Reus
AbbeyManuel  [개발자] 2014년 1월 7일 오전 11시 28분
Game won't start / No suitable graphics card / Out of Memory
If you're experiencing on of the errors in the title, here are some solutions:

For all three of these messages you can try this solution:
The current public branch of Reus is still the well-tested XNA version. There's also a MonoGame/FNA version, which solves graphics card issues, and has a lower memory footprint. The reason this is not the main version is because it has a lower performance (framerate) in the endgame. This version is accessible in the fna-version branch. You can select this branch by Right-clicking Reus in your Library, selecting Properties and under the tab Betas, select the 'fna-version' one. Reus should then update the game, although this might take some time. If Reus does not update, try using 'Verify Integrity of Game Cache' in the Properties menu or restarting Steam.

In case of the "Game won't start / No suitable graphics card" issues and you're on your laptop, the following could also be the case;
You might have a graphics card that does meet the minimum requirement, but you also have a graphics card that doesn't meet the minimum requirement, and the standard settings is on the second graphics card.
SOLUTION: Switch to your more powerful graphics card. How that should be done depends on your laptop, and you're quickest of google-ing it. You can check your graphics cards in the device manager from Windows (Commonly under Display Adaptors).
AbbeyManuel 님이 마지막으로 수정; 2018년 5월 15일 오전 8시 07분
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Rustis 2014년 1월 9일 오전 2시 44분 
Is this supposed to be a fix that we were waiting for? Sadly, it still does not launch:/
FelipeCuia 2014년 1월 9일 오전 3시 42분 
for about thirty minutes playing,my game crash...dont know how to fix
AbbeyManuel  [개발자] 2014년 1월 10일 오전 12시 55분 
Rustis, Felipe, are you both on Windows?

It would be great if we could get to read any error reports, so that we work on the problems. They should be in Steam\SteamApps\common\Reus, named "errorReport <date>.txt"
Otherwise you can find them in the Event Viewer (Open in Run (Windows+R) with "eventvwr").
UrgotFantasy 2014년 1월 10일 오전 6시 35분 
It doesn't work for me. A window labelled "Monogame-SDL2 Window" opens and then I get a windows message "Reus has stopped working."
I am glad you guys are making progress on this. Good luck!
Solaris-Han 2014년 1월 11일 오전 5시 55분 
Mboy1100님이 먼저 게시:
It doesn't work for me. A window labelled "Monogame-SDL2 Window" opens and then I get a windows message "Reus has stopped working."
I am glad you guys are making progress on this. Good luck!
This also happens to me
sardinman 2014년 1월 11일 오전 6시 14분 
Mboy1100님이 먼저 게시:
It doesn't work for me. A window labelled "Monogame-SDL2 Window" opens and then I get a windows message "Reus has stopped working."
I am glad you guys are making progress on this. Good luck!

I get same message .
brooksie 2014년 1월 11일 오후 1시 06분 
Mboy1100님이 먼저 게시:
It doesn't work for me. A window labelled "Monogame-SDL2 Window" opens and then I get a windows message "Reus has stopped working."
I am glad you guys are making progress on this. Good luck!

Same
Astral 2014년 1월 11일 오후 8시 38분 
Mboy1100님이 먼저 게시:
It doesn't work for me. A window labelled "Monogame-SDL2 Window" opens and then I get a windows message "Reus has stopped working."
I am glad you guys are making progress on this. Good luck!

I get this message as well.

AbbeyManuel님이 먼저 게시:
It would be great if we could get to read any error reports, so that we work on the problems. They should be in Steam\SteamApps\common\Reus, named "errorReport <date>.txt"
Otherwise you can find them in the Event Viewer (Open in Run (Windows+R) with "eventvwr").

I'd be happy to supply information that might be of use, but there was no error report file in the directory you listed. I tried looking through Event Viewer too, but couldn't find any recent ("today") reports that had anything to do with Steam or Reus.
Cartografox 🐾 2014년 1월 13일 오후 1시 31분 
I get the same error. Since the Graphics Card issue was fixed, I switched to the Beta, and whenever I start the game, the Monogame-SDL2 Window appears, then Reus immediately stops working.
I tried updating the drivers, and the .NET version, and a couple of things suggested by other users in the discussions, though I couldn't find any error reports in the files. From what I can see, it appears to be linked to a .NET problem, as I checked in EventViewer and the crashes seem to be paired. These were the reports I was able to find. I hope they help.

.NET Runtime

Application: Reus.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.EntryPointNotFoundException
Stack:
at OpenTK.Graphics.OpenGL.GL+Core.GenFramebuffers(Int32, UInt32*)
at OpenTK.Graphics.OpenGL.GL.GenFramebuffers(Int32, Int32 ByRef)
at Microsoft.Xna.Framework.SDL2_GameWindow..ctor()
at Microsoft.Xna.Framework.SDL2_GamePlatform..ctor(Microsoft.Xna.Framework.Game)
at Microsoft.Xna.Framework.GamePlatform.Create(Microsoft.Xna.Framework.Game)
at Microsoft.Xna.Framework.Game..ctor()
at Reus.Application..ctor()
at Reus.Program.ActualMain()
at Reus.Program.Main(System.String[])

And for the Reus Application itself

Faulting application name: Reus.exe, version: 1.3.1.1, time stamp: 0x52cc3ae0
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17932, time stamp: 0x50327672
Exception code: 0xe0434352
Fault offset: 0x0000c41f
Faulting process id: 0x3c8
Faulting application start time: 0x01cf10a46ed7536b
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Reus\Reus.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll

