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It's a common term in traditional 2D animation where you can see a few frames ahead and behind. These onion skins will typically be somewhat transparent and grey-scaled so they're not distracting.
If you do a Google search on it for 2D and 3D you'll find out exactly what I mean.
I'd love to have onion skins! it would save me much time from playback!
Also 2 and 3 on that list are kinda already features.
oh, that. like the old cel animation technique of animating on a lighted desk and drawing on tracing paper to see a level or two below.
seems like it would be really distracting, not to mention resource intensive.
It's not specifically like this (or it might be, it's been a while since I've used anything that had onion skinning), but here's an example.
You may have to skip ahead a bit.
Onionskins are progressively generated by the computer like normal motion.