Ys Origin
Seperable ok/cancel and attack/jump inputs?
I guess it's pretty late to be asking this, but would it be possible to update the game's configuration in order to separate the 'OK' command from 'Attack' and 'Cancel' from 'Jump' (also for Oath in Felghana)?
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Why?
The standard layout for an XBOX 360 controller is to have the 'A' button confirm and 'B' button to cancel, in menus and elsewhere. But using 'A' for attack and 'B' for jumping in the Ys games is not ideal, especially for the more difficult boss fights. So being able to separate these functions means we would be able to have an ideal control setup for gameplay, while not getting confused on which button cancels and which confirms.

It's not a major issue, but it's still annoying. If it wouldn't take a lot of effort to fix, I would appreciate it.
It bugs me too for the same reason. I'm using X for OK/Attack and A for Cancel/Jump.
Has to do with Japan. A rather large majority of indie PC games in Japan use the same basic control scheme: arrows for movement, z as primary, x as secondary (or vice-versa) and then c and/or v as needed. Primary is OK, and secondary is cancel, that's just how it is.
At first when I started playing, somehow on my Xbox controller my "pause" button got mapped to the right thumbstick, so I'd been using that as my main "back" button.
The reason Japanese use B for OK and A for cancel is because on a Sony Playstation Controller, B is O and A is X. And in Japanese O means Correct/Confirmed and X means Wrong, but in the Western World an X means target/OK so they always swap these buttons when a game is localized nowadays. I think it's ridiculous but what the heck.
Sidenote: When referring to gamepad "face buttons" I've started referring to them as "top"/"upper", "bottom"/"lower", "inner" (toward the center of the controller), and "outer" (toward the edge of the controller).

Because otherwise I keep using SNES pad button names as a reference while other people use Playstation and XBox button names and I get very confused. Doubly so since the XBox's button names are partly the reverse of the SNES pad's.
Dernière modification de Quint the Alligator Snapper; 30 mai 2021 à 21h17
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