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Kinda looks like you would need to scan the room outline for the wall type then overwrite temp equaliztion.. I don't think rimworld made this easy else there would already be a mod like this
I have all my utility networks neatly hidden below the ground or under the floors, except for bright red pipes going across my pavements :/
Also, versions of Air Intakes that are half as big (half a slab for normal, two for industrial), that have half the efficiency but can be placed next to walls? I'd expect intakes to be either on the roofs, which isn't really possible here (maybe with integration with Expanded Roofing?) or mounted on the walls, rather than placed on the ground.
And just to help with my symmetry needs, how about a version of the wall mounted vent that takes two spaces and renders in the middle of them, for placing in the middle of even-sized walls.
We could maybe make intakes that are 1x1 and 1x2 in size and have only one side for air flow?
There is a 2x1 size vent coming that could solve that issue. But it will be more powerful than regular vents, Not sure if I can include a vent that spans 2x1 size ...
Great to hear about the pipes, and the vent is really the least important thing to me.
When is the next update coming, approximately? Are we talking days or weeks?
Give them the same feature like the vents, that you can select manually which color they connect to please!
The problem is that the CCU's power should not decide only how much cc air flow it can heat, but also how much temperature difference. It is not logical that by using the same amount of power, you can heat 1500 cc airflow to either 26 degrees or 500 degrees! This can be exploited by, for example, making the target temperature -273 degrees, then one only needs a few vents to have an enormous fridge!
I would recommend something among: each Watt of power used by the CCU is able to change the temperature of 1cc airflow by X degrees. We could figure out what the X equivelant would be by looking in the game's code for the air conditioner. Then this mod would be truly balanced. Thus, thermal efficiency would change depending on the temperature difference as well. It makes sense to need more CCUs to heat in ice sheet rather than a temperate forest.
Also: The intakes should consume faaaar less power than the CCUs. A semiwild guess is that fans account for the 5-10% energy used in an air conditioner.
I'd be willing to help in any way for this great mod!
Really love this mod, but how about... Invisible Pipes? Like just underground structure, what have no beauty penalty, texture and flammability, but more labor for construct?
Something like this, but for pipes: https://steamcommunity.com/workshop/filedetails/?id=1735421319