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Edit2: Added a much better solution to cheaty intakes
As for the additional heat idea, while that might work in a desert biome, but it would be a welcomed benefit on a tundra biome. This is exactly how I came to the outside air idea, as that is the temp we are using the AC to combat, so clearly it is not of ideal temp.
Here is a to-do on the latest fixes for 1.3.0.
https://docs.google.com/spreadsheets/d/1DwWprKzEC_3luGLI9QKP-hOAG6Vhrt8bdESPsTMHaMI/edit?usp=sharing
Some of the above mentioned things are "Save Breaking". So I don't know if we should proceed as above for them or not. Most have been fixed. Just a few more left.
You could just change the visuals of the cyan pipe to green and change the localization while leaving the internal references as is.
Could you not leave the full vents in and make them unbuildable and not sold by any merchants? This would allow them to be phased out.
For the Vents, I think you are right If I just visually disable the vents from the construction tab & from the merchants, It should run without issues.
1) Can you deprecate the cyan and have a script that runs on load to swap all placed cyan pipes for green ones?
2) Can you reskin the cyan to green and make a new green pipe that freely connects to the deprecated cyan. This is most likely too hacky to bother with but it is a line of thought worth considering.
Also, as per the above, I really hope you don't change the pipes to green, personally. The cyan ones are my preference! XD
Though I think if the purpose of the pipe colors is just designating different systems, you might want an array of pipe colors.
Also, some in-game documentation would make this mod SO MUCH EASIER to figure out!
Simple enough, on the pipe description add: "The color doesn't affect the temperature of the pipes. It just helps you keep your networks separate."
And on the Climate Control Unit "Connect to at least one air intake vent. More than 3 intakes will reduce efficiency." etc.
Highlights:
- Added Research Tech
- Added Build Tab "Climate"
- Made Pipes easier to see with the new color for the Blue Pipe
- Removed Full Size Vents
- Updated Costs of the Intakes and Thermals
Fixes:
- Fix typo in Red Pipe and Blue Pipe name
- Blue Pipe has a darker overlay now
- Pipes now exposed have a negative beauty
- Removed Full Vents from the Mod (with backward support)
- Replaced Toggle Power with Designate Open Close for Vents
- Bug with Vents toggled off or power off
- Increased Large Intakes capacity to 4500
- Rotation of Large Buildings in Art Assets
- Breakdown now flags the building for Auto Repair
- Machines now give negative beauty