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ThreeSon 04 月 7 日 @ 下午 2 時 46 分
Seperable ok/cancel and attack/jump inputs?
I guess it's pretty late to be asking this, but would it be possible to update the game's configuration in order to separate the 'OK' command from 'Attack' and 'Cancel' from 'Jump' (also for Oath in Felghana)?
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Korzic 04 月 7 日 @ 下午 5 時 58 分 
Why?
ThreeSon 04 月 7 日 @ 下午 7 時 05 分 
The standard layout for an XBOX 360 controller is to have the 'A' button confirm and 'B' button to cancel, in menus and elsewhere. But using 'A' for attack and 'B' for jumping in the Ys games is not ideal, especially for the more difficult boss fights. So being able to separate these functions means we would be able to have an ideal control setup for gameplay, while not getting confused on which button cancels and which confirms.

It's not a major issue, but it's still annoying. If it wouldn't take a lot of effort to fix, I would appreciate it.
Abcd 05 月 10 日 @ 下午 12 時 10 分 
It bugs me too for the same reason. I'm using X for OK/Attack and A for Cancel/Jump.
xfullmetal17 05 月 22 日 @ 下午 10 時 53 分 
Has to do with Japan. A rather large majority of indie PC games in Japan use the same basic control scheme: arrows for movement, z as primary, x as secondary (or vice-versa) and then c and/or v as needed. Primary is OK, and secondary is cancel, that's just how it is.
At first when I started playing, somehow on my Xbox controller my "pause" button got mapped to the right thumbstick, so I'd been using that as my main "back" button.
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