Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
 This topic has been pinned, so it's probably important
Meridius_IX / Lucas  [developer] Oct 8, 2017 @ 6:20am
Configuration File
A configuration file is now available for Planetary Cargo Ships. This will allow players and admins to fine tune how the mod spawning system behaves.

Location:

The configuration file should be located in your user data files

Example: C:\Users\USERNAME\AppData\Roaming\SpaceEngineers\Storage\1135484377.sbm_MeridiusIX\planetarycargoshipsconfig.xml


Configurable Values:

  • <MinimumPlayerBufferDistance> - Approx minimum spawning distance of cargo ship. Scales with planet size, but will not be set lower than this value.

  • <MaximumPlayerBufferDistance> - Approx maximum spawning distance of cargo ship. Scales with planet size, but will not be set higher than this value.

  • <MinimumSpawnDistanceFromPlayers> - Cargo Ships will not spawn closer to this distance to player locations.

  • <MaximumSpawnDistanceFromPlayers> - Cargo Ships will not spawn further from this distance to player locations.

  • <PlayerDespawnDistance> - When ship reaches despawn, players must be this far away before ship is removed.

  • <PlayerSurfaceAltitude> - Player must be no further than this distance from surface to initiate spawning.

  • <MaximumActiveCargoShips> - Total number of cargo ships that can be active at once.

  • <MaximumShipsPerSpawnPhase> - Maximum number of ships that can appear per spawning phase.

  • <PathCalculationAttempts> - How many times the mod will attempt to calculate a cargo ship path prior to spawn.

  • <MinimumAirDensity> - Spawning will occur at planet altitude with this air density.

  • <MinimumSpawnAltitude> - Spawning location must be at least this far from the terrain.

  • <MaximumSpawnAltitude> - Spawning location must be no further than this distance from terrain.

  • <MinimumPathDistance> - Minimum cargo ship path. Scales with planet, but will not be set lower than this value.

  • <MaximumPathDistance> - Maximum cargo ship path. Scales with planet, but will not be set higher than this value.

  • <PathStepCheckDistance> - Step distance of how mod checks cargo ship path for obstructions.

  • <MinimumPathAltitude> - Cargo ship path must not come within this distance of the terrain.

  • <DespawnTimerTrigger> - Seconds before a despawn is attempted on a cargo ship. Used as a backup if cargo ship cannot travel to despawn due to auto-pilot glitches.

  • <UseSpeedOverride> - When set to True, all cargo ships will ignore their speed set by the SpawnGroups.sbc file and will instead use the value of <SpeedOverrideValue>.

  • <SpeedOverrideValue> - If <UseSpeedOverride> is enabled, this value will be applied as the speed all planetary cargo ships will travel at.

  • <IgnoreTerritoryRules> - When set to True, any SpawnGroups set to only spawn in certain territories can now appear anywhere on a planet.