Ingen vurderinger endnu
If you have no patience for cyclical puzzle games, then avoid this like the plague.
However if lateral thinking is your thing then I suggest giving this a go.
I'd be lying if I said there were no similarities to Portal here; the first person puzzle POV, the single manipulative 'gun', and at a stretch the level design are familiar. Yet the object here is think about how each puzzle can be solved by manipulating small cubes, lasers and even the very levels themselves; and each puzzle may have different routes and different solutions.
You will find yourself entering the same rooms over and over again, either by your own volition navigating the starting menu, or by the seemingly random teleporting. But as you progress to upgrade your gun, previously impossible rooms will seem so simple to traverse.
I will however mention one point that may put people off; the visuals.
Some may say vivid, others seizure inducing; take your pick. Though this may play in its favour as you shouldn't be sat at the monitor for too long anyway (guilty as charged).
Replayability isn't really there, unless you wish to try your own speed run, and the way the cube physics works takes a little trial and error to fully utilise.
A nice added bonus is the 'developer rooms' dotted around detailing the build process of the game over the years.
These aren't mandatory to complete the game; you could get to the exit without visiting many of the rooms but the completionist I am kept me going.
All in all I liked the game; it is a fresh concept, taxed the mind, and even though it wasn't painfully complicated, I still felt accomplished to complete the game.