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Also, make sure that you're not using this version of this mod unless you're actively testing for me (which you're not). Use the production version instead.
- Compatibility with game version 1.17
- Update AlgernonCommons
- Fix high-density and wall-to-wall slider value crossovers for commercial visitor multipliers
- Update AlgernonCommons
Remember that you can always reduce their goods consumption in this mod's options.
TL;DR - custom capactities in this mod are (currently, at least) limited to schools (elementary and high), and the mod does not currently (nor has it ever) supported universities (again, yet).
As to the assets you've linked: that's just what their creators gave them (modulo policy and budget effects on your end, of course).
Assets in particular: U-City College of Business is physically large compared to BTB Community College , but capacity is only 74 vs. 1850.
While I accept the capacity may be reasonable based on costs, I'm mainly wondering why these (and other) buildings in particular aren't customizable, if you could point me to such discussion.
Thanks, algernon, for all you've done to improve this game. Even despite the continuous "it's broke, fix now!' comments.
- Fix infinite loop in notification panel in some Chinese systems
- Update translations
- Update commercial goods sales multiplier code
- Update AlgernonCommons
- Minor cleanups
- Add separate calculations for Wall-to-Wall buildings
- Add option to enable all zoning types from game start
- Update UI style
- Update AlgernonCommons
- Disable ModifyMaterialBuffer check (sometimes caused industry area revenue to be reported as negative in city budget panel)
- Add additional null checks when attempting to add info panel buttons
- Compatibility updates for game version 1.15
- Implement AlgernonCommons
Similar questions have been asked before, Im aware of that. But I felt a bit like none of those other commenters were able to express their actual question to you. I hope I have been able to do so, if not let me know.
Thanks!
- Ensure manual population changes always force eviction of households if required
- Don't force-update buildings on default changes
= Clear visitplace cache on global commercial changes
- Refactor per-floor population preview calcs
- Update translation framework
- Fix overlapping dropdown menus on population pack panel