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报告翻译问题
anyone else experiencing this? or noticing any other changes from the update?
NEW FEATURES
All projectiles cast shadows
Texture LOD bias added to menu options
Added option to force v-sync (instead of “smart v-sync”)
Adjusted default brightness value
Shadow casting projectiles added to menu options
Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
Added option to disable checkpoints
Allow left/right to enter resolution menu
Variable FOV settings options were added into the main menu
Added controller bind options
Added additional anti-cheat measures
BUG FIXES
Fixed blood splatter effects break after reloading save game
Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
Fixed weapon impact effects break after using the artifact (heart)
Fixed leaderboards to work across languages
http://steamcommunity.com/sharedfiles/filedetails/?id=110288121
ID, that is not how light or darkness works...
*Edit.* On seond look the effect isn't clear in a screenshot, but in my game shadows "cling" to the backs of objects.
Not much point and when you do see it, it looks wierd.
In my option menu i don't have lod bias and my v-sync still is smart.
http://steamcommunity.com/sharedfiles/filedetails/?id=104442881
After the patch
http://steamcommunity.com/sharedfiles/filedetails/?id=110292657
http://steamcommunity.com/sharedfiles/filedetails/?id=110296132
so: low texture LoD = sharp(er) textures - more jaggies
higher texture LoD = blurry textures - less jaggies
I am really wondering what kind of hardware some of you guys are running or attempting to run Doom 3 BFG on. I have a 2.6GHZ Core 2 Duo, 2GBs of ram and a Geforce 8500 GPU, not only is the game running super smooth, but I basically have it cranked up as high as I can that the game actually allows for.
I've seen a few people complain about performance and I just haven't had that issue and since my hardware is kind of old to begin with, I am left wondering what you guys are doing wrong.