Ys Origin
Ys Origin > 일반 토론 > 제목 정보
ThreeSon 2014년 4월 7일 오후 2시 46분
Seperable ok/cancel and attack/jump inputs?
I guess it's pretty late to be asking this, but would it be possible to update the game's configuration in order to separate the 'OK' command from 'Attack' and 'Cancel' from 'Jump' (also for Oath in Felghana)?
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Korzic 2014년 4월 7일 오후 5시 58분 
ThreeSon 2014년 4월 7일 오후 7시 05분 
The standard layout for an XBOX 360 controller is to have the 'A' button confirm and 'B' button to cancel, in menus and elsewhere. But using 'A' for attack and 'B' for jumping in the Ys games is not ideal, especially for the more difficult boss fights. So being able to separate these functions means we would be able to have an ideal control setup for gameplay, while not getting confused on which button cancels and which confirms.

It's not a major issue, but it's still annoying. If it wouldn't take a lot of effort to fix, I would appreciate it.
Kargath 2014년 5월 10일 오후 12시 10분 
It bugs me too for the same reason. I'm using X for OK/Attack and A for Cancel/Jump.
xfullmetal17 2014년 5월 22일 오후 10시 53분 
Has to do with Japan. A rather large majority of indie PC games in Japan use the same basic control scheme: arrows for movement, z as primary, x as secondary (or vice-versa) and then c and/or v as needed. Primary is OK, and secondary is cancel, that's just how it is.
At first when I started playing, somehow on my Xbox controller my "pause" button got mapped to the right thumbstick, so I'd been using that as my main "back" button.
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Ys Origin > 일반 토론 > 제목 정보
게시된 날짜: 2014년 4월 7일 오후 2시 46분
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