Zamieszczono: 13 grudnia
This is one of the toughest thumbs-up decisions I've made. I bought this game because it looked interesting and different, and had some good reviews. And it IS interesting. The word "different," however, does not fully convey the magnitude of its strangeness.
This is a game with which I have a love/hate relationship. I love the concept -- a game that subverts physical rules and creates its own completely bizarre and disorienting (albeit very very minimalist) world. I love the break from conventional big-name first-person games that do nothing but show you pretty scenery in which you run around and kill people. And I initially loved the challenge of solving these weird, brain-teasing puzzles.
That is, until I started to hate it. I hate the fact that the gameworld very very frequently loops back on itself and you find yourself solving the same puzzles that you went through quite a while ago. Perhaps there is a way to play this game so that you avoid all of these loop-back pitfalls; I don't know. But all too often, I'd fall through a hole that suddenly materializes, or I'd turn a corner, and I'm back at a place that I had passed a long time ago. This is enough to make me turn off the game in utter frustration.
I also hate the save-game mechanics, which are completely checkpoint-based and not controllable by the player, and do NOT let you save wherever you want to save. The checkpoints are too far apart, for one thing. For another, because of the way that the game loops back on itself, and the fact that the gameworld is so completely disorienting anyway, these checkpoints are rendered fairly useless. So I'm back at this weird eye in the wall. For the 29th time. Except something might be a bit different about it this time around. You see the problem here?
This game is like a practical joke on the player.
Still, after these long periods of utter frustration and downtime (quitting the game in disgust), after a few days or a week there is a strange compulsion to give it another go. To see if any progress can be made THIS TIME. It's masochistic in a way. The fascinating, mindbending puzzles keep calling me back, my frustration with the game notwithstanding. I have not finished this game yet, not sure if I'll even be compelled to make it that far. We'll see.