Cartografox 🐾 님이 마지막으로 수정; 2014년 1월 13일 오후 1시 36분
SAAmarshall453 2014년 1월 14일 오전 4시 32분 
nope not fixed
SAAmarshall453 2014년 1월 15일 오전 10시 01분 
Mboy1100님이 먼저 게시:
It doesn't work for me. A window labelled "Monogame-SDL2 Window" opens and then I get a windows message "Reus has stopped working."
I am glad you guys are making progress on this. Good luck!
same
Nabushi 2014년 1월 24일 오후 8시 18분 
I'm on linux Xubuntu 13.04 and the game just don't start anymore, even after opted for beta protected and file verification. No update is starting. Was playing with no problems last week.
karmik 2014년 1월 25일 오전 11시 38분 
Nabushi Qc님이 먼저 게시:
I'm on linux Xubuntu 13.04 and the game just don't start anymore, even after opted for beta protected and file verification. No update is starting. Was playing with no problems last week.

I have the same problem on Ubuntu 13.10 x64. After opting out from Steam Client Beta Reus started to work again. I don't know if it is Steam client issue or Reus issue but it happens only with Reus.

Command line output:

CGameStreamThread: Added instance ID 8524 for appid 222730 CGameStreamThread: Added instance ID 8525 for appid 222730 Stacktrace: at (wrapper managed-to-native) Steamworks.Steam.INTERNAL_Initialize (Steamworks.Steam/ManagedOverlayStatusChangeDelegate,Steamworks.Steam/ManagedUserStatsReceivedDelegate,Steamworks.Steam/ManagedUserStatsStoredDelegate,Steamworks.Steam/ManagedTextInputDismissedDelegate,Steamworks.Steam/ManagedLeaderboardFoundDelegate,Steamworks.Steam/ManagedLeaderboardInitializedDelegate,Steamworks.Steam/ManagedLeaderboardFriendScoreDownloadedDelegate,Steamworks.Steam/ManagedLeaderboardCompletedFriendScoreDownloadDelegate) <0xffffffff> at Steamworks.Steam.Initialize () <0x0007f> at Reus.Program.Main (string[]) <0x0000b> at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff> Native stacktrace: /media/Files/eugene/Steam/SteamApps/common/Reus/lib64/libmono-2.0.so.1(+0xab388) [0x7f8b0839c388] /media/Files/eugene/Steam/SteamApps/common/Reus/lib64/libmono-2.0.so.1(+0x10158f) [0x7f8b083f258f] /media/Files/eugene/Steam/SteamApps/common/Reus/lib64/libmono-2.0.so.1(+0x2f65b) [0x7f8b0832065b] /lib/x86_64-linux-gnu/libpthread.so.0(+0xfbb0) [0x7f8b079d3bb0] /media/Files/eugene/Steam/linux64/steamclient.so(+0x966655) [0x7f8afb5da655] /media/Files/eugene/Steam/linux64/steamclient.so(+0x1f743d) [0x7f8afae6b43d] /lib64/ld-linux-x86-64.so.2(+0xf856) [0x7f8b08a88856] /lib64/ld-linux-x86-64.so.2(+0xf910) [0x7f8b08a88910] /lib64/ld-linux-x86-64.so.2(+0x13fdf) [0x7f8b08a8cfdf] /lib64/ld-linux-x86-64.so.2(+0xf6e6) [0x7f8b08a886e6] /lib64/ld-linux-x86-64.so.2(+0x13809) [0x7f8b08a8c809] /lib/x86_64-linux-gnu/libdl.so.2(+0x1026) [0x7f8b07be2026] /lib64/ld-linux-x86-64.so.2(+0xf6e6) [0x7f8b08a886e6] /lib/x86_64-linux-gnu/libdl.so.2(+0x163c) [0x7f8b07be263c] /lib/x86_64-linux-gnu/libdl.so.2(dlopen+0x31) [0x7f8b07be20c1] /media/Files/eugene/Steam/SteamApps/common/Reus/lib64/libsteam_api.so(+0x6758) [0x7f8b000ec758] /media/Files/eugene/Steam/SteamApps/common/Reus/lib64/libsteam_api.so(SteamAPI_Init+0x1d) [0x7f8b000ece7d] /media/Files/eugene/Steam/SteamApps/common/Reus/lib64/libSteamworksNative.so(Initialize+0x28) [0x7f8b002fab38] [0x41f71381] Debug info from gdb: ERROR: ld.so: object '/media/Files/eugene/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored. /usr/bin/gdb: symbol lookup error: /lib/x86_64-linux-gnu/libncurses.so.5: undefined symbol: _nc_putchar ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= /media/Files/eugene/Steam/SteamApps/common/Reus/./Reus: строка 23: 8528 Аварийный останов ./Reus.bin.x86_64 CGameStreamThread: Added instance ID 8526 for appid 222730 CGameStreamThread: Added instance ID 8527 for appid 222730 CGameStreamThread: Added instance ID 8528 for appid 222730 (steam:8321): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
karmik 님이 마지막으로 수정; 2014년 1월 25일 오전 11시 39분
Nabushi 2014년 1월 25일 오후 12시 52분 
Thank karmik, it run again :)
Rustis 2014년 2월 11일 오후 1시 19분 
So still nothing?;/
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