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If you need a bigger ezample with more data. You can look at how I did Shinji's pack. In case you need additions. Phys properties are rearly used and ppl do not really do dynamic DSV about them. 😁
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/lua/autorun/z_autorun_%5Bshinji85_s_rails%5D.lua
Yes buddy there is. You can use personal DSV database extension script.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension#how-can-i-make-a-script-which-synchronizes-the-database-of-my-track-pack
Just copy the example and add your tracks there 😉
The second option currently works flawlessly. But registering a prop on the fly will be cool too. Thanks for the idea I have to think about it. Will register it as an issue.
What amicable timing, Guy Montag actually suggested if this was possible to be used on my extensive road models. Is that something you have to enable/add, or is there a mechanism for someone to do this themselves?
Do you mean the curve interpolation shown here
https://www.youtube.com/watch?v=3Ws6Jh3JUew
It will make a track curve using small segmentt pieces
Or you need to grab one prop and setup it in-game to become a valid track piece. Then later use it to build your track... Hmm you can use a simple database extension in this case.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
Or you simply want a panel to fill your track piece in and it will become valid immediately?
Dude come on RTFM. It's up there... ;)
It depends if the model comes with it. Some do, in others it is a bodygroup I think. Do you mean to make a hologram just to visualize it ?
The addon has been restored yesterday. Try now
Sorry buddy.. ST actually pushed the wrong addon to the stem WS.. It seems you have been updated to the wrong version. Steam backup does not work either so we can revert it. Probably someone from the forum still has a copy
Left ALT + Mouse scroll Up/Down as "enable end-point mouse scroll" convar is turned on by default
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
Yes. However you can easily use DSV and attach whatever you like.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
Check out the "Manual and troubleshooting" section in the description above. I have a dedicated video which explains is very good 👍
Try the manual and troubleshooting above. Check out the first option 😉
In case the piece is a scripted entity piece then yes. Otherwise you mist assemble it yourself. Please follow the link below
https://github.com/dvdvideo1234/TrackAssemblyTool#how-can-i-use-switchers--i-cant-seem-to-make-them-work
So I assume you did not change the working mode to turn/curve
Please try the following video. It is dedicated to curving
https://www.youtube.com/watch?v=_qcol4_-_ZQ&feature=youtu.be
You can also check ouot the other features:
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Additional-features
Thanks man. I want to make a video for how to use the superelevation feature when I have some time to spare
That's actually pretty good idea. Let me check... But yeah. This is the general interface. However it is recomended to use DSV attachments.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
Basically you need to create a DB ( portal2_trackassembly_pieces.txt ) and add the prefix ( portal2_ ) to the DSV list ( trackasmlib_dsv.txt )
Here are some examples ( Test's track pack ) :
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/dsv/Test_s_track_packTRACKASSEMBLY_PIECES.txt
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/set/trackasmlib_dsv.txt
You can aslo make a script that syncs portal 2 and ship it as a searate addon, just like how Ron, , SligWolf and Grocel did :P
PIECES:Record({"models/props_bts/clear_tube_straight.mdl", "#", "#", 2, "", "0.008,0.004,-63.897", " 90,180,180"})
how could i modify these to fit the portal 2 vactubes
https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/screenshot.jpg
This value is mapped to the convar "trackassembly_stackcnt" and it default value is 5. U can to click press Mouse 3 ( mouse scroll wheel ) to set the parameter ti its devault value
How you do you change the the stack value?
Em. Just do not hold SHIFT while creating a track or just change the "stack count" value to about 10 or so. TA is designed so it will not crash the game. It uses task lists per plater. Every task fraction is executed for every player per tick. This is done so it will not hold the think routine and stack 40 tracks in a single frame.
The DEV branch has been uploaded to the workshop
1. Yep it is public. You can git clone it
2. Good idea.. but it will be after I publish DEV