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Rapportera problem med översättningen
Frame 1 -> Frame 2 -> Frame 1 -> Frame 3 -> Frame 2 -> Frame 4
Causing effect comparable to sideway earthquake. You could imitate this by shaking your head lightly sideways while continue moving your head in one direction.
Note: This effect does not exist in War Thunder or any demo unrelated to Valve.
I think (brain bleed even) it's something to do with mixed screen frame rates and Big Pictures idle state thingy causing it. I noticed this a lot in the early days, when playing Stereo 3D games using Big Picture mode and getting pop up notifications, it would cause the exact same affect for those few seconds of the pop up, then go back to normal once gone. I disabled it for a little and it was fine, but of course, I take a screenshot and it would happend again (screenshot notification pop up). Then an update suddenly happened and suggested it was changed to improve the idle state and it worked, then it broke again a couple of months back and now fine again. It's possibly related, but I can't confirm until I've personally messed around with it more. I hope [v]Valve[/v] seperate the settings for standard Big Picture mode and the VR version of Big Picture, because I can't use both with the same shared settings (makes such a mess), as I use it for with a large TV-like screen, a three metre wide projection, the Rift DK2 and of course a standard monitor too
This applies only to valve products.
60hz on monitor -> Heavy tracking lag in Oculus
85hz on monitor -> Medium tracking lag
144hz -> Light lag - still exist
Monitor disconnected -> No lag
Now what to do to achieve no lag while monitor is active?
Sorry I couldn't help further, but we're all in this together, so keep me/us all informed
In HL2, you can lock the game at 90fps, and that sorta fixes it, but I dono if that's possible with steam VR mode.