Posted: May 25
Incredibly great game, still don't know why it is so unknown. But think it may be these reasons:
-The movement feels awkward.
-The combat feels awkward.
-Enemies have way more health than they should.
-My guns doesn't feel powerful, i feel like i am using techno-peashooters.
-The upgrade menu is counter intuitive, yes if you read carefully no mistakes are made, but you need to mouse over each item to show all information. (i spent half of the game using default "weapon mode" just upgrading "armor/ammo" before realizing that the first of each upgrade area were the actual weapons, i thought the "weapon mode" were going to be unlocked at some point, not manually)
-Explosive attacks goes through walls, I seriously kept dying by enemy missiles BEHIND COVER.
-Still have no idea what the ♥♥♥♥ i am fighting against. (Edit3: Robots i guess? characters just kept talking about external internal AI and technobabble)
-Ambience noises that tear my auditory system apart. When these ambience sounds start i take my headphone off for a moment. (edit: these appear to be level specific)
-When i was about to complain that enemies have too much health and weapons are weak, i got the energy area of effect gun and it is op, it stuns? or slows small enemies and then explode in an area, upgrade with ammo regen and you are op as hell. (edit: it still op as hell if enemies are all coming after you in a single corridor)
-Besides these points the game is actually really great. I'm actually enjoying it so far.
I just beat the first boss, more ♥♥♥♥♥♥♥♥ unavoidable explosives, i just beat him because the xray gun told me the target to shoot.
-I forgot to mention, the graphics are Sanctum 2 level of quality and polish, very beaultiful game.
-It also has a comic book style of storytelling while loading like Sanctum 2. But this one is animated and voice acted.
-Also forgot to mention, the level design is mixed, seems good, but every enemy encounter follows this:
1: Arrive in an area.
2: The passage is closed behind you. cannot retreat.
3: Enemies overwhelm you, just a clusterf uck from everywhere.
4: If you manage to survive, collect loot and advance level.
Goto 1 (AKA rinse and repeat)
I just beaten the game.
-It is actually very well polished. lots of props plants and debris around.
-Lots of detail everywhere. Very beautiful overall.
-Just the movement, combat and enemy that are awkward and feel unpolished.
-The last boss was interesting and lame at the same time, i think my strategy was too good for it.
-I am not even gonna try another playthrough, i can already predict that higher difficulty is the same but with less pickups and/or more enemy health.
I'm talking bad about this game but i feel it is worth playing it.