Spanish translation project // Proyecto de traducción al español
Hola amigos, creo este hilo para que mostreis en él vuestro interes por una traducción a nuestro idioma de este fantastico juego, Sheen y yo queremos hacer la traducción de este fantástico juego, pero necesitamos vuestro apoyo para que los desarrollad...
• Heads- Up Display (short HUD) — the term in computer games, which is a component of a graphical user interface, which is used to display important information directly during gameplay.
• Heads-Up Display (сокр. HUD) — термин в компьютерных играх, кото
This guide contains all secrets and all of the N.A.N.O.s for both the base game, and the Exile DLC, as far as we know. Credit goes to ThePonz and inspiral66 for helping out with three pieces of missing N.A.N.O.s. Some of the secrets in Exile ...
Hard Reset Extended Edition - All Secrets & N.A.N.Os (Videos)
Welcome To Hard Reset Extended Edition
Today i will show you where to find all secrets & N.A.N.O By Video.
If you dont like videos i will send you a link to a Perfectly Written Text Guide
Things you need to no:
1. If you die after picking up coll...
Armor: Regen's but at a slow pace and there are no pick powerups to recover this quickly
0 armor and little enemies will give you HUGE amount of damage, even on NORMAL or EASY difficulties.
Can't crotch/duck: Really areas I can see easily and I can't ...
This game is absolute ♥♥♥♥ RANT (Comming from a huge Painkiller fan)
So for those of you who don't know, Painkiller is what I consider to be the pinnacle of the FPS genre. It's a game that does so many things right that I can play it again and again and again. There are so many things that Painkiller does that should be a
It’s odd these days as people cite Doom and Wolfenstein: The New Order as reviving the action-centered twitchy FPS genre that has been in steady decline since Call of Duty decided to ground everything in more realism. That’s because Hard Reset gave us all of that classic run-and-gun explosive gibbing (do robots gib?) all the way back in 2012. Well, technically 2011, but the game wasn’t really finished until Hard Reset: Exile was added in April of 2012. Still, that’s two years before Wolfenstein shook things up backed by one of the most well-established IPs in PC gaming.
Hard Reset isn’t a game that’s going to bludgeon you with complexity. You only have two actual guns in the game, which up front sounds terrible. However, what you find out early on is that these guns have the ability to be upgraded and modified to have different fire modes that feature unique traits, fire rates, ranges, and projectile types. So while you’re only picking up two ammo types, you can have several different types of weapons available to you as you progress through the game. One weapon, the C.L.N. Firearm, features physical projectiles and can be augmented to produce things like grenades while the other, the N.R.G. Weapon, is an energy based weapon that can transition to things like a railgun. There’s not a great deal of difference in the nature of the damage these weapons do, though to me it seemed like the physical nature of the C.L.N. would provide more raw stopping power for charging enemies and the N.R.G. would make quicker work of exposed enemies. That could just be my imagination though.
You will progress through mostly linear levels that still offer some secondary exploration to find secrets and extra ammo/upgrades. Enemies are often the product of triggers that happen when you get to certain areas, which can provide some moderate jump scares. I’m not a fan of jump scares, but for the most part I didn’t find it too egregious in that department. Fights can range from quick spats where you blast robots to pieces in a matter of seconds to much longer affairs with larger enemies that can feel a bit too spongey at times. Beyond that, you do encounter a small number of boss fights that I think are set up quite well and require some dynamic thinking to resolve. FPS boss fights are always a unique treat for the player and, when done well can really prop up games that may not otherwise be notable. Hard Reset is not an exception in that regard.
Hard Reset does include some story elements that justify your need to blow up all of these AI controlled robots that is told through animated comics with voice. It’s not the most amazing way to do so, but the art style is decent and the story is easy to follow. What really works for the game though is the environment. It’s very dense with all sorts of cyberpunk accoutrements that dig you in to the immersion of the game. Whether it’s the flashing neon signs of businesses, the scurrying little friendly robot doing its job peacefully, the random bits of trash that an enemy may or may not pop out of, or just the towering buildings that make up the background, you always feel like you’re part of a bigger universe. Every interaction with screens, whether it's turning on power, turning off a laser gate, or accessing one of the fancy 'upgrade machines' you'll need to unlock your firing modes and character abilities, keeps you fully integrated into the game - so you’re not drawn out to some face-covering window that feels like a wholly separate part of the experience. It is probably the case that the environment itself does a better job conveying the story than the parts that are designed to.
I can’t say that Hard Reset is perfect. It’s better than it was originally, and there’s a mixed response as to whether the “Redux” version is actually better or worse than the original. Yet I can say without a doubt that it was a fun game to play prior to the release of more polished and functional games like Doom. Whether someone would get as much out of it today after playing those is a mystery to me, but given that the game has been well under $5 on many occasions, there doesn’t seem to be much reason not to give it a chance. I hereby recommend this game (if you can get it cheap enough)!