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This situation is not that terrible; you've been as communicative as you could've been, and that's the important thing. Look at Torchlight 2 - Mac version promised years ago, no communication until recently about the port, not even that it was still planned/being worked on.
Also the fact that Reus is in the 4.99 tier makes it a bit less of a sting. I got Reus previously during a sale for 2.50, and I just picked up this humble for $1 just for To the Moon, so I still feel I've come out ahead.
As long as the port is polished and relatively bug-free, that's all I care about. :)
Yes, missed deadlines are a bummer (it feels like I've been waiting for ages for Vlambeer's LUFTRAUSERS), but it's a lot better than getting a rushed, buggy port. Add to that the fact that you guys are so forthright about the situation and holding yourself accountable (and I don't think you guys need to be so hard on yourselves - stuff happens, we all understand), and I'm just happy that the port exists at all, let alone the fact that it'll be out very soon.
Again, thank you for this message. You guys ROCK.
@Saf: The ports will be available on Steam soon. There is still a bug in the Mac/Linux version that makes the game stutter every second, and the Steamworks part is not entirely working yet, but it should be done in one of these days. :) No rebuy needed! The apology is for that it took until now to get it done.
^ What Alpaca said, ditto for me.
I'll admit I was hesitant about buying the humble bundle, given the absence of Reus under linux compatible games on Steam (and it's one of the few in the bundle I didn't yet own). Reading the above (in addition to previous communication) on porting progress convinced me that this was absolutely worth snapping up. When your team decides to create another game (provided it's announced with linux support as a goal), expect myself and numerous others to pre-order, in some part due to a clear demonstration of professionalism and transparency.
As stated by others, the current approach far exceeds the majority of those purportedly working on porting to new platforms. I'd state also that it's better than many development firms of any kind marketing to consumers. Be it porting to a new platform, making critical feature additions, resolving outstanding bugs in subsequent releases, or nearly any effort people anticipate to gain full use of purchased software, much of the software industry appears to treat consumers as if they should be pleased the work is being done at all. This attitude particularly manifests when there are factors outside the developers immediate control, such as seen currently with learning curve and unforseen impact from library/framework choice made prior. It's readily apparent that Abbey Games doesn't share that perspective from the words and actions seen here and elsewhere.
Hats off to you guys, you're navigating a difficult situation with responsibility and maturity. Stay the course and you'll have a loyal following going forward, myself included.
PS: I had the Graphics card issue before and that's why I'm trying the beta run. I have a Sony E Series laptop with i5 and Intel HD graphics. It runs TF2, CS, to list a few, fine.
I had that same issue. I just got the game from the bundle and haven't experienced the graphics card issue, but when I try to run the beta the window is a white screen and it says windows is searching for (and failing to find) a problem.
I hope this issue can be fixed soon, but this is what betas are for, right?
If you want to feel superior to something, just look at a game like Dungeon Defenders. It has a known physics bug that makes the game almost unplayable on Linux. Despite this they sold it twice(!) in Humble Bundles in 2012/2013, pretending that it had "full Linux support".
So yeah, as long as you're talking to us and actively trying to solve the problem you're doing great (comparatively ;) ).
:)