Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
https://developer.valvesoftware.com/wiki/SFM/Python_script_commands
It doesn't really go into where to place your script, but there is reference to a script that is already in SFM. Maybe there is some reference in that script as to where to place your code.
Your script should be placed in game\usermod\scripts\sfm\animset
I forgot the "animset" in the original post.
You call them by right clicking on the model you want to apply them to in the animation set editor and clicking Rig then select the PY you are trying to install (I believe),
Here's another reference... https://developer.valvesoftware.com/wiki/SFM/Making_custom_rigs
As for the DMX files, I believe you can put them in a folder of your choosing. To activate a DMX animation you right click the model you want to apply the DMX to in the animation set editor, select Import, then animation. This will launch a file browser window, point the browser to the folder and then the dmx file with the animation you want apply.
Done.
Hope this helps
Oh, thanks for the kind comment on my profile.... ;)
I am thinking that it has to do with loading phoneme presets.... and that kind of thing.
Steam/Steamapps/common/sourcefilmmaker/game/usermod/scripts/Sfm
hello from 2017
And if you don't know anything about SFM, how the heck did you find this? Go here and watch the tutorials
https://www.youtube.com/playlist?list=PL2B46DEB4157E67C4