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Käyttäjän Psyra viimeaikaiset arvostelut

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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 243.5 tuntia (16.1 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
Well, it's better then ARK so far! I'll update this as I progress.
Julkaistu 21. tammikuuta
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 13.3 tuntia (12.2 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
While I certainly do enjoy this game and do recommend it, it can be truly a tough game to really enjoy and it causes a few caveats, and there's... 'reasons', like others have said.

For one, the UI is a bit lacking in some essential functions that confused me, like for example "I just finished researching some newer trucks, so now how do I upgrade my old trucks to these without buying new trucks, selling the old trucks, and making the whole route over again? Well, I tried sending the trucks to the depot and then selecting 'Replace' but it only lets me replace with the same type of vehicle." Huh? Does everything have to go the long way around?

Please please, give us the ability to designate one way roads - at *least* for our vehicles... or maybe allow us to set preferences at intersections for weighted directional choices (like "always turn right here if the road ahead is blocked", basically a 'roads version' of railroad signals)

This and the game has no concept currently of RCI; You end up with strange towns that have sports stadiums built right beside your giant smoke-spewing factories and a chaotic loose combination of commercial, industrial, and urban houses all sort of mishmashed together.
Julkaistu 10. heinäkuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 6.0 tuntia
Early Access -arvostelu
Universim feels like a lovechild born from Bullfrog's Populous and Sid Meier's Civilization. It scratches the itch that both games did in the day, but does it on a grander scale, much like how Planetary Annihilation did for the Total Annihilation itch. It's a familiar genre at a larger, more complex scale. And so far, it's wonderful at doing that job. It also hearkens back to 22Can's original promises of Godus, but so far this game is actually delivering! The ingame narration hearkens back to the Advisors from Black & White, and really, the game as a whole feels like all the best parts of all the god and civilization building games of the 90s throughout recent times all stirred together in a huge cauldron with very little of the bad.

PROS:
- Very smooth and easy on the CPU, one of the cities from my current playthroughs occupied as good 30% of the planet at this point and despite having only a Geforce 1050TI, I'm still getting more or less solid 60fps.
- The narration that voices everything is for the most part for your benefit. The visual interface uses relatively a simple icon interface to indicate problems or benefits within your civilization as you play.
- Like many modern city builders, you have the ability to pause time and work in a less stressful environment when things start getting complicated.
- Interface feedback, such as being noted where related structures are when placing others of their kind (for example, select a well to place and locations of others are easily marked so you can position them more intuitively).
- Rotating and positioning things is fluid and buildings do not lock to invisible grids, so you are free to be freeform to a point - see below.

CONS:
- While camera control is decent, navigating around your settlements can be confusing as there is no apparent form of minimap or compass. When you need to find a problem in your civilization you might find yourself scrolling around your civilization trying to locate it if it doesn't have an associated problem icon, and when they do, they don't always show up if the problem is 'just over the horizon' in your camera view.
- While the narrator is fun and rather different and capable of being quite funny at times, it also tends to treat your simple mistakes or things that come up with a thick dose of mock pity, which is a bit of a turn-off. Comedy is a good thing, snark is best saved for political commentary made by late night TV hosts.
- In the early game, a road overlay that assumedly will be used later in the game (I have yet to get that far) is superimposed over the landscape whenever you build anything. I am assuming that once you progress to creating roads, they are built on these paths. But why can't we make roads where we want to make them? They run in unusual directions and, going by the footprints of many of even the smallest buildings, none of them properly fit into areas between roads without assumedly breaking the segments (by turning those segments red when trying to lace buildings). Also, when you place down a building, there's two sets of dotted lines surrounding the 'blueprint' before you place. What do these mean? One is obviously the footprint of the building itself, but what's the other one? Space for... sidewalks?

The game is still progressing much the same way as Godus was, from the past through to the future. I have high hopes for this and really hope it doesn't end up getting dropped, but Crytivo has a decent track record in my books and I'm confident that this will progress into something great. :)
Julkaistu 31. elokuuta 2020
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 36.9 tuntia (35.0 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
Really, if you don't have an actual VR headset, it is like Second Life with a more toxic community. You're far too limited in what you can do to express yourself (essentially up to 8 emotes, versus whatever you can stuff into an animation override in SL). Community is full of trolls in everywhere public, and private communites tend to be either very inclusive or elitist. :P
Julkaistu 28. elokuuta 2020
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 67.7 tuntia (6.4 tuntia arvostelun laatimishetkellä)
A great improvement on a classic. The verdict is still out on the multiplayer though, as I don't feel ready to mix it up in a group
Julkaistu 22. elokuuta 2020
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 113.8 tuntia (12.8 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
It's like Minecraft meets Foundation-like city builder. I was not aware that the game had multiplayer until just recently and that's what cinched it for me. Been trying to find something like this for ages.
Julkaistu 3. joulukuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 6.8 tuntia
Is it ironic and odd to say I wish I had remembered I had this little gem in my possession before I blew cash on Anno 1800? KnC is a wonderful little game that does not hands-down require you to make everything in a perfect, specific layout in order to have a chance at success later on. The fact that you can be somewhat organic in layout in KnC is all it takes to make this a more worthy investment, IMHO... :P
Julkaistu 1. heinäkuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 131.5 tuntia (38.9 tuntia arvostelun laatimishetkellä)
While waiting for an opportunity to kill a nation's leader, discovered could simply lob flaming torches at them with impunity until they became so utterly annoyed that they left their fortress. "Screw this witchcraft, we're going!" ... and were promptly eaten by bears once they left town.
Julkaistu 17. lokakuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
4 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 35.1 tuntia (24.1 tuntia arvostelun laatimishetkellä)
(New Review, based on emergent trends in streams, youtube and broadcasts)

Monolith, of course, overestimated the internet.

Monolith: "We have refined the Nemesis system in ways no one has done before, allowing interactions between Talion and his nemesis/followers like never before. I'm sure our players will have tons and tons of stories to tell of alliances, betrayals, and camraderie."

The Internet: "LOLZ ORC PTSD TYCOON"


(Old Review)

Killed a dude once. Stabbed him in the face. He showed up again with scars on his face.

Killed him again, Again, stabbed in the face. He showed up again with a gunny sack roped to his face.

Killed him a third time, cut off an arm and a leg. He showed up again with replaced prosthetic limbs.

Killed him a fourth time, cut off his head. Haven't seen him back yet but I'm wary.

This is why Sauron can't kill MorgothCare, it's just too effective and the Mordor republicans can't think up anything better.
Julkaistu 12. lokakuuta 2017 Viimeksi muokattu 4. marraskuuta 2017.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 294.4 tuntia (194.1 tuntia arvostelun laatimishetkellä)
The Church of the Flying Spaghetti Monster has overthrown the tyranny of Catholicism *and* Islam.

Now everyone can chill the ♥♥♥♥ out and go back to a semi-normal life.

Can dream, anyways.
Julkaistu 22. kesäkuuta 2017
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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