Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts
STuRoK Feb 26, 2021 @ 8:45pm
Less turns to remove?
Is it possible to adjust the time to remove?
Please.
I feel that only a couple turns should be sufficient. There's always too much to queue up and losing so many turns is painful.

thanks for the nice mod tho
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Same question. How do I edit the file for it to be a single turn?
STuRoK Jul 11, 2024 @ 2:36pm 
I edited the mod myself to what I wanted. It was years ago though

Looking in my mod folder, in the .sql, I have this :

'Removes the district with all its buildings.',
27,
'COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH',
20,

those seem like the likely code lines. Reduce those numbers if it's not low enough.
SteamLibrary\steamapps\workshop\content\289070\970184582
/RemovableDistricts.sql
Last edited by STuRoK; Jul 11, 2024 @ 2:48pm
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