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On a hunch, I decided to look at the Steam overlay's logs....
https://pastebin.com/7TFwFNz9
I believe I now need to start asking to see the Steam Overlay's logs too, because it is the cause of at least two of these common problems being reported.
> Salty trolls
> Pirates
> Mod for his Special K Group
> Exaggerations and lies
I wonder if a mod of his group would lie for him? 🤔
gameoverlayrenderer: https://pastebin.com/eSSiuvRy
Looks a lot like the one you just posted. So this is indicative of a memory leak?
Sat Mar 10 18:11:44 2018 UTC - IAudioClient_Initialize - SUCCEEDED
Sat Mar 10 18:11:44 2018 UTC - Audio client initialized: 0x0000000095CB7CE0
Sat Mar 10 18:11:44 2018 UTC - Device:
Sat Mar 10 18:11:44 2018 UTC - Audio client mix format:
Sat Mar 10 18:11:44 2018 UTC - format: 1
Sat Mar 10 18:11:44 2018 UTC - channels: 2
Sat Mar 10 18:11:44 2018 UTC - samples/sec: 44100
Sat Mar 10 18:11:44 2018 UTC - bytes/sec: 176400
Sat Mar 10 18:11:44 2018 UTC - alignment: 4
Sat Mar 10 18:11:44 2018 UTC - bits/sample: 16
Sat Mar 10 18:11:44 2018 UTC - Audio client started: 0x0000000095CB7CE0, 2
Sat Mar 10 18:11:46 2018 UTC - IWrapWbemLocator 0000000004379FA0 deleting
Or are these from the MGS sound from the SpecialK mod?
It struck me as particularly odd when Kaldaien said that he can't find any oddities when it comes to the engine loading and removing textures while playing normally, as I could also observe this from a completely non-technical perspective by just observing VRAM.
However when I was trying to route through a dungeon today, I discovered that
opening the main menu where you can adjust gear or go to the map adds 200-500MB to the memory pool, every time. Something must be off here.
I've recorded a video showing the issue. Unfortunately it does not show the actual crash or the MGSV-sound because my encoder fell prey to windows' memory management first.
https://www.youtube.com/watch?v=86yh_VJcvX0&feature=youtu.be
How do I get these logs?
I can switch it on, but after rebooting the game the plugin gets a reset.
With the older version the plugin works perfectly.
I didnt get any crashes with this mod but for some reason i get 5fps lowers than without it (in some areas) and only few alt+enter fixes it for a short time until it comes back again....
Just because it works for you doesnt mean everyone who are having problems are part of your little ♥♥♥♥♥ list
Do you have a dxgi_custom.ini? If yes, try moving that out from the game folder. Or if no, try to create it instead, and leave it empty.
Seems this version have a few issues with saving changes correctly.
Eh, if it works it works
The correct way is to probably strip the driver installation package from the NvCamera folder and simply install the display drivers entirely without Ansel to begin with. But this requires a complete driver reinstall.
You can also disable Ansel globally (although it'll still inject itself partially into certain applications) by running the NvCameraConfiguration.exe tool within that folder you renamed, and set Disabled at the bottom and hit OK.
Yes, it's a part of the mod.
dxgi.dll - the mod itself
dxgi.ini - stored settings for the mod
custom_dxgi.ini (might not exist) - overwrites settings in dxgi.ini
Version - version info for the auto-update check
logs - logs from each session
The only time I ever managed to get the engine to leak VRAM,followed by a crash, the overlay log was flooded with that. Every other time I've looked in there and everywhere else the overlay is behaving normally and not trying to release resources every second.
Revalidate the game files through Steam. Sounds like you've mistakenly extracted or downloaded an archive that came with steam_api64.dll file that overwrote the game's own file.
Remove dxgi.dll to disable the mod, and see if it works better.
No idea. Hopefully Kaldaien can help you.