Mount & Blade: Warband

Mount & Blade: Warband

6,637 ratings
A World of Ice and Fire
Setting: Medieval
Tags: Gameplay
File Size
3,740.813 MB
Jun 16, 2017 @ 6:54am
Sep 19, 2020 @ 3:41am
43 Change Notes ( view )

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A World of Ice and Fire


Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of A Game of Thrones.

A gritty world awaits you full of treachery and traitorous kings lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.

Learn how you can keep multiple versions of each modification so you do not lose your previous save games by watching the video below.

Current version = 7.12

  • This mod will only run with Directx9.
  • If you have issues with textures then please make sure shadows on plants are turned up full and shader settings are on highest.
  • This mod defaults to hardcore mode, if you are finding it difficult then change your settings found within the camp menu.
  • Issues with crashing then make sure load textures on demand is ticked on.

You can check out our web page which contains lots of useful information.
Official Webpage[]

If you encounter any bugs or need support regarding this modification then please visit our forums.
Official Forums[]

For Mac users or anyone else having issues with this download, you can download the files from ModDB.
AWoIaF ModDB Page

Feel free to join our Discord.
Discord Invite[]


Please support me on my YouTube channel and over on my Twitter. (Links on the right)

Popular Discussions View All (1776)
Jun 9 @ 5:16am
The AI is retarded
May 17 @ 9:03am
Party Movement speed
Jun 4 @ 10:08am
[DEPRECATED] Add Item Menu
< >
poof 12 hours ago 
skill issue
Abkhazian Jun 15 @ 4:35am 
What are the treasures of the known world? where can I find?
CheeseyDoomPuff Jun 14 @ 8:10pm 
And like what some of the other people were saying its not hard to mess with some of the internal bits of a mod, you can go into Youtube and watch a 5 min video to adjust a mod to your liking... so I dont have any clue as to why you get so worked up about a mod????
CheeseyDoomPuff Jun 14 @ 8:08pm 
I mean most MnB mods dont have stumble and it is quite funny with a character fully decked out seeing them stumble in a battle, And bleeding goes for both NPCs and player so you could hit a guy with an arrow and he dies while you chase them, Plus this is an older mod with a remake already done......
mamt.colson Jun 14 @ 10:00am 
All these people moaning about "bugs" and extra features are forgetting about the greatest issue with this mod. NO ITEM MENU!!! #BringBackItemMenu
Fallen Lord Jun 14 @ 6:34am 
So, I don’t think people have much to complain about. Most of the extra features can be turned “off”, which is easy enough to do.

It took literally years to convince Produno to have an option to disable wounds. The mod has come a long way and I think it is awesome!

Although my opinion may be a tad biased and I have a lot of invested interest in the mod. Still a brilliant mod!!!
Archimedex Jun 14 @ 6:23am 
Cheesey, why would you defend mods with awful mechanics by bringing up mods with even more awful mechanics?

I can think of a dozen moronic-realism-inspired mechanics, added by simple-minded modders with zero experience designing games, that absolutely ruin MnB. There are quite a few in this mod too. Luckily, they can be turned off. pretty much every single extra-feature in this mod is unacceptable, and I turned it off. bleeding? stumbling? r u kidding me? what game is this? MnB kindergarden edition, where we stumble and fall when we walk backwards?

I have zero tolerance for this nonsense, no matter how lovely and hard working the people who made these mods are.
Viperswhip Jun 12 @ 12:25am 
Lonewolf, the early game can be challenging, but here is a tip. Look for a Lord that asks you to collect taxes, at worst you will have to beat up a farmer or two, and get 3-4.5k gold, which you NEVER have to repay. You do get a relations boost if you ever give the money to the Lord, but you don't have to, there's no timeline, even if you took a rep hit, f it, it's the best way to start.

Then you kind of do the Stark Quest until you notice the Furs have dropped to 200 or so (normally late week 2, early week 3). Keep your party small and nimble, start as a noble so you have a horse, buy some mules to help you carry the stuff you trade, and just take ships to travel from the town menu (not your own ships to start), and start trading. I buy peace with the Westerlands and start trading Furs and Iron and sometimes Wood, just in a big circuit. And it's all funded by the collect taxes quest.
Viperswhip Jun 12 @ 12:20am 
As for people having bugs, vanilla your game and install this mod. I don't have any problems, a couple of the quests are borked and I hate, hate, hate ship combat. I have not had my army wounded for no reason after battle, lost half my units, or had unsullied turned into farmers lol, I don't even know how or why any of this would happen.

I change a couple things in Morgh's before playing, all archers without shields get a second set of arrows, I also give shields to all the Night's Watch commanders, they are just straight fodder for the Wildlings otherwise (especially when you rescue them from prison). I also give chain mail destriers to Lords of poorer kingdoms (Stormlands, Dragonstone), and Plates to richer ones (Vale, Westerlands, Reach). In any case, Morght's works fine, and I still don't run into bugs. So, vanilla your game and try again.
Viperswhip Jun 12 @ 12:13am 
You can turn off bleed and shield bash and the shouting mechanic in the menus, you can also turn off stumbling and make the game more fun, you make it easier with the sliders. I kind of slowly ramp it up to normal over the game but I start at easy, otherwise the early game is too much of a slag for me and I dislike it, your mileage may vary though