Global Gameplay Stats

Reus

Global Achievements
 
% of all
players
Total achievements: 123
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93.0%

The First Era

Finish the first Era.
85.2%

Farming

Have humans complete a Granary Project.
79.2%

A New Beginning

Finish the second Era.
78.4%

Paganism

Have humans complete a Shrine Project.
66.6%

Writing

Have humans complete a School Project.
58.6%

A New Threat

Finish the third Era.
40.2%

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
39.0%

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.
39.0%

Genesis Era

Finish an Era with 250 Prosperity.
38.2%

Metal Casting

Have humans complete a Metal Casting Project.
36.2%

Commerce

Have humans complete a Trader Project.
36.1%

Traditional Medicine

Have humans complete a Druid Project.
33.8%

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.
32.9%

Specialization

Finish an Era with a completed upgraded Project.
27.6%

Classical Era

Finish an Era with 450 Prosperity.
21.4%

Calendar

Have humans complete a Plantation Project.
20.4%

Feudalism

Have humans complete a Mill Project.
20.2%

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
19.8%

Level 2

Achieved level 2.
19.2%

Education

Have humans complete a University Project.
18.9%

Civilized

Finish an Era with a Village which has 250 Prosperity.
18.4%

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
17.7%

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.
17.5%

Chosen People

Finish an Era with only one Village which has 175 Prosperity.
17.0%

Alchemy

Have humans complete an Alchemist Project.
16.7%

Trade Route

Have humans complete a Market Project.
16.4%

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
16.2%

Theology

Have humans complete a Temple Project.
16.1%

Vitality

Finish an Era with a village which has at least 50 of each Resource.
15.8%

Currency

Have humans complete a Customs House Project.
15.3%

Geology

Have humans complete a Geologist Project.
15.2%

Sailing

Complete a Fishing Docks Project.
15.2%

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
14.3%

Construction

Have humans complete a Workshop Project.
13.7%

Specialized Economy

Finish an Era with 3 completed upgraded Projects.
12.6%

Theocracy

Have humans complete a Sacrifice Altar Project.
12.2%

Developing Era

Finish an Era with 800 Prosperity.
11.7%

Questionable Ethics

Have humans complete a Mad Scientist Project.
11.5%

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.
10.9%

Vibrant Era

Finish an Era with 1000 Prosperity.
10.8%

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.
10.7%

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
10.6%

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.
10.6%

Shipwrighting

Have humans complete a Harbor Project.
9.2%

Great Development

Finish an Era with a Completed Great Project.
9.2%

Booming Era

Finish an Era with 1200 Prosperity.
8.4%

Level 3

Achieved Level 3.
7.3%

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.
6.8%

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.
6.7%

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.
6.6%

Fantastic Era

Finish an Era with 1600 Prosperity.
6.4%

Capital

Finish an Era with a Village which has 650 Village Prosperity.
6.3%

Colonization

Have humans complete a Hamlet Project.
6.1%

Venture Capital

Have humans complete a Bank Project.
5.9%

Astronomy

Have humans complete an Observatory Project.
5.8%

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.
5.7%

Fascism

Have humans complete a Barracks Project.
5.4%

Modern Medicine

Have humans complete an Apothecary Project.
5.4%

Entertainment

Have humans complete a Circus Project.
5.1%

Golden Era

Finish an Era with 2000 Prosperity.
4.8%

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
4.7%

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.
4.7%

Alloys

Have humans complete a Blast Furnace Project.
4.4%

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.3%

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.
4.3%

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.3%

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.3%

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.3%

Abundant World

Finish an Era with at least 1000 Food being used by Villages.
4.2%

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.
3.9%

World Economy

Finish an Era with at least 3 Completed Great Projects.
3.8%

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
3.7%

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.6%

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.
3.5%

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.0%

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.
2.8%

Famous Victor

Have humans complete a Historic Point Project.
2.8%

Navigation

Have humans complete a Lighthouse Project.
2.7%

Great Era

Finish an Era with 3500 Prosperity.
2.7%

Après-Ski

Have humans complete a Tavern Project.
2.6%

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.
2.5%

Fantastic View

Have humans complete a Nature Park Project.
2.4%

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.1%

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.
2.1%

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.0%

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.0%

Overgrowth

Finish an Era with 2000 Food in Use from Villages.
1.9%

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.
1.8%

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
1.7%

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.7%

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.7%

Treasury

Finish an Era with a Village with 1000 Wealth in Use.
1.6%

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.6%

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.
1.6%

Scientific Method

Have humans complete a Laboratory Project.
1.5%

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.5%

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.
1.4%

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.3%

Market Revolution

Have humans complete a Multinational Project.
1.3%

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.3%

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.3%

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.3%

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.2%

For the Gods

Have humans complete a Monument Project.
1.2%

Lords of the Sea

Have humans complete an Island Town Project.
1.2%

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.2%

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.2%

Universal Healthcare

Have humans complete a Hospital Project.
1.2%

Long Live the King!

Have humans complete a Castle Project.
1.1%

Pinnacle of Culture

Have humans complete an Opera Project.
1.1%

Machinery

Have humans complete a Factory Project.
1.0%

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.9%

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.8%

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
0.8%

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.8%

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.8%

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.7%

Genesis Titan

Complete all orginal developments and projects.
0.7%

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.7%

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.