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Báo cáo lỗi dịch thuật
https://developer.valvesoftware.com/wiki/SFM/Python_script_commands
It doesn't really go into where to place your script, but there is reference to a script that is already in SFM. Maybe there is some reference in that script as to where to place your code.
Your script should be placed in game\usermod\scripts\sfm\animset
I forgot the "animset" in the original post.
You call them by right clicking on the model you want to apply them to in the animation set editor and clicking Rig then select the PY you are trying to install (I believe),
Here's another reference... https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs
As for the DMX files, I believe you can put them in a folder of your choosing. To activate a DMX animation you right click the model you want to apply the DMX to in the animation set editor, select Import, then animation. This will launch a file browser window, point the browser to the folder and then the dmx file with the animation you want apply.
Done.
Hope this helps
Oh, thanks for the kind comment on my profile.... ;)
I am thinking that it has to do with loading phoneme presets.... and that kind of thing.
Steam/Steamapps/common/sourcefilmmaker/game/usermod/scripts/Sfm
hello from 2017
And if you don't know anything about SFM, how the heck did you find this? Go here and watch the tutorials
https://www.youtube.com/playlist?list=PL2B46DEB4157E67C4