2023.
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Все още никой не е оценил тази рецензия като полезна
3.6 изиграни часа
I love point & click games. Since 1993 I fell in love with the genre and have a large collection of them. Yes, a boxed version of Syberia is among them.

When I originally played it in 2002 I really didn't like it. This was during a bad time of my life however and I wondered if this had coloured my experience of the game so I thought I should give it a fair retry, especially considering how many positive reviews it gets not to mention several sequels. However ... it seems my initial experience is no better 20 years later.

I have a few "expectations" of a good adventure game. Good engaging dialogue (optionally lighthearted), good clever puzzles, a clear interface & an interesting setting is important to me. Syberia, being considered a "classic" lacks most of these sadly enough.

Let's start with the dialogue. It's not BAD but it's dry as heck, it lacks ANY lightheartedness and sounds almost depressing. The voice acting is also very mediocre - the main actress can't even be bothered to inject any emotion in her lines. She's clearly just reading her lines off a script.

The puzzles are no better. These do not require any insight really - it's a case of "collect & use at the right place". There's no combining items which was standard since Secret of Monkey Island 12 years before this game even was released.

As if dull dialogue and tedious puzzles weren't enough, the interface is a mess. You don't get text telling you what you're looking at, you can't examine items in your inventory (only 'activate' them to use in the world) and the game really loves wasting your time. A hotel with a dozen doors, none of which matters. Why make the doors interactable?

The game does have some positives however: the graphics used to be really good. They have aged (more so than The Longest Journey which is older than this game) but they mostly still hold up. The music is also wonderful and by far the best thing about the game.

I also imagine the story & locations later on are positives as well but despite trying, the game is just too dull for me to continue. I've completed some pretty poor adventure games but as poor as these were, at least they didn't feel "dead". That's this game's main problem for me: it feels as if the world is dead. Every location is static, NPCs don't move, NOTHING moves.

So no I can't recommend it. I don't get how this gets a "very positive" when far better adventure games on Steam get a worse rating than that. Are people being nostalgic or what?
Публикувана 20 октомври 2023.
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12 души намериха тази рецензия за полезна
2.0 изиграни часа
This game is a crime. No seriously, making a game like this should be illegal.

The devs had EVERYTHING to make this into an amazing game: a famous actor, an amazing setting, a great graphics engine, a murder mystery which SHOULD come all together into a marvellous sci-fi crime solving story. That's also what it starts out as - you enter an apartment and quickly are set to tracking clues.

But ... then it all starts falling apart. Here's a list:

- the game is extremely short and is mostly limited to an apartment building
- the apartment building is a MAZE and horrendous to navigate through
- you don't REALLY hunt for clues - you can scan stuff but you only need to scan the right item for the game to tell you what to do next.
- mind hacking = walking for 20 minutes through memories which is as tedious as it sounds
- the devs decided adding tedious "puzzles" to an already tedious mind hack would be a good idea
- have fun going from hotel room to hotel room
- there's all kinds of small technical issues such as rebound keys not working properly
- loads of disability settings but no way to reduce the seizure inducing flashing & flickering?
- the story is nowhere near as interesting as you might expect

This whole game feels to me like an art project that was forced to be a game. THIS is a not a murder mystery game. It's a walking simulator in one of the worst most tedious settings possible with an occasional interaction. It also doesn't help that Rutger Hauer sounds extremely tired. He's a legend but near the end of his life he clearly lacked the energy for a project like this.

It's such a damn shame but despite the game looking brilliant from the screenshots, it's all looks and no depth.
Публикувана 8 октомври 2023.
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1 човек намери тази рецензия за полезна
29.0 изиграни часа
MMOs are a funny thing. Although the genre is on the way out and has been for many years now, there's still several MMOs with active communities to enjoy.

Personally, MMOs have never kept me hooked for more than a few dozen hours and even World of Warcraft felt incredibly grindy to me as well as many MANY other MMOs I played. They all start out fine until you've gathered all your powers and skills and the levelling up mechanism starts to slow down and it becomes all about the grind.

Yet Star Wars The Old Republic used to be an exception for me. Back when it was released I actually played it for a good 60-70 hours before tiring of it and the difference was that this game put a lot of effort into solo play. You had beautiful planets, lots of quests, immersive cities, etc. In theory it was everything I'd want out of a MMO ...

... Except The Old Republic got overtaken by another MMO called Elder Scrolls Online which did almost everything SWTOR does and improved it. Combat is better and less repetitive, the quests are far better and more interesting, you actually get rewarded for exploring, crafting is way better, you can be a thief, the level design is a lot more detailed with far less WOW-style open areas with nothing except enemies, etc.

I put a good 30 hours into SWTOR recently trying to rekindle the fun I used to have and at first I still have a blast but after 15 hours you start to think "What is the point?". The main story goes at a snail's pace, each planet has mostly boring filler quests with loads of pointless walking back & forward to pad out the gameplay and it just starts being a chore instead of fun. Combat evolves into repeating the exact same thing over and over and over. I was actually on the phone with someone, barely paying attention and pushing random skills as they became active and killed a dozen enemies at once. At that point I realized: this is boring.

The sad part is that this game could have been a LOT better with some more effort. Why is crafting so tedious? Why are there so few resources to gather? Why have they added so much without actually adding anything vital? The "force" powers are mostly boring and combat doesn't feel tactical at all. Also, why do the first 4 planets have interesting quests and then later on it's like they gave up and you get fetch quest after fetch quest?

I mean, before Elder Scrolls Online it was definitely one of the best MMOs to play solo but ESO just beat it so hard that it's impossible not to compare. It also doesn't help that they put a ton of stuff behind a pay wall - but paying for a subscription barely gives you anything worthwhile!

I'd actually give this game a 6/10. I still can't recommend it though because to me, it's a giant time sink with nothing in return. The story is drawn out far too much, most of the quests are "OK" at best, and at the end of it all, I just feel like I wasted a ton of time.
Публикувана 4 октомври 2023.
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1 човек намери тази рецензия за полезна
1.0 изиграни часа
What makes a game fun? It's a difficult question to answer. However, Nosebleed Interactive seems to have a very different idea of fun than me!

The game revolves around you managing a laundromat with arcade cabinets in the back. You clean up trash, put laundry in laundering machines, put washed clothes in dryers, put dried clothes on a table, remove gum, empty hoppers (coin mechanisms) and clean toilets. You make money while doing all of these which you can then use to buy extra arcade cabinets.

Does all this sound fun to you? Yeah, to me neither.

"But, you're representing the game wrong! You're supposed to be playing the arcade games while the laundry is spinning!"

Ah yes, the arcade games. OK-ish knock offs of existing classics ... but every time a dryer or washing machine is done, your hand (with watch) pops up to remind you it's done which not only distracts you, it blocks part of the screen. What a blast it is to try and play a game to constantly get reminded the tedious job of emptying & filling machines is to be done!

I mean, the idea isn't bad and sure you end up getting rid of the laundromat in the end ... after hours of tedious grinding to get there.

It's also such a wasted good idea that is poorly executed. Instead of you starting in 1985 or so, you start in 1993, well after the arcade craze had died down massively and the Playstation was close to be released which pretty much killed the arcade cabinet industry. Yet half the game seems to be 80's themed, the other half 90's themed. Nosebleed, what on earth were you thinking?

There's also so much that could have been done better. The 80's vibe (or 90's vibe) isn't there. There's no music that fits either era, the TV is some early 80's style and just shows a test image, you can't stock candy or soda machines (or remove the coins), you cannot interact with any visitors, etc. Another grave sin is that the game refuses to let you run the game in the background to pass in-game time. It will pause it no matter what you do.

On top of this are the technical problems: rebinding keys is extremely buggy - some keys refuse to be rebound and the on-screen prompts show the original keys. The FOV is also extremely low and almost made me nauseous which is very rare - I've been playing FPS games since 1993 and it's been a long time since a FPS made me nauseous.

Does the game have positives between being a good idea? Well, the graphics are OK (but not on par with the way better New Retro Arcade which hits the retro vibe a million times better) and the arcade games are decent. Other than that? It's just no fun.
Публикувана 3 септември 2023.
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Все още никой не е оценил тази рецензия като полезна
121.3 изиграни часа (50.3 часа по време на рецензията)
THE GOOD:
- The game is huge
- There's tons of places to explore, loads of secrets to reward you, lots of variation
- The graphics are great
- The voice acting is amazing & almost everything is voiced!
- There's so much freedom in how you tackle combat or quests - the game allows you to be really creative
- The quests are really well done and are rarely simple "go fetch" quests. Most quests have multiple steps and multiple outcomes making replaying them more interesting.
- The game allows you to fully respec everyone which removes one of the biggest issues I had with Baldur's Gate 1 and 2 giving you a choice of who you want in your team AND have them be the right specs.
- Combat, while not real time as in BG1 & 2, feels very well thought out with terrain playing a big role.

THE MEH:
- The game does feel like it's a heavily modified Divinity: Original Sin 2 so it doesn't feel quite as fresh as you might expect
- The music is decent but Baldur's Gate had truly epic music which I feel is missing here
- The dialogue is often bugged with dialogue options re-appearing after a while
- Dice rolling is cool but the animation takes too long. If you click to speed it up, it doesn't properly tally all bonuses so you're forced to watch it complete.
- Romancing male companions happens without even trying (or even accidentally) while female romancing takes WAY longer. It's a bit silly.
- Stealing is a bit silly - you have to exploit the "teleport to a rune" trick to quickly get away from an area or risk immediately getting caught. The red zone of visibility is also insanely big - NPCs have insane eyes in this game.
- There's still quite a few bugs in the game - none that are game-breaking so far but for example I came to the burning Inn and the character I was SUPPOSED to save was already dead when I got there. Every walkthrough says they should have been alive unless I came to close (which I didn't).
- The atmosphere is a bit too jolly, a bit too upbeat. It often doesn't fit the tone of the location. Larian is known to make more tongue-in-cheek games but the brooding atmosphere of the original BG1 and BG2 is sorely missed. The female narrator sounds playful compared to the more majestic male voices of the original two games.

THE BAD:
- It's extremely easy to miss out on content or to wreck quests before you are even aware of them. This makes it feel as if you HAVE to use walk-throughs. It's also easy to sell items you pick up thinking it's just junk when it turns out to be quite important. The game could give at least a small hint that the items have a bigger use because you end up hoarding everything.
- There's WAAAAAY too many containers to loot. At times I felt the subtitle should have been: Baldur's Gate III: The looter of boxes. I don't dare to guess how many of my 50 hours involved going through a place checking every container but at LEAST 20%. That's 10 hours of looting! The huge bulk of containers are also empty or filled with rotten food. The problem is some contain key items so you're pretty much stuck checking every container. Larian should have made the bulk unlootable to save us the wasted time.

So yes, it's an amazing game BUT there's definitely room for improvement.
Публикувана 13 август 2023. Последно редактирана 13 август 2023.
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Показване на 1 — 10 от 71 записа