Mount & Blade: Warband

Mount & Blade: Warband

A World of Ice and Fire
Party Movement speed
Need some help with this.

Been putting points into party movement speed, but even with just my character on horse back in my party and nobody else, still can't outrun these robber knights. I've got the fastest horse i can buy and not carrying much that weighs a lot, I have light armor, and virtually empty inventory, and still somehow these heavy armored robber knights can run me down anywhere and their speed is just so far superior all the time.

This is really becoming a huge turn off in this mod, need some advice and help. Is the only solution to this speed disparity cheats? Seems like a terrible mod implementation to make the player so slow all the time while the ai get ridiculous speed advantage always.

Am i missing some kind of secret in this mod that re balances this or is this just how it is?
Last edited by Move2Bastyon; May 8, 2021 @ 4:00am
< >
Showing 1-5 of 5 comments
Smaugfyre May 9, 2021 @ 6:40am 
The secret is to not go into the Stormlands through King's Landing and to be carefull when going into Dorne through the Reach. The Robber Knights are companies of fully mounted rogue knights... This guys are rogues from the best of armies they are suppose to not be able to be killed by weak parties, if you are in the early stage of your campaign don't go there, it's strategy... In the reality of GoT you wouldn't even dream of passing those lands without a strong army.

Also pay attention to your pathfinding skill, you might want to max it before going into those lands.

In this mod, cavalry parties will always be fast, and the rogue knights are the fastest so just avoid them until you have a decent army.
Move2Bastyon May 9, 2021 @ 7:54am 
Well, that's no secret, that is your only choice left if there is no way to outrun them or beat them, sometimes your only chance is early spotting and to hide in a town or castle for a while, if you are lucky and have enough time and distance to getaway before they catch you. Still, even in the reality of GoT, i don't really agree with such heavy armored knights to be so fast to be able to chase down one light guy on fastest horse with high pathfinding. This aspect of the mod really needs some attention, it feels kind of silly.

I've seen them as far north as north of the SaltPans and all around the Riverlands, the Reach and the Stormlands, and as far West as the Lannisters homelands around Lannisport, which is a huge chunk of territory that they cover. It has really impeded my trade for Iron, Salt, Wool and my hunting expeditions. Without that, I am only left with my fur trade. Which takes time to replenish and/or is a bit repetitive, would be nice to have access to more than just the north or the east if you got a ship, luckily finally got one the fastest ships to help by doing mostly coastal trade. But even Essos is plagued with the Exiled Knights which make it a hell hole to get around on land.

So it would be nice to have some alleviation from this nuisance. Also they feel so strong to fight against. It's taken me so long just to save up enough money to have enough men, but anything I get so far is just so inferior and cannot match them.

I like the idea of these robber knights and exiled knights in theory, but I feel they would need to have a slightly tuned down speed rating and even more diverse army compositions. They feel like they need to be balanced in my opinion, because in practice they don't really fit the game world like the rest of the roaming groups.

Is there anything I can do to change their speed rating to be inline and more realistic with everyone else in Westeros? The way they are now to me is not realistic to GoT or the Warband experience in Westeros that i'm seeking they are simply too fast.

Thanks.
Last edited by Move2Bastyon; May 9, 2021 @ 9:00am
Smaugfyre May 9, 2021 @ 1:52pm 
I get your point and, in fact, I've never encountered them outside of the places I mentioned, those areas are usually where the big groups of them camp, outside of it, probably bands of no more than 15, I would say it is because the Brotherhood Without Banners doesn't let them pass north. If that's happening in your save it might bugged out. My suggestion, is to put this issue in the the discord server and try to speak with one the mods (or the community), they are very active there.
AWOIAF Discord - https://discord.gg/xHWaGwM4

When it comes to it being realistic in terms of heavy armoured knights being so fast in GoT. Well that is true in reality they wouldn't be. But they would know the area and terrains better, however, the game has no way of simulating those "real life strategies/knowledge" so the speed of the parties compesates because it makes it difficult for you to roam around without getting caught. (in reality of GoT you would be ambush when passing a narrowed path or would run into them and than they would chase with better knowledge of the area, etc, etc....)

But your point is valid, it might be a little to much, just communicate the problem with people in the server, and see if they are able to help or report it in the "suggestions" tab so it might be considered for future updates.

I hope I was of some help =)
Last edited by Smaugfyre; May 9, 2021 @ 1:55pm
NHLreturns May 16, 2021 @ 9:48am 
yeah it's a huge turn off because the robber knights make little to no sense

you would think they would run away from the giant armies and other lords considering they're no different than the bandits and thieves... but the way pruduno designed them, they're nothing more than a personal tax collector that only targets you

LOL LOL LOL... illogical, secret is to travel light aka only bodyguards... or travel like a coward hiding from castle to castle farm to farm... or just pay the losers until you get over 100 army size
Base Invader May 17, 2021 @ 9:03am 
Another factor. Generic to other M&B games and mods, in addition to party size your inventory weight will dramatically impact your speed.

Just like equipped items slowing your unmounted progress on the battlefield, a heavily laden inventory will slow you down on the world map. You can mitigate this to some extent with horses/pack animals stashed in your inventory but you will need many of them to make notable differences (I normally run with 9-12 horses dependant on inventory size).

The inventory burden is made even worse when you have a low number of personnel within your group.
Last edited by Base Invader; May 17, 2021 @ 9:03am
< >
Showing 1-5 of 5 comments
Per page: 1530 50