DOOM 3: BFG Edition > การสนทนาทั่วไป > รายละเอียดกระทู้
Ls_K 26 พ.ย. 2012 @ 11:52am
Update 26.11.12 (?)
Dont know about you guys but the game just updated (5.2mb),
it did affect all of the Doom3 Files (maps,string,exe), not the Doom/II Files.

Anyone knows more?
กำลังแสดง 1-15 จาก 29 ความเห็น
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Sgt Jigglebelly 26 พ.ย. 2012 @ 12:03pm 
I see it added FOV and flashlight shadow options in the Doom 3 menus, but not the i'm crashing just seconds after opening these menus...

anyone else experiencing this? or noticing any other changes from the update?
calpol 26 พ.ย. 2012 @ 12:41pm 
No, sorry... You also missed the [ Texture LOD Bias ] in system options. I have no idea what that does, the textures are still worse than the original
ได้รับการแก้ไขครั้งสุดท้ายโดย calpol; 26 พ.ย. 2012 @ 12:41pm
Ls_K 26 พ.ย. 2012 @ 1:08pm 
So here are the official Patch Notes:


NEW FEATURES

All projectiles cast shadows
Texture LOD bias added to menu options
Added option to force v-sync (instead of “smart v-sync”)
Adjusted default brightness value
Shadow casting projectiles added to menu options
Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
Added option to disable checkpoints
Allow left/right to enter resolution menu
Variable FOV settings options were added into the main menu
Added controller bind options
Added additional anti-cheat measures


BUG FIXES

Fixed blood splatter effects break after reloading save game
Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
Fixed weapon impact effects break after using the artifact (heart)
Fixed leaderboards to work across languages
quake4ever2007 26 พ.ย. 2012 @ 1:20pm 
Added flashlight shadow in game options
Töyssäkäyvä Perheenisä 26 พ.ย. 2012 @ 1:25pm 
What does Texture LOD bias do?
Lord Of Dorkness 26 พ.ย. 2012 @ 1:52pm 
The game is working for me, but the flashlight shadows are wierd.

http://steamcommunity.com/sharedfiles/filedetails/?id=110288121

ID, that is not how light or darkness works...

*Edit.* On seond look the effect isn't clear in a screenshot, but in my game shadows "cling" to the backs of objects.

Not much point and when you do see it, it looks wierd.
ได้รับการแก้ไขครั้งสุดท้ายโดย Lord Of Dorkness; 26 พ.ย. 2012 @ 1:55pm
Dude_Revolution 26 พ.ย. 2012 @ 2:17pm 
Just updated... now the game is running like crap. Worst graphic and framerate... Antialiasing doesn't work now... really disappointed.
In my option menu i don't have lod bias and my v-sync still is smart.
ได้รับการแก้ไขครั้งสุดท้ายโดย Dude_Revolution; 26 พ.ย. 2012 @ 2:19pm
Smurgendorf 26 พ.ย. 2012 @ 2:18pm 
Anyone figure out what Texture LOD Bias actually does and what direction we should put it?
Dude_Revolution 26 พ.ย. 2012 @ 2:51pm 
As you can see Antialiasing doesn't work after the update... Why devs still releasing updates without testing them????????????


http://steamcommunity.com/sharedfiles/filedetails/?id=110296132
ได้รับการแก้ไขครั้งสุดท้ายโดย Dude_Revolution; 26 พ.ย. 2012 @ 2:52pm
Töyssäkäyvä Perheenisä 26 พ.ย. 2012 @ 2:55pm 
I hope they fix this soon..
The-Guardian 26 พ.ย. 2012 @ 3:44pm 
thought I was the only one. The Antialiasing does not work for me too. Got it set on 16x and was like nothing. Game restart to apply changes and it does not look any different :|
neunkornett0140 26 พ.ย. 2012 @ 3:51pm 
The LoD slider must be lowered (moved to left) in order to increase texture detail + clarity on certain angles and distances (AF), however this increases jagged edges regardless of the chosen antialiasing level..

so: low texture LoD = sharp(er) textures - more jaggies

higher texture LoD = blurry textures - less jaggies
ได้รับการแก้ไขครั้งสุดท้ายโดย neunkornett0140; 26 พ.ย. 2012 @ 3:59pm
Fearful Light 26 พ.ย. 2012 @ 6:22pm 
I too am having crashes every time I open the options menu. It doesn't matter if I've loaded a save or not as it will simply crash either way. Of course this only started occurring after the patch today.
calpol 27 พ.ย. 2012 @ 1:06am 
@(d20)Iameviland1337 : That's how this game has always done it... I noticed it back when I was able to use shadows for the first time on the original game
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