Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts
Bug Thread
Hey thought I'd kick this off to make things clearer for you. First off, thanks for the mod. It really helps to not get frustrated with the game - especially when you play on extra slow Marathon mode and every mistake is hours of gameplay.

Anyway, wanted to point out that the mod seems to be very compatible. However, I have noticed that its not possible to remove the unique government district from GS. Just thought I'd let you know, just realized 400 turns later that I placed it on the only spot I could use for a hydro dam for my capital :/

Anyway, thanks again for the mod.
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Showing 1-11 of 11 comments
Armed Avocado Mar 29, 2021 @ 5:02pm 
I can't find the projects at all in my build list. Does the mod only work for new games, or can I resume a saved game to find the special projects?
William Knights Mar 30, 2021 @ 7:23pm 
Originally posted by Cam!:
I can't find the projects at all in my build list. Does the mod only work for new games, or can I resume a saved game to find the special projects?
Same, it's not showing up in my projects list after completing a district.
Fluxquark Mar 31, 2021 @ 5:27pm 
Originally posted by William Knights:
Originally posted by Cam!:
I can't find the projects at all in my build list. Does the mod only work for new games, or can I resume a saved game to find the special projects?
Same, it's not showing up in my projects list after completing a district.
Same here, on a new game. Have everything in the Platinum edition, no frontiers pass.
Last edited by Fluxquark; Mar 31, 2021 @ 5:27pm
Jack Stewart Apr 6, 2021 @ 9:25pm 
I too seem to be having the same issue. Any one figured this out?
bualmain May 16, 2021 @ 6:42pm 
Damn still no fix?
bualmain May 17, 2021 @ 11:04am 
Are any of you guys on Mac by chance?
Insurgent May 31, 2021 @ 5:50pm 
05/31/21 Cant locate on my build list. Current update and no other district mods installed. Tried end of turn and nothing.
The Bengineer Oct 17, 2021 @ 6:43am 
Hey, been using this mod for a while now. Small bug which has annoyed me slightly 750 turns into a marathon game. I built my industrial site over what is apparently the only coal tile on my half of the map. My industrial site will not collect the coal, so I opted to remove the district and rebuild it. It took the coal with it and just left me with a blank tile.

I'm pretty sure that in the vanilla version that it would have acted as an improved tile and gave me the coal every turn.

Going to have to kill the my best trading partner now to get the next patch of coal :Onager: lol
WimpyTheWarrior Dec 14, 2021 @ 3:00am 
14-Dec-2021
Mod did not display the 'Remove District' Project when loading a current save, even an early save from before any district was built and then advancing to build a district.

The mod did display the 'Remove District' Project when I started a new game.
Has there been a fix to allow you to remove government plaza district? I placed it where i wanted to place the panama canal and im very angry with myself lol
im not sure why but the mod seems to only work for when i do a multiplayer game with a friend of mine and never is in the solo games. im not sure if its user error or a bug but thanks for the mod either way.
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Showing 1-11 of 11 comments
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