Cities: Skylines

Cities: Skylines

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Realistic Population 2 TESTING
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Sep 30, 2020 @ 12:24am
Apr 11, 2024 @ 6:51pm
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Realistic Population 2 TESTING

Description
TESTING ONLY. NOT FOR REGULAR USE.

Currently testing updates to 2.2 before updating the (main workshop branch)

UNSUBSCRIBE FROM ORIGINAL BEFORE TESTING

This is the testing branch for Realistic Population 2, the sequel to Realistic Population Revisited (which in turn is a sequel to WhitefangGreytail's Realistic Population and Consumption mod, which in turn was a sequel to Kundan's PopBalance mod...)

As a testing branch, it's entirely possible that this version may contain undiscovered bugs, and changes in calculations and data formats in each update can throw established cities off-balance. As with all Beta tests, use with caution on any 'keeper' cities (and - as always! - make regular backups, just in case).



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Source available on GitHub[github.com].

Translations
Translations for this mod are now managed via CrowdIn[crowdin.com]. Please leave a message below if you'd like me to add another language on CrowdIn.
Popular Discussions View All (9)
42
May 9, 2022 @ 12:02am
Commercial Calculation Feedback
Rehwyn
9
Apr 5, 2021 @ 10:01pm
Error when opening city skylines after installing the mod
Snorticus
10
Mar 10, 2021 @ 9:50am
cant build high-tech office.
davidzhou1992
926 Comments
algernon  [author] Apr 11, 2024 @ 6:53pm 
Updated to version 2.2.4:
- Update translations
algernon  [author] Jan 1, 2024 @ 3:46pm 
@femtas That's a "how long is a piece of string" question with no concrete answer.

Also, make sure that you're not using this version of this mod unless you're actively testing for me (which you're not). Use the production version instead.
femtas Jan 1, 2024 @ 11:00am 
how large can a city really be with this mod then, if you were to only use this mod and nothing else?
algernon  [author] Dec 28, 2023 @ 7:54pm 
@femtas Citizen Units are already optimized within buildings as much as is phyiscally possible. If you're having issues with Citizen Unit usage at that scale then something else is the issue.
femtas Dec 28, 2023 @ 6:16am 
could there be a way to somehow optimize the citizen units within the buildings? i'm having cities reach only up to 50k until the citizen unit limit gets reached or gets close to reaching. this is with the more citizen units mod.
algernon  [author] May 23, 2023 @ 5:25am 
Updated to version 2.2.3:
- Compatibility with game version 1.17
- Update AlgernonCommons
algernon  [author] Apr 9, 2023 @ 11:06pm 
Updated to 2.2.2.1rc1:
- Fix high-density and wall-to-wall slider value crossovers for commercial visitor multipliers
- Update AlgernonCommons
Doomhero Apr 9, 2023 @ 8:20am 
Alright, I'll see if that helps. Thanks!
algernon  [author] Apr 8, 2023 @ 6:40pm 
@Doomhero Not a bug in this mod; you've hit the game's CItizenUnit limit. See the 'More CitizenUnits' workshop page for more detail.
Doomhero Apr 8, 2023 @ 9:11am 
This just recently occurred, workers are no longer filling newly placed buildings, nobody is attending newly placed schools, and some low density homes are showing up 0/0 households despite showing it has 1 household in the RP2 menu. I'm assuming it's because of a bug from this mod, otherwise everything has been running smoothly.