No Man's Sky

No Man's Sky

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[Please read if you're on Experimental] Save file upgrade in next patch
Hi everyone!

The following information is for people who are either already synced to Experimental, or plan on syncing to Experimental before our next patch

Later this week, we'll be updating Experimental with patch 1.38. The main focus of this patch will be the introduction of a new save system, which should make managing your saves between modes much easier. As part of this update, save file formats will change -1.37 is forward compatible with 1.38, but 1.38 is not backwards compatiable with 1.37. In other words, you won't be able to use your experimental saves with the current live version of the game.

If you are currently synced to Experimental, when this patch is downloaded and run, it will automatically upgrade your save files to 1.38 while also taking an automatic backup of your 1.37 saves. At this point, if you want to sync back to live you'll need to use your backup saves. Just to be extra safe, you may also wish to take a manual backup of your saves now.

We'll be creating a new Experimental thread as soon as this update goes live, which will detail these and other changes coming in the patch.

Many thanks,
Hohbes

Last edited by HG_Hohbes; Sep 19, 2017 @ 9:36am
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Showing 1-15 of 31 comments
sdkstone Sep 19, 2017 @ 9:57am 
okay,usually, I take a manual backup of backup before every updates
Monkshood Sep 19, 2017 @ 9:59am 
Thanks for the heads up!
rhuntington Sep 19, 2017 @ 11:47am 
Very interesting! Can't wait for the patch notes. Hopefully the Extreme Survival milestone not incrementing will be fixed. I submitted a bug report on this.

EDIT: I figured out my issue with Extreme Survival and its no longer a 'bug'.
Last edited by rhuntington; Sep 20, 2017 @ 10:03pm
Albedo Sep 19, 2017 @ 12:21pm 
Originally posted by HG_Hohbes:
The main focus of this patch will be the introduction of a new save system, which should make managing your saves between modes much easier.

Is it hoped that crash issues related to loading saved games might be fixed as a result of this upgrade or are those crashes related to something wholly independent of the saved game data?
darkflemish Sep 19, 2017 @ 12:29pm 
How big can a save file get? I see that every time I do a save there is 1kb added.
Not very much but after a month of two with 10000 saves the save file is very large. ;-)
Knottypine Sep 19, 2017 @ 12:37pm 
I'm hoping that something updates somewhere for the Steam cloud available space. I'm currently sitting at a few KB left and am only running 2 game modes.
KATE Sep 19, 2017 @ 2:22pm 
Any optimization fixes will be in 1.38?
Soulless Sep 19, 2017 @ 3:39pm 
I hope they up the spawn %rate of S-class and Exotics.
Curl_1_0ff Sep 19, 2017 @ 5:42pm 
Hmm. Wonderful. This more than likely sounds like it's going to lock us out of the save files itself.
FEARGASM Sep 19, 2017 @ 6:33pm 
fix optimization.
AoEnwyr Sep 19, 2017 @ 6:46pm 
Good stuff, thanks for the heads up
Zyana Sep 19, 2017 @ 6:47pm 
I am happy if we ever get more save slots per mode :)
EvilPolygons Sep 19, 2017 @ 7:28pm 
Originally posted by HG_Hohbes:
Hi everyone!

The following information is for people who are either already synced to Experimental, or plan on syncing to Experimental before our next patch

Later this week, we'll be updating Experimental with patch 1.38. The main focus of this patch will be the introduction of a new save system, which should make managing your saves between modes much easier. As part of this update, save file formats will change -1.37 is forward compatible with 1.38, but 1.38 is not backwards compatiable with 1.37. In other words, you won't be able to use your experimental saves with the current live version of the game.

If you are currently synced to Experimental, when this patch is downloaded and run, it will automatically upgrade your save files to 1.38 while also taking an automatic backup of your 1.37 saves. At this point, if you want to sync back to live you'll need to use your backup saves. Just to be extra safe, you may also wish to take a manual backup of your saves now.

We'll be creating a new Experimental thread as soon as this update goes live, which will detail these and other changes coming in the patch.

Many thanks,
Hohbes

Please consider increasing Steam Cloud storage space. There are no-budget one-man indie games on Steam that have 1 GIG of storage, compared to NMS' tiny 20 megs.

20 megs isn't even large enough to accomodate a single set of save games + AppData cache folder contents + a Workshop base upload. I know this, because I ran into this problem yesterday, and couldn't upload my base until I force-wiped all the .dds files from my Steam Cloud. The side effect of that workaround is now all my discovery thumbnails are gone. :(

So PLEASE increase Cloud storage allowance!
Nav Sep 20, 2017 @ 12:28am 
I keep two backups, one in OneDrive and one locally. Am I excessive?
darkflemish Sep 20, 2017 @ 12:40am 
Originally posted by Rusyn:
I keep two backups, one in OneDrive and one locally. Am I excessive?

No, you are prepared and careful.

I do a backup after each session and copy it to another disk and place it in a folder with date/time name.
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Date Posted: Sep 19, 2017 @ 9:35am
Posts: 31