Garry's Mod

Garry's Mod

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Track Assembly Tool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
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945.671 KB
16. juli 2014 kl. 10.56
1. apr. kl. 12.07
379 endringslogger ( vis )

Abonner for å laste ned
Track Assembly Tool

I 1 samling av [Sk$Bh]Trick or treat KID!
DVD's addon collection
253 gjenstander
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This page uses steam formatting. I prefer markdawn though.

Description
This script can give you the ability to connect prop-segmented track pieces fast. It is optimized and brings the track building time consuming to a minimum. It uses pre-defined active points to snap the segments the best way there is in Garry's Mod

Feature List
  • General convar factory reset can be easily triggered by the server admins
  • Convar tweaks is accessible via dedicated in-game manipulation panel
  • Context menu for direct track entity value export and manipulation
  • Optional flip mode called from spawning/snapping for quickly flip the anchor across
  • Track segment flip over mode for mirroring already created loops and curves
  • Track segment curve node interpolation for building custom track layouts
  • Track curve fitting aligment based on ray intersection for precise piece layout
  • Track tangent turn interpolation for utilizing variable curve radius
  • Extendable DB text file or a lua script[github.com]
  • Extendable DB text file load list[github.com] and list prefixes[github.com] categories[github.com]
  • Switching DB storage between SQL for SQL mode and LUA for Lua mode
  • Spawning pieces on the map for creating custom track layouts
  • Snapping pieces on the map surface ( if checked )
  • Snapping/spawning with custom user offsets
  • Snapping/spawning with zero pitch ( good for track leveling )
  • Snapping/spawning at the mass-center or the active point ( if checked )
  • Snapping the first piece yaw to user defined angle
  • Snapping already spawned pieces by using only the physgun
  • Fast changing the active track ends ( Alt + SCROLL good switching turns direction )
  • Custom user defined active radius based snapping
  • Custom active point and radius location assistant
  • Custom active point position angle and orientation adviser
  • Advanced duplicator can be used on the track created
  • Custom entity properties ( weld, freeze, no-collide )
  • User can disable phys-gun grabbing on a piece ( good for turntables )
  • Ability to list up the most used pieces on the server ( E + Right )
  • Ability to search among the most server popular pieces by Lua patterns[www.lua.org]
  • Ability to export server and client database as a file
  • Tool-tips for every button are available and can be translated easily
  • Ability to spawn scripted track switches of other class ( Ron's 2ft )
  • Ability to modify the bodygroups and skins of a track piece ( with duping )
  • Ability to modify track piece suface behavior ( wood, metal, slime, tire )
  • Ability to extend a track piece spawn with additional entities
  • Includes integrated wiremod extension

Manual and troubleshooting

Reuploading and source stealing will not be tolerated !
Selling it is also out of option, as the open source suggests !

If you want to support me and you like what I do:

paypal.me/DeyanVasilev
Populære diskusjoner Vis alle (35)
28
14. jan. 2023 kl. 23.06
Server failing to send translations
Jane
3
23. feb. kl. 13.01
How to add a Switch for junctions?
ThatGreenLeaf
11
14. jan. 2023 kl. 22.57
i have been trying to turn the metal rail for 3 hours
Red
1 763 kommentarer
[Sk$Bh]Trick or treat KID!  [skaper] 15. mai kl. 19.20 
@Kirby54 12 hours ago

Your trace should actually hit the model itself. Then the active points will be drawn.
Kirby54 15. mai kl. 6.23 
I turned up the active radius but still cant figure it out, I dont see the TA snap mode unless thats the first one? ive been trying to connect to 1 straights with a tight 90
[Sk$Bh]Trick or treat KID!  [skaper] 14. mai kl. 11.59 
Kirby54 4 hours ago

Just snap them one to another with the TA snap mode. Does the tool draw the ghost? If it does not you have probably set your active radius too low. I;ve made this tool expecially for peaple not to ayeball stuff using the physgun ;) coater tails active points are usually located ot the eather end of the prop. Which two models are you trying to connect ?
Kirby54 14. mai kl. 6.50 
is there a easy way to get coaster rails to connect on turns? i often find them not lining up and trying to line a tight 90 with the physgun is hell
[Sk$Bh]Trick or treat KID!  [skaper] 10. mai kl. 12.06 
@PUSHIK 7 May @ 11:45am
Subscribe to Shinji and they will appear in-game

https://steamcommunity.com/sharedfiles/filedetails/?id=326640186
PUSHIK 7. mai kl. 1.45 
Where Shinji85's Rails Train Pack ?
[Sk$Bh]Trick or treat KID!  [skaper] 6. apr. kl. 14.17 
@DoritoCrusher 23 hours ago

Hi. Look at the first video In the feed
DoritoCrusher 5. apr. kl. 14.24 
how do i make turns
[Sk$Bh]Trick or treat KID!  [skaper] 27. mars kl. 22.52 
Next update is almost ready
Grocel 20. mars kl. 13.06 
👍