Source Filmmaker

Source Filmmaker

mxdirector 25 AGO 2014 a las 3:44 a. m.
When can we expect these features, if at all?
1) Onion skinning.
2) orthographic viewports.
3) pose tools for rigs, and the abilty to create attributes such as a foot roll, and automated hand poses.


These features have been missing since release, and the work arounds for these features make the process of animating in sfm rather tedious.
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Mostrando 1-15 de 26 comentarios
Sync 25 AGO 2014 a las 4:49 a. m. 
Feature #3 already exists.
mxdirector 25 AGO 2014 a las 4:55 a. m. 
@Sync please elaborate.
Zappy 25 AGO 2014 a las 4:58 a. m. 
What is "onion skinning"? Also, #2 already exists to an extent.
ConfederateJoe 25 AGO 2014 a las 5:34 a. m. 
Publicado originalmente por Vintage:
What is "onion skinning"? Also, #2 already exists to an extent.

It's a common term in traditional 2D animation where you can see a few frames ahead and behind. These onion skins will typically be somewhat transparent and grey-scaled so they're not distracting.

If you do a Google search on it for 2D and 3D you'll find out exactly what I mean.

I'd love to have onion skins! it would save me much time from playback!
Also 2 and 3 on that list are kinda already features.
Última edición por ConfederateJoe; 25 AGO 2014 a las 5:35 a. m.
raptornx01 25 AGO 2014 a las 5:36 a. m. 
if by onion skinning you mean a model skin in multiple layers, you can kind of do that already as well.
raptornx01 25 AGO 2014 a las 5:40 a. m. 
Publicado originalmente por ConfederateJoe:
Publicado originalmente por Vintage:
What is "onion skinning"? Also, #2 already exists to an extent.

It's a common term in traditional 2D animation where you can see a few frames ahead and behind. These onion skins will typically be somewhat transparent and grey-scaled so they're not distracting.

If you do a Google search on it for 2D and 3D you'll find out exactly what I mean.

I'd love to have onion skins! it would save me much time from playback!
Also 2 and 3 on that list are kinda already features.

oh, that. like the old cel animation technique of animating on a lighted desk and drawing on tracing paper to see a level or two below.

seems like it would be really distracting, not to mention resource intensive.
[Ηc] Blackburn 25 AGO 2014 a las 6:22 a. m. 
Dude yuo dont need onoin you see tracer green llines of where it was and where it is now.
Zappy 25 AGO 2014 a las 7:20 a. m. 
So by onion skinning you mean motion blur...?
_sfm 25 AGO 2014 a las 8:06 a. m. 
@Vintage,
It's not specifically like this (or it might be, it's been a while since I've used anything that had onion skinning), but here's an example.
You may have to skip ahead a bit.
Última edición por _sfm; 25 AGO 2014 a las 8:06 a. m.
Zappy 25 AGO 2014 a las 8:16 a. m. 
...That will have to be manually animated.
_sfm 25 AGO 2014 a las 8:19 a. m. 
You see how in the video you're able to see what your character will do before it happens? That's onion skinning. I also briefly had some stop motion software that showed you the previous pose, a ghost, if you will of where my character was in the previous shot. That's onion skinning.
Última edición por _sfm; 25 AGO 2014 a las 8:20 a. m.
Zappy 25 AGO 2014 a las 8:22 a. m. 
And that will have to be manually animated.
ConfederateJoe 25 AGO 2014 a las 8:33 a. m. 
Publicado originalmente por Vintage:
And that will have to be manually animated.

Onionskins are progressively generated by the computer like normal motion.
raptornx01 25 AGO 2014 a las 8:43 a. m. 
but it still seems to be based on pre-determinded animations and possibly physics. which makes it a very limited tool.
ConfederateJoe 25 AGO 2014 a las 8:47 a. m. 
you've had to have use them before to realize how useful they really are.
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Publicado el: 25 AGO 2014 a las 3:44 a. m.
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