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I should point out that I don't actually *know* for sure if it will cause problems... just something to be aware of.
Deliveries to mod cities shouldn't be an issue as the game will just cancel any deliveries pending when it detects a map change, though I guess it sure won't hurt to be extra careful.
When you do the swap you'll get a ton of 'non existing spawn location' type errors on loading your savegame but they're not critical.
There is always a risk that it might cause the samegame to be unloadable..
I've disabled both TSM and Promods a few times in my dev profile without ever worrying about employee drivers and their deliveries, nor for that matter my own. I've never run into any crashes that involve delivery locations. Every time, so far, the game resets both mine and my drivers' job status, dumps me at HQ and proceeds without further problem.
Garages you own in a no-longer-existing town however, may well be a whole other matter.. the game *might* be able to deal with it as elegantly as with delivery locations, leaving you to hold the bag for the losses.. or it might not - I haven't gone so far as to test that out yet.
That is the main reason I asked here, because it usually does not crash when you load the save, it only crashes when it should show you a issue